Fallout 76 calculations: dmg vs DR - akarnokd/akarnokd-misc GitHub Wiki

In the game Fallout 76, dealing damage is affected by the Damage Reduction (DR) of the enemy, but this is not a flat reduction, rather a degressive curve: bigger DR reduces damage sub-linearly.

The formula is as follows:

Math.min(0.99, 0.5 * Math.pow((damage / dr), 0.366)) * damage

It depends on the damage to be dealt, the DR of the target and a power function close to cube root. The effect is that low damage are disproportionately ineffective against high DR enemies.

There exist perks and effects that can reduce the DR (so-called anti-armor modifiers) of a target or increase the damage output per hit.

Multiple anti-armor modifiers stack via remainder multiplication instead of additive. For example, a 50% Anti-armor effect leaves half the DR. Then a 45% extra armor ignore leaves 55% of that 50%:

1 - (1 - 0.5) * (1 - 0.45) = 0.725

That is, 72.5% of the original DR is ignored instead of 95%. The ignore percentage is capped at 90% anyway. The best possible in-game ignore is from Anti-armor (50%) + Incisor (75%) with a total of 87.5% ignored.

The following tables try to summarize the cross-effects of these:

Minigun

Base damage: 25. Possible DR reductions: Stabilized Perk 45%, Anti-armor effect 50%. Combined: 72.5%

Base DR Base Stabilized AA + St Increase
25 12.5 15.55 20.04 60.3%
50 9.69 12.07 15.56 60.6%
75 8.36 10.4 13.41 60.4%
100 7.52 9.37 12.07 60.5%
150 6.48 8.07 10.4 60.5%
200 5.84 7.27 9.37 60.4%
300 5.04 6.26 8.07 60.1%

Assuming soloing the end-boss, the Scorchbeast Queen with DR 300 and 48.000 health total, it would take 9,523 rounds at base and 5,947 at best to kill her (assuming every bullet hits).

The base damage can be further improved via Heavy Gunner perks (+60% damage), Bloody mess (+15% damage) and Adrenaline (+60% damage) for a total of 194.4% more damage increase: 73,6:

Base DR Base Stabilized AA + St Increase
25 54.63 67.99 72.86 33.4%
50 42.39 52.76 67.99 60,4%
75 36.54 45.48 58.62 60,4%
100 32.89 40.94 52.76 60,4%
150 28.35 35.29 45.48 60,4%
200 25.52 31.76 40.94 60,4%
300 22.00 27.38 35.29 60,4%

Scorchbeast Queen: 2,182 rounds at base and 1361 at best.

Note though that Adrenaline has to be popped up via kills as the effect lasts 30 seconds after each kill. Without Adrenaline, the numbers are: 4146 rounds at base and 2585 at best.

Gatling Gun

Base damage: 84. Possible DR reductions: Stabilized Perk 45%, Anti-armor effect 50%. Combined: 72.5%

Base DR Base Stabilized AA + St Increase
25 65.44 81.45 83.16 27%
50 50.78 63.20 81.45 60.4%
75 43.77 54.48 70.22 60.4%
100 39.40 49.04 63.20 60.4%
150 33.96 42.27 54.48 60.4%
200 30.57 38.05 49.04 60.4%
300 26.36 32.80 42.27 60,4%

Scorchbeast Queen: 1822 rounds at base and 1136 at best.

The base damage can be further improved via Heavy Gunner perks (+60% damage), Bloody mess (+15% damage) and Adrenaline (+60% damage) for a total of 194.4% more damage increase: 247,3:

Base DR Base Stabilized AA + St Increase
25 244.82 244.82 244.82 0%
50 221.96 244.82 244.82 10%
75 191.35 238.15 244.82 27.9%
100 172.23 214.35 244.82 42.1%
150 148.47 184.79 238.15 60.4%
200 133.63 166.32 214.35 60.4%
300 115.21 143.38 184.79 60.4%

Scorchbeast Queen: 416 rounds at base and 260 at best; w/o Adrenaline: 791 base, 493 best.

Super Sledge

Base damage: 150. Possible DR reductions: Incisor Perk 75%, Anti-armor effect 50%. Combined: 87.5%

Base DR Base Incisor AA + Inc Increase
25 144.49 148.5 148.5 2.7%
50 112.12 148.5 148.5 32.4%
75 96.66 148.5 148.5 53.6
100 86.99 144.49 148.5 70,7%
150 75 124.75 148.5 98%
200 67.5 112.12 144.49 114%
300 58.19 96.65 124.57 113%

Scorchbeast Queen: 825 swings at base and 386 at best.

The damage can be propped up via Slugger (+60%), Bloody mess (+15%) and Adrenaline (+60%) too: 441.6 damage.

Base DR Base Incisor AA + Inc Increase
25 437 437 437 0%
50 437 437 437 0%
75 422 437 437 3.5%
100 380 437 437 15%
150 327 437 437 33.6%
200 295 437 437 48.1%
300 254 422 437 75%

Scorchbeast Queen: 188 swings at base and 109 at best; w/o Adrenaline: 358 base, 175 best.

Note that due to the cap in the formula, this deals the maximum possible damage against all the listed DRs.

Handmade Rifle

Base damage: 64. Possible DR reductions: Tank Killer Perk 36%, Anti-armor effect 50%. Perforating magazine: 40% Combined: 80.8%

Base DR Base TK + Perf AA + TK + Perf Increase
25 45.14 63.36 63.36 40.4%
50 35.03 49.72 63.36 80.8%
75 30.19 42.86 55.23 82.9%
100 27.17 38.57 49.72 82.9%
150 23.42 33.26 42.86 83.0%
200 21.08 29.93 38.57 82.9%
300 18.17 25.81 33.25 82.9%

Scorchbeast Queen: 2641 rounds at base and 1444 at best.

The base damage can be further improved via Rifleman perks (+60% damage), Bloody mess (+15% damage) and Adrenaline (+60% damage) for a total of 194.4% more damage increase: 188.4:

Base DR Base TK + Perf AA + TK + Perf Increase
25 186.53 186.53 186.53 0%
50 153.09 186.53 186.53 21.8%
75 131.98 186.53 186.53 41.3%
100 118.79 168.62 186.53 57.0%
150 102.40 145.36 186.53 82.1%
200 92.17 130.83 168.62 82.9%
300 79.46 112.79 145.36 82.9%

Scorchbeast Queen: 605 rounds at base and 330 at best; w/o Adrenaline: 1148 base, 627 best.

Summary

To summarize, the cost of killing the Scorchbeast Queen is:

Weapon Base Dmg Base Base + Max AA Perks Perks + Max AA Perks + Adrenaline Perks + Adrenaline + Max AA
Minigun 25 9,523 5,947 4,146 2,585 2,182 1,361
Gatling Gun 84 1,822 1,136 791 493 416 260
Super Sledge 150 825 386 358 175 188 109
Handmade 64 2,641 1,444 1,148 627 605 330