tank_bisonboost_damage |
1.6 |
Scale amount for the damage of bison/pomson projectiles when the 'bison_boost' giant tag is set. |
tank_bisonboost_scale |
2.0 |
Model scale amount of bison/pomson projectiles when the 'bison_boost' giant tag is set. |
tank_bisonboost_speed |
1.45 |
Scale amount for the velocity of bison/pomson projectiles when the 'bison_boost' giant tag is set. |
tank_bomb_buffs_cutoff |
5 |
Minimum player count required for bomb carrier buffs to be activated. |
tank_bomb_capture_rate |
2.9 |
Capture rate for robots to capture a control point with the bomb. |
tank_bomb_capture_size |
-175.0 -175.0 -50.0 175.0 175.0 125.0 |
Define the bomb capture area size. First 3 numbers are the x,y,z mins. Last 3 numbers are the x,y,z maxs. Delimited by space. |
tank_bomb_distance_warn |
650.0 |
Distance the bomb must be from the goal for warnings to sound. |
tank_bomb_dropped_maxtime |
-1.0 |
Maximum round time (in minutes) when the bomb is dropped in payload. (Set to -1.0 to disable.) |
tank_bomb_heal_cooldown |
10.0 |
Time (seconds) between dropping the bomb and picking it up that heal effects are granted. |
tank_bomb_heal_duration |
3.0 |
Time (seconds) duration of heal effect when a normal robot picks up the bomb. |
tank_bomb_minicrits_duration |
-1.0 |
Time (seconds) duration of minicrits when a normal robot picks up the bomb. |
tank_bomb_move_speed |
0.8 |
Move speed bonus for normal bomb carriers. (percentage) |
tank_bomb_return_time |
35 |
Time (in seconds) that it takes for a dropped bomb to expire. |
tank_bomb_ring_offset_z |
-40.0 |
z position offset for the bomb deploy ring effect. |
tank_bomb_round_time |
2.5 |
Timelimit (in minutes) that the robots are under to deliever the bomb. |
tank_bomb_skip_distance |
500.0 |
Distance you must be to a locked control point to trigger the skipped annotation. |
tank_bomb_time_add |
60 |
Time (seconds) added when a robot captures a control point with the bomb. |
tank_bomb_time_deploy |
1.9 |
Seconds that it takes for a robot to deploy a bomb. |
tank_bomb_time_penalty |
8.0 |
Time (seconds) after a bomb turns up out of bounds that it is respawned back in the game. |
tank_bomb_win_speed |
500.0 |
Speed of the payload cart when the robots deploy the bomb, winning the round. |
tank_boss_health_hhh |
0.65 |
Max health modifier for Horseless Headless Horsemann. |
tank_boss_health_merasmus |
0.2 |
Max health modifier for Merasmus. |
tank_boss_health_mono |
0.4 |
Max health modifier for Monoculus. |
tank_buster_cap |
1000 |
Damage cap against giant robots. |
tank_buster_excempt_medic_uber |
0.5 |
Uber built to excempt the player from becoming a sentry buster. 0.5 = 50%. |
tank_buster_explode_damage |
2500 |
Damage dealt inside explosion radius. |
tank_buster_explode_radius |
300 |
Explosion radius. |
tank_buster_force |
-1 |
Index of giant templete to pick for the sentry buster. (-1 = random) |
tank_buster_formula_base_first |
100.0 |
Base part for: base - (sentry_mult * active_sentries) |
tank_buster_formula_base_second |
60.0 |
Base part for: base - (sentry_mult * active_sentries) |
tank_buster_formula_sentry_mult |
5.0 |
Sentry multiplier part for: base - (sentry_mult * active_sentries) |
tank_buster_time_pause |
30.0 |
Minimum time (in seconds) enforced on the buster timer when it becomes unpaused. |
tank_buster_time_warn |
3.0 |
Time (seconds) duration where a player will be warned that he will become a sentry buster and have a chance to pass. |
tank_buster_trigger_giant |
1500 |
A sentry buster can spawn when this damage is dealt to the giant by a sentry. |
tank_buster_trigger_giant_plr |
1500 |
A sentry buster can spawn when this damage is dealt to the giant by a sentry in plr_ maps. |
tank_buster_trigger_robot |
5 |
A sentry buster can spawn after the specified robot kills. |
tank_buster_trigger_robot_plr |
5 |
A sentry buster can spawn after the specified robot kills in plr_ maps. |
tank_buster_trigger_tank |
2300 |
A sentry buster can spawn when this damage is dealt to the tank by a sentry. |
tank_buster_trigger_tank_plr |
3250 |
A sentry buster can spawn when this damage is dealt to the tank by a sentry in plr_ maps. |
tank_checkpoint_cutoff |
0.80 |
Percentage of tank max health where checkpoint healing stops. |
tank_checkpoint_distance |
5600 |
Track distance for each simulated extra tank. These are used in checkpoint tank health bonus calculation. |
