Big Messages Overview - alexguirre/RAGENativeUI GitHub Wiki
RAGENativeUI provides a wrapper for the scaleform mp_big_message_freemode.
The two main classes are BigMessageThread and BigMessageHandler.
BigMessageThread creates a BigMessageHandler (BigMessageThread.MessageInstance property) and a GameFiber that updates the handler.
BigMessageHandler provides the methods to show messages.
BigMessageThread bigMessage = new BigMessageThread();
// ...
bigMessage.MessageInstance.ShowMissionPassedMessage("The message");
Messages
ShowMissionPassedMessage(string msg, int time)
/images/big-message/mission-passed-message.png
ShowColoredShard(string msg, string desc, HudColor textColor, HudColor bgColor, int time)
/images/big-message/colored-shard.png
ShowOldMessage(string msg, int time)
/images/big-message/old-message.png
ShowSimpleShard(string title, string subtitle, int time)
/images/big-message/simple-shard.png
ShowRankupMessage(string msg, string subtitle, int rank, int time)
/images/big-message/rankup-message.png
ShowWeaponPurchasedMessage(string bigMessage, string weaponName, WeaponHash weapon, int time)
/images/big-message/weapon-purchased-message.png
ShowMpMessageLarge(string msg, int time)
ShowMpMessageLarge(string msg, string subtitle, int time)