Hostiles - alphakilo11/ArmA-3 GitHub Wiki
General
Cost allows for a "fair" mix of vehicles and infantry. (eg getNumber (configFile >> "CfgVehicles" >> "B_MBT_01_cannon_F" >> "cost")
)
- Spawn units outside of
viewDistance
of all players.
- Increase cost value limits with each spawn cycle.
- Randomly select group behaviour. (mind different speeds)
Infantry
- Use
"configName _x isKindOf 'CAManBase' and getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgVehicles") apply {configName _x};
for maximum diversity. - Select factions for more realistic experience.
- Use ToO spawntables for maximum realism.
Keeping Tabs
https://forums.bohemia.net/forums/topic/220036-counting-ai-casualties-how-to/