Hostiles - alphakilo11/ArmA-3 GitHub Wiki

General

Cost allows for a "fair" mix of vehicles and infantry. (eg getNumber (configFile >> "CfgVehicles" >> "B_MBT_01_cannon_F" >> "cost"))

  • Spawn units outside of viewDistance of all players.

  • Increase cost value limits with each spawn cycle.
  • Randomly select group behaviour. (mind different speeds)

Infantry

  • Use "configName _x isKindOf 'CAManBase' and getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgVehicles") apply {configName _x}; for maximum diversity.
  • Select factions for more realistic experience.
  • Use ToO spawntables for maximum realism.

Keeping Tabs

https://forums.bohemia.net/forums/topic/220036-counting-ai-casualties-how-to/