Roadmap - alessandrofama/wwise-godot-integration GitHub Wiki
Backlog, in no particular order:
Custom Visual Script nodes for Godot (post Wwise event, load Wwise bank etc)Custom Godot nodes (similar to Unity integration AkSoundBank, AkAmbient etc)- Godot 4.0 support (when it comes out)
WAAPI integrationIntegration app (similar to Wwise launcher)- Platform support for iOS,
Windows, Mac, Linux and Android Linux platform supportSystem-specific events handling for iOS and AndroidCustom Wwise initialisation settings in the godot project (global and platform specific) and parsing in the GDNative wrapperCustom I/O supportAsync bank loading support (see https://www.audiokinetic.com/library/edge/?source=SDK&id=soundengine_banks_loading.html)Multi-platform compilation of the GDNative wrapper with VS and SconsLocalisation support (AK::StreamMgr::SetCurrentLanguage)Integration documentationWwise plugins support and testingGDNative wrapper testbedGDNative wrapper custom memory allocators (e.g. Godot allocators)Wwise callbacks support (integration with Godot signals?)Wwise spatial audio integration in GodotInvestigate swapping debug, profile and release GDNative wrapper DLLs in Godot (initially done in .godot)Integration demos (e.g. integrate Wwise in a game demo)Wwise_IDs.h conversion script to GDScript constantsExternal sources supportGame-defined aux sendsCI builds and deployGDNative wrapper unit tests using gut