Keycodes - adventuregamestudio/ags-manual GitHub Wiki
Key code table
In AGS script you have a eKeyCode
enumeration that defines key codes. These key codes can be passed to
on_key_press
, as well as used in calls to IsKeyPressed
.
Historically AGS has Ctrl+X key combinations have their own distinct keycodes. At the same time, keycodes corresponding to the modifier keys (Shift, Ctrl and Alt) were never passed to the on_key_press
alone and were only allowed with IsKeyPressed
.
Starting from version 3.6.0 AGS supports two "key handling modes". The old mode works as described above, according to the historical behavior. The new mode actually allows modifier keycodes in on_key_press
, and disables combined keycodes like Ctrl+X: instead these are passed as two separate keycodes.
Following section lists the members of this enum, and which keys they represent.
AGS keycode | Key | Numeric value |
---|---|---|
eKeyNone |
none | 0 |
eKeyCtrlA |
Ctrl+A | 1 |
eKeyCtrlB |
Ctrl+B | 2 |
eKeyCtrlC |
Ctrl+C | 3 |
eKeyCtrlD |
Ctrl+D | 4 |
eKeyCtrlE |
Ctrl+E | 5 |
eKeyCtrlF |
Ctrl+F | 6 |
eKeyCtrlG |
Ctrl+G | 7 |
eKeyCtrlH |
Ctrl+H | 8 |
eKeyCtrlI |
Ctrl+I | 9 |
eKeyCtrlJ |
Ctrl+J | 10 |
eKeyCtrlK |
Ctrl+K | 11 |
eKeyCtrlL |
Ctrl+L | 12 |
eKeyCtrlM |
Ctrl+M | 13 |
eKeyCtrlN |
Ctrl+N | 14 |
eKeyCtrlO |
Ctrl+O | 15 |
eKeyCtrlP |
Ctrl+P | 16 |
eKeyCtrlQ |
Ctrl+Q | 17 |
eKeyCtrlR |
Ctrl+R | 18 |
eKeyCtrlS |
Ctrl+S | 19 |
eKeyCtrlT |
Ctrl+T | 20 |
eKeyCtrlU |
Ctrl+U | 21 |
eKeyCtrlV |
Ctrl+V | 22 |
eKeyCtrlW |
Ctrl+W | 23 |
eKeyCtrlX |
Ctrl+X | 24 |
eKeyCtrlY |
Ctrl+Y | 25 |
eKeyCtrlZ |
Ctrl+Z | 26 |
eKey0 |
0 | 48 |
eKey1 |
1 | 49 |
eKey2 |
2 | 50 |
eKey3 |
3 | 51 |
eKey4 |
4 | 52 |
eKey5 |
5 | 53 |
eKey6 |
6 | 54 |
eKey7 |
7 | 55 |
eKey8 |
8 | 56 |
eKey9 |
9 | 57 |
eKeyA |
A | 65 |
eKeyB |
B | 66 |
eKeyC |
C | 67 |
eKeyD |
D | 68 |
eKeyE |
E | 69 |
eKeyF |
F | 70 |
eKeyG |
G | 71 |
eKeyH |
H | 72 |
eKeyI |
I | 73 |
eKeyJ |
J | 74 |
eKeyK |
K | 75 |
eKeyL |
L | 76 |
eKeyM |
M | 77 |
eKeyN |
N | 78 |
eKeyO |
O | 79 |
eKeyP |
P | 80 |
eKeyQ |
Q | 81 |
eKeyR |
R | 82 |
eKeyS |
S | 83 |
eKeyT |
T | 84 |
eKeyU |
U | 85 |
eKeyV |
V | 86 |
eKeyW |
W | 87 |
eKeyX |
X | 88 |
eKeyY |
Y | 89 |
eKeyZ |
Z | 90 |
eKeyAmpersand |
& | 38 |
eKeyAsterisk |
* | 42 |
eKeyAt |
@ | 64 |
eKeyBackSlash |
\ | 92 |
eKeyBackspace |
Backspace | 8 |
eKeyCloseBracket |
] | 93 |
eKeyCloseParenthesis |
) | 41 |
eKeyColon |
: | 58 |
eKeyComma |
, | 44 |
eKeyDelete |
Delete | 383 |
eKeyDollar |
$ | 36 |
eKeyDoubleQuote |
" | 34 |
eKeyEquals |
= | 61 |
eKeyEscape |
Escape | 27 |
eKeyExclamationMark |
! | 33 |
eKeyForwardSlash |
/ | 47 |
eKeyGreaterThan |
> | 62 |
eKeyHash |
# | 35 |
eKeyHyphen |
- | 45 |
eKeyInsert |
Insert | 382 |
eKeyLessThan |
< | 60 |
eKeyOpenBracket |
[ | 91 |
eKeyOpenParenthesis |
( | 40 |
eKeyPercent |
% | 37 |
eKeyPeriod |
. | 46 |
eKeyPlus |
+ | 43 |
eKeyQuestionMark |
? | 63 |
eKeyReturn |
Return | 13 |
eKeySemiColon |
; | 59 |
eKeySingleQuote |
' | 39 |
eKeySpace |
Space | 32 |
eKeyTab |
Tab | 9 |
eKeyUnderscore |
_ | 95 |
eKeyF1 |
F1 | 359 |
eKeyF2 |
F2 | 360 |
eKeyF3 |
F3 | 361 |
eKeyF4 |
F4 | 362 |
eKeyF5 |
F5 | 363 |
eKeyF6 |
F6 | 364 |
eKeyF7 |
F7 | 365 |
eKeyF8 |
F8 | 366 |
eKeyF9 |
F9 | 367 |
eKeyF10 |
F10 | 368 |
eKeyF11 |
F11 | 433 |
eKeyF12 |
F12 | 434 |
eKeyHome |
Home | 371 |
eKeyUpArrow |
Up arrow | 372 |
eKeyPageUp |
Page up | 373 |
eKeyLeftArrow |
Left arrow | 375 |
eKeyNumPad5 |
Numeric keypad 5 | 376 |
eKeyRightArrow |
Right arrow | 377 |
eKeyEnd |
End | 379 |
eKeyDownArrow |
Down arrow | 380 |
eKeyPageDown |
Page down | 381 |
eKeyShiftLeft |
Left Shift | 403 |
eKeyShiftRight |
Right Shift | 404 |
eKeyCtrlLeft |
Left Ctrl | 405 |
eKeyCtrlRight |
Right Ctrl | 406 |
eKeyAltLeft |
Left Alt | 407 |
eKeyAltRight |
Right Alt | 420 |
Use these keycodes in your
on_key_press
function to
process player input. For example:
if (keycode == eKeyA) Display("You pressed A");
if (keycode == eKeyPlus) Display("You pressed the Plus key");
Compatibility: the mod key constants (eKeyShiftLeft to eKeyAltRight) are only supported since AGS 3.6.0. In previous versions you'd have to use corresponding numeric values.
Key modifiers
In addition, there's separate eKeyMod
enumeration with modifier "flags". These values are special so that they may be combined in one variable to make a list of modifiers (like, Shift + Ctrl). This enumeration is supported since AGS 3.6.0. Following is the list of possible values:
AGS modifier | Mod |
---|---|
eKeyModShiftLeft |
Left Shift |
eKeyModShiftRight |
Right Shift |
eKeyModShift |
any Shift |
eKeyModCtrlLeft |
Left Ctrl |
eKeyModCtrlRight |
Right Ctrl |
eKeyModCtrl |
any Ctrl |
eKeyModAltLeft |
Left Alt |
eKeyModAltRight |
Right Alt |
eKeyModAlt |
any Alt |
eKeyModNum |
Num Lock |
eKeyModCaps |
Caps Lock |
You may use these mod codes in the extended variant of on_key_press
function to check which mod keys were pressed along with the primary key. Remember that since these mods are "flags", they should be tested using not the regular "comparison" operator ==
, but bitwise operators. For example:
if (keycode == eKeyA) {
if (mod & eKeyModCtrl) {
Display("Pressed Ctrl+A");
}
}
if (mod & eKeyModAlt == 0) {
Display("NO Alt was pressed this time");
}
In addition, there are two constants defining bitwise masks, one for key codes, and another for key modifiers:
Constant | Meaning |
---|---|
eKeyCodeMask | all key codes |
eKeyModMask | all key mods |
If both key code and mods are combined in one integer variable, using bitwise operations, these masks may then be used to extract code and mods:
int