tank_checkpoint_health |
0.15 |
Tank health percentage earned when a checkpoint is reached. |
tank_checkpoint_interval |
0.1 |
Seconds that must pass before the tank is healed. |
tank_checkpoint_time |
1.0 |
Seconds that the tank will incrementaly heal tank_checkpoint_health. |
tank_classlimit_blu_demoman |
2 |
Class limit for demoman. Set to -1 for no limit. |
tank_classlimit_blu_engineer |
2 |
Class limit for engineer. Set to -1 for no limit. |
tank_classlimit_blu_heavy |
2 |
Class limit for heavy. Set to -1 for no limit. |
tank_classlimit_blu_medic |
2 |
Class limit for medic. Set to -1 for no limit. |
tank_classlimit_blu_pyro |
2 |
Class limit for pyro. Set to -1 for no limit. |
tank_classlimit_blu_scout |
2 |
Class limit for scout. Set to -1 for no limit. |
tank_classlimit_blu_sniper |
2 |
Class limit for sniper. Set to -1 for no limit. |
tank_classlimit_blu_soldier |
2 |
Class limit for soldier. Set to -1 for no limit. |
tank_classlimit_blu_spy |
2 |
Class limit for spy. Set to -1 for no limit. |
tank_classlimit_red_demoman |
2 |
Class limit for demoman. Set to -1 for no limit. |
tank_classlimit_red_engineer |
2 |
Class limit for engineer. Set to -1 for no limit. |
tank_classlimit_red_heavy |
2 |
Class limit for heavy. Set to -1 for no limit. |
tank_classlimit_red_medic |
2 |
Class limit for medic. Set to -1 for no limit. |
tank_classlimit_red_pyro |
2 |
Class limit for pyro. Set to -1 for no limit. |
tank_classlimit_red_scout |
2 |
Class limit for scout. Set to -1 for no limit. |
tank_classlimit_red_sniper |
2 |
Class limit for sniper. Set to -1 for no limit. |
tank_classlimit_red_soldier |
2 |
Class limit for soldier. Set to -1 for no limit. |
tank_classlimit_red_spy |
2 |
Class limit for spy. Set to -1 for no limit. |
tank_cooldown |
28.0 |
Seconds after the tank is killed that a Giant Robot will spawn into the game. |
tank_currency_crit |
5.0 |
(Seconds) Crit duration after a RED team member touches a currencypack. |
tank_default_giant_scale |
1.75 |
The default giant scale that will be used if no scale is specified in the giant's template. |
tank_deploy_distance |
400.0 |
Trigger the tank deploy sequence when the cart is this close to the end. |
tank_distance_move |
4600.0 |
Distance the control point must be from the goal for tanks to spawn on it. |
tank_distance_separation |
200.0 |
The tank can be teleported to the cart if it gets this far away from the cart. |
tank_distance_warn |
500.0 |
Distance the tank must be from the goal before warning sounds will play. |
tank_enabled |
1 |
0/1 - Enable or disable gamemode. |
tank_game_description |
1 |
0/1 - Enable or disable overriding the game description with the SteamTools extension. |
tank_giant_ammo_multiplier |
10.0 |
Ammo multiplier for giant robots. |
tank_giant_cooldown |
30.0 |
Time (minutes) that must pass in order for a player to be chosen as a giant again. |
tank_giant_cooldown_plr |
15.0 |
Time (minutes) that must pass in order for a player to be chosen as a giant again in payload race. |
tank_giant_cutoff_time |
17.0 |
Seconds after a bomb deploy round begins that a giant can no longer replace an afk/disconnected giant. (May need to add 5.0s, round start is when the countdown begins) |
tank_giant_deathpit_boost |
1 |
0/1 - Enable or disable boosting Giant Robots out of deathpits. |
tank_giant_deathpit_cooldown |
0.4 |
The time (seconds) that must pass before the giant can be hurt/teleported again. |
tank_giant_deathpit_damage |
500.0 |
The amount of damage the giant should take when they fall into a death pit. |
tank_giant_deathpit_min_z |
500.0 |
Minimum boost scaling in the Z(up) direction. |
tank_giant_force |
-1 |
Index of giant template to pick. (-1 = random) |
tank_giant_gibs |
5 |
Number of gibs that spawn when a giant is destroyed. Set to 0 to spawn no gibs. |
tank_giant_hand_scale |
1.9 |
Giant hand scale to use when the special giant tag is set. |
tank_giant_health_multiplier |
1.0 |
Set a giant max health multiplier that is applied to the total health of the tank. (includes overheal) 2.0 = double giant health. |
tank_giant_hhh_block_stun |
0 |
0/1 - Enable or disable ghost scare stun on giants. |
tank_giant_hhh_cap |
310.0 |
Damage cap for the HHH Halloween boss against the giant. |
tank_giant_hhh_cooldown |
15.0 |
