Plugin support (24.1) - alessandrofama/wwise-godot-integration GitHub Wiki

Plugin Support

The integration supports all factory plugins, as well as premium plugins that can be installed through the Wwise Launcher. It automatically detects the plugins used in your project and manages both the loading and export processes in the Godot Engine.

Using Custom Plugins

The integration also detects custom plugins in your project. If you are using a custom plugin, you must copy the plugin’s shared library into the dedicated DSP directory within the integration. For example, in the Editor build on Windows:

res://addons/Wwise/native/lib/win64/editor/profile/DSP  

For exports with debug enabled:

res://addons/Wwise/native/lib/win64/template_debug/profile/DSP  

For release exports:

res://addons/Wwise/native/lib/win64/template_release/release/DSP  

For other platforms, ensure you copy the plugins to the respective DSP directory in the platform's library folder.