Plugin support (24.1) - alessandrofama/wwise-godot-integration GitHub Wiki
Plugin Support
The integration supports all factory plugins, as well as premium plugins that can be installed through the Wwise Launcher. It automatically detects the plugins used in your project and manages both the loading and export processes in the Godot Engine.
Using Custom Plugins
The integration also detects custom plugins in your project. If you are using a custom plugin, you must copy the plugin’s shared library into the dedicated DSP directory within the integration. For example, in the Editor build on Windows:
res://addons/Wwise/native/lib/win64/editor/profile/DSP
For exports with debug enabled:
res://addons/Wwise/native/lib/win64/template_debug/profile/DSP
For release exports:
res://addons/Wwise/native/lib/win64/template_release/release/DSP
For other platforms, ensure you copy the plugins to the respective DSP directory in the platform's library folder.