Getting Started꞉ Scene Setup - aestheticinteractive/Hover-UI-Kit GitHub Wiki
On this page, you'll learn how to prepare a scene to use Hover UI Kit.
Instructions
:camera: Adding the manager prefab and cursor renderers to a scene
- Place the HoverKit prefab into your scene.
- Create an empty GameObject named CursorRenderers.
- Add the
HoverCursorRenderersBuilder
component to CursorRenderers.- Click the "Build Cursor Renderers" button.
Optional
- Adjust the HoverKit prefab's cursor properties (in particular, to disable unwanted cursors).
- Adjust the
HoverCursorRenderersBuilder
component's properties (before clicking the "Build" button). - Double-click CursorRenderers in the Hierarchy to show all of the renderers in the Scene view.
Details
- The HoverKit prefab and its components.
- The Cursors page describes how cursors work.
- See the GettingStarted-SceneSetup example scene.