Time after taking damage from the HHH before the giant can be chased again. |
tank_giant_knife_damage |
750 |
Set backstab damage against Giant Robots by given damage. |
tank_giant_scale_healing |
1 |
0/1 - Enable or disable giant healing scaling for low player counts in pl. |
tank_giant_time_afk |
7.0 |
Seconds after spawning when a giant will be considered AFK. |
tank_giant_warn_time |
5.0 |
Minimum time (in seconds) that a giant must be warned before that giant is spawned into the game. |
tank_goal_distance |
325.0 |
When the tank reaches this distance to the goal, it will be parented to the cart. |
tank_grace |
15 |
Time after setup / round starts that the tank can be attacked and began to move. |
tank_haul_speed |
1.1111 |
Haul speed modifier for RED engineers on pl_ or ALL engineers on plr_. |
tank_health_base |
2000 |
Base health of the tank. |
tank_health_distance |
1.0 |
Multiplier for the health based on how long the track is for the current stage. |
tank_health_multiplier |
1.0 |
Set a tank max health multiplier that is applied to the final max health of the tank. 2.0 = double tank health. |
tank_health_player |
520 |
Additional tank health per player on the red team. |
tank_helltower_time_gates_open |
30.0 |
Seconds after hell starts that the gates open in hell. This triggers the relay which will then delay an additional 29 seconds. |
tank_is_finale |
yes |
By default the tank will deploy the bomb and explode when it reaches the end of the tracks. For multi-stage maps, set this to 'no' to prevent that from happening. |
tank_jarate_on_hit_time |
4.0 |
Seconds that jarate is applied for the jarate_on_hit giant tag. |
tank_metal_mult |
1.7 |
Metal multiplier for RED engineers on pl_ or ALL engineers on plr_. |
tank_min_plant_distance |
100.0 |
The minimum distance the bomb planter must be from the goal path_track node in order to deploy the bomb. |
tank_official_server |
0 |
This turns on specific messages only for our server. |
tank_points_damage_giant |
1000 |
Giant damage required to be rewarded with scoreboard points. |
tank_points_damage_tank |
1000 |
Tank damage required to be rewarded with scoreboard points. |
tank_points_for_deploy |
5 |
Scoreboard points awarded when a bomb carrier deploys the bomb in pl. |
tank_points_for_giant |
2 |
Scoreboard points awarded when enough damage is done to the giant. |
tank_points_for_giant_plr |
1 |
Scoreboard points awarded when enough damage is done to the giant. |
tank_points_for_tank |
2 |
Scoreboard points awarded when enough damage is done to the tank. |
tank_points_for_tank_plr |
1 |
Scoreboard points awarded when enough damage is done to the tank. |
tank_race_damage_average |
9 |
base + EPC * average | The average damage in the formula for each level interval. |
tank_race_damage_base |
50 |
base + EPC * average | The base damage in the formula for each level interval. |
tank_race_giant_health_min |
0.5 |
Minimum percentage that giant health and overheal will be scaled to based on opposite team player count in plr_. |
tank_race_interval |
3.0 |
Time (seconds) in between tank level/speed changes. |
tank_race_level_0 |
-0.24 |
-1.0-0.0 - The speed the tank moves backwards < on hills as a percentage of maxspeed. |
tank_race_level_1 |
0.15 |
0.0-1.0 - The speed the tank moves at x1 as a percentage of maxspeed. |
tank_race_level_2 |
0.4 |
0.0-1.0 - The speed the tank moves at x2 as a percentage of maxspeed. |
tank_race_level_3 |
0.7 |
0.0-1.0 - The speed the tank moves at x3 as a percentage of maxspeed. |
tank_race_level_4 |
1.0 |
0.0-1.0 - The speed the tank moves at x4 as a percentage of maxspeed. |
tank_race_num_waves |
2 |
Number of giants that spawn in each payload race round. |
tank_race_time_giant_start |
0.75 |
Time (minutes) after tanks start moving when giant robots will spawn. |
tank_race_time_intermission |
0.9 |
Time (minutes) after giants spawn that the tanks will move again. Set to -1.0 to disable intermission. Can't be less than 0.2. |
tank_race_time_overtime |
4.0 |
Time (minutes) after the final wave that overtime will begin and the cart will no longer move backwards. |
tank_race_time_wave |
0.75 |
Time (minutes) between giant waves in payload race. The first giant spawn time is set with tank_race_time_giant_start. |
tank_rage_base |
45.0 |
Time (seconds) that the giant has to do damage before they expire. |
tank_rage_low |
20.0 |
The rage meter will show when the player's rage meter has this much time (seconds) left. |
tank_rage_scale |
25.0 |
The maximum time (seconds) that will be added to the rage meter base. This will scale for player count. |
tank_reanimator_maxhealth_multiplier |
0.5 |
The max health multiplier of the player's max health. |
tank_reanimator_revive_multiplier |
5 |
The health added for each successful revive of a player. |
tank_reanimator_vac_uber |
0.75 |
Percent of max health to instantly heal when the player pops a vaccinator uber while healing a revive marker. |
tank_respawn_advantage_cap |
3 |
Maximum Giant Robot advantage amount that can be factored into respawn time. Set to 0 to disable. |
tank_respawn_advantage_mult |
3.0 |
Respawn time multiplier per each Giant Robot advantage. |
tank_respawn_advantage_runaway |
1 |
When the Giant Robot advantage is equal to or greater than this, the opposite team's respawn is reduced. Set to a really high number like 100 to disable. |
tank_respawn_base |
0.1 |
Respawn time base for both teams. No respawn time can be less than this value. |
tank_respawn_bomb |
3.0 |
Respawn time for RED during the bomb mission. This will be scaled to playercount: et/12*this = final respawn time. |
tank_respawn_cart_behind |
0.25 |
A team's tank is considered behind if the difference is greater than this percentage of total track length. Set to over 1.0 to disable. |
tank_respawn_giant |
9.0 |
Respawn time for BLU in pl when a Giant is out. Note: This will be scaled to playercount: et/12*this = final respawn time. |
tank_respawn_giant_tag |
0.1 |
Respawn time for BLU in pl when a Giant with the 'dont_change_respawn' tag is out. |
tank_respawn_race |
3.0 |
Respawn time for both teams in tank race (plr). Note: This will be scaled to playercount: et/12*this = final respawn time. |
tank_respawn_scale_min |
0.5 |
Scaled respawn times will be a minimum of this percentage. Set to a high number such as 5.0 to disable. |
tank_respawn_tank |
3.0 |
Respawn time for BLU in pl when the Tank is out. Note: This will be scaled to playercount: et/12*this = final respawn time. |
tank_robot |
1 |
0/1 - Make use of robot player models. |
tank_scramble_enabled |
1 |
0/1 - Enable or disable triggering team scrambles. |
tank_scramble_giants |
2 |
Scramble teams in payload race if one team has this many or more giants alive when the round is over. Set to -1 to disable. |
tank_scramble_health |
0.03 |
Trigger a team scramble if the tank's health is greater than this percentage of max health when the round is won. (RED is getting rolled) |
tank_scramble_progress |
0.25 |
Scramble teams if the difference between the two team's tanks is more than this percentage. Set to over 1.0 to disable. |
tank_sirnukes_cap |
500 |
Cap for sir nukesalot's deflected projectiles self damage. |
tank_speed |
45.0 |
The maximum speed (units / second) that the tank can move. |
tank_stuck_time |
2.0 |
Seconds a player must be stuck in a tank to be teleported back out. |
tank_superspy_jump_height |
2.0 |
Super spy jump height percentage while cloaked. |
tank_superspy_move_speed |
1.4 |
Super spy move speed percentage while cloaked. |
tank_sv_tags |
1 |
0/1 - Whether or not to attempt to set an 'stt' tag inside of sv_tags. |
tank_team_blue |
ROBOTS |
Team name of the BLUE team. |
tank_team_blue_plr |
BLU-BOTS |
Team name of the BLUE team in plr. |
tank_team_red |
HUMANS |
Team name of the RED team. |
tank_team_red_plr |
RED-BOTS |
Team name of the RED team in plr. |
tank_teleport_uber |
1.0 |
Seconds of uber when a player uses a giant engineer's teleporter. |
tank_teleporter_build_mult |
1.85 |
Increased teleporter build multiplier for the BLU team in pl and ALL teams in plr. (Set to a negative number to disable.) |
tank_time_tip |
220 |
Seconds in between chat tips. Anything less than 0 disables chat tips. |
tank_updates_panel |
1 |
0 - never show updates panel | 1 - only show when requested by !stt in chat | 2 - show when the player first spawns |
tank_weapon_inspect |
2 |
0 - no changes to the game | 1 - only the giant's weapons can be inspected | 2 - every weapon can be inspected. |
tank_zap_penalty |
200 |
Metal penalty for zapping Sir Nukesalot's projectile with the short circuit. |
Total of 162 cvars! |
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