Big Messages Overview - alexguirre/RAGENativeUI GitHub Wiki

RAGENativeUI provides a wrapper for the scaleform mp_big_message_freemode. The two main classes are BigMessageThread and BigMessageHandler.

BigMessageThread creates a BigMessageHandler (BigMessageThread.MessageInstance property) and a GameFiber that updates the handler.

BigMessageHandler provides the methods to show messages.

BigMessageThread bigMessage = new BigMessageThread();

// ...

bigMessage.MessageInstance.ShowMissionPassedMessage("The message");

Example

Messages

ShowMissionPassedMessage(string msg, int time)

/images/big-message/mission-passed-message.png

ShowColoredShard(string msg, string desc, HudColor textColor, HudColor bgColor, int time)

/images/big-message/colored-shard.png

ShowOldMessage(string msg, int time)

/images/big-message/old-message.png

ShowSimpleShard(string title, string subtitle, int time)

/images/big-message/simple-shard.png

ShowRankupMessage(string msg, string subtitle, int rank, int time)

/images/big-message/rankup-message.png

ShowWeaponPurchasedMessage(string bigMessage, string weaponName, WeaponHash weapon, int time)

/images/big-message/weapon-purchased-message.png

ShowMpMessageLarge(string msg, int time)
ShowMpMessageLarge(string msg, string subtitle, int time)

/images/big-message/mp-message-large.png