Locations - alexitsios/Calamity GitHub Wiki
The entire story takes place in the laboratory of Theoris' monastery on a remote / isolated island. Here’s a list with a short description of all the locations:
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Cemetery: A small area where the remains of important figures within the monastery are buried.
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Laboratory: A room or series of rooms where scientific research and experimentation is conducted.
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Morgue: A room where corpses are stored and examined.
NOTE 1: ALL DESCRIPTIONS, ITEMS, AND SFX ARE INDICATIVE. ENVIRONMENTAL ARTISTS AND LEVEL DESIGNERS HAVE THE LIBERTY TO DECIDE WHAT IS TO BE CREATED IN THE GENERAL SENSE OF THE LEVEL/ENVIRONMENT.
NOTE 2: INTERACTIVE ELEMENTS ARE REQUIRED TO BE CREATED AND IMPLEMENTED SINCE THEY ARE BOUND TO THE NARRATIVE. INTERACTIVE ELEMENTS ARE STILL A WIP BY THE NARRATIVE DESIGN TEAM.
Cemetery
The cemetery is nestled at the foot of the monastery's walls, surrounded by a dense thicket of gnarled trees and bushes. The small graveyard is overgrown and abandoned, with headstones and markers jutting out at odd angles from the weeds and tall grass. The markers are adorned with symbols and inscriptions, which are only legible on closer inspection. They bear the names of the legendary figureheads of Theoris, who were buried here with great ceremony, and the dates of their deaths. The markers are made of marble and granite, some are adorned with engravings and carvings of intricate designs, others are simple with inscriptions that are hard to read. The atmosphere is eerie and haunting, the silence is only interrupted by the sound of the wind rustling through the leaves of the trees. The graveyard gives off an aura of mystery and secrecy, as if the figures buried here hold the key to many answers.
Indicative Cemetery Items (Assigned to Adrian)
- Gravestones or markers for each buried person, with inscriptions detailing their name and accomplishments within the Theoris organization.
- A central monument or statue dedicated to the most important figureheads of the Theoris.
- A caretaker's shed or tools for maintaining the cemetery.
- A fence or wall surrounding the perimeter of the cemetery.
- Pathways or walkways leading through the graves.
- Flowers or other decorative plants placed on or around the graves.
- Benches or seating areas for visitors to rest.
- A gate or entrance to the cemetery, possibly locked or guarded for security purposes.
Indicative Cemetery SFX
- The sound of a gate or gate hinge squeaking
- The sound of distant footsteps on gravel or stone paths.
- Slight wind blowing through trees or rustling of leaves.
Laboratory
The laboratory is a dimly lit room filled with various scientific equipment and machinery. Long tables line the walls, cluttered with beakers, test tubes, and microscopes. In the center of the room sits a large, imposing machine with wires and tubes running out of it. Shelves filled with chemicals and jars of strange substances line the walls. The air is thick with the smell of various chemicals and a sense of foreboding hangs over the room. The walls are lined with charts and diagrams, and a large white board at the front of the room is covered in complex equations and notes. The laboratory is a place of both knowledge and danger, where science and experimentation are pushed to their limits.
Indicative Laboratory Items (Assigned to C_P)
- Laboratory tables
- Beakers, flasks, and test tubes
- Bunsen burners
- Microscopes
- Centrifuges
- Pipettes
- Petri dishes
- Laboratory coats and gloves
- Safety goggles
- Chemicals and reagents
- Computer and monitor for data analysis
- Laboratory refrigerator and freezer
- Fume hood
- Autoclave
- Scale and balance
- Glassware cleaning equipment
- Laboratory sink and running water
- Fire extinguisher.
Indicative laboratory SFX
- Low humming of machines and equipment
- Beeping and whirring sounds of electronic devices
- Faint clicking sounds of buttons and switches
- Echoing sound of footsteps on tile flooring
- Distant sound of running water
- Metallic clanking and clattering sounds of lab equipment
- Sound of doors opening and closing
- Sound of papers rustling or being shuffled.
Morgue
The morgue is a dimly lit room, with a chill in the air that seems to permeate the very walls. The floor is made of cold, gray tile and the walls are lined with shelves filled with jars containing various body parts floating in preservatives. In the center of the room sits a long, stainless steel table, surrounded by bright overhead lights, and various tools and instruments. Along one wall is a row of stainless steel drawers, each labeled with a name or number. The room is silent, save for the hum of the refrigeration unit keeping the bodies inside at a constant, chilly temperature. The atmosphere is one of death and decay, with the overwhelming smell of formaldehyde and other chemicals used to preserve the bodies.
Indicative Morgue Items (Assigned to Spell)
- Stainless steel autopsy table with drains and a hinged section for easy removal of organs
- Various surgical instruments such as scalpels, scissors, and forceps
- Mortuary refrigerator or freezer for storing bodies
- X-ray machine for examining bodies
- Embalming tools such as embalming fluid and needles for injection
- Identification tags and toe tags
- Personal protective equipment such as gloves, face masks, and gowns
- Body bags and shrouds for transport of remains
- Scale for weighing organs or bodies
- Computer with mortuary software for recording information and tracking bodies
- Security camera and alarm system
- Handwashing sink and disinfectant for maintaining cleanliness and preventing cross-contamination.
Indicative Morgue SFX
- The sound of metal drawers being opened and closed.
- The sound of a cold room's door opening and closing.
- The sound of dripping water.
- The sound of footsteps echoing on tile flooring.