Plugin support (24.1) - alessandrofama/wwise-godot-integration GitHub Wiki
Plugin Support
The integration supports all factory plugins, as well as all free and premium plugins that can be installed through the Wwise Launcher. It automatically detects the plugins used in your project and manages both the loading and export processes in the Godot Engine.
Using Custom or Third-Party Plugins
The integration also detects if you are using custom or third-party plugins in your Wwise project. If you are using such a plugin, you must copy the plugin’s shared soundengine library (not the Authoring one) into the dedicated DSP directory within the integration. For example, in the Editor build on Windows:
res://addons/Wwise/native/lib/win64/editor/profile/DSP
For exports with debug enabled:
res://addons/Wwise/native/lib/win64/template_debug/profile/DSP
For release exports:
res://addons/Wwise/native/lib/win64/template_release/release/DSP
For other platforms, ensure you copy the plugins to the respective DSP directory in the platform's library folder.
Make sure your plugin‘s version matches the integration‘s version. Plugins built for 23.1.x won’t work in 24.1.x for example.