3D Model Style Guide - alexitsios/Calamity GitHub Wiki

Intro

This is a style guide for 3D artists which consists of making and texturing 3D objects. The style of this game will be similar to that of the graphics on the PlayStation 1, but with a slightly modern twist. The main source of inspiration will be this video as well as the game Silent Hill (PS1)

Modelling Parameters

Each object will be made with a range from as low as 50 polygons, to as high as about 600. This might seem like a bit of a wide range, but for more polygonal objects such as tables, and chairs, the polycount will be much lower.

50 Polygons 62 Polygons

and for bigger/important/rounder objects, the polycount will be much higher

600 Polygons 606 Polygons

Polycount is of course supposed to be inspired by what the Playstation can handle. Here are some Playstation-similar assets that should look about right with these parameters

Industrial Assets Shack Asset Barrel Assets

Take note that even the round objects such as the barrels still look angular

Exporting 3D Models

When exporting, remember to:

  • Have the object UV Mapped
  • Freeze all transforms (Make sure translations and rotations on all axis are 0 and scale is 1)
  • Delete the objects history
  • Make sure the pivot for the object is placed where the object touches the ground
  • Place the object in the center of the workspace
  • Export as an FBX object
  • Name the object and give it the same name on the Asset Wiki Page

Example

Texturing Parameters

Each object needs to have a 256x256 texture attached to it. For smaller objects, it is possible to combine them into a single "kit" so that multiple objects can have the same texture map. That way we don't have small objects with too high of a pixel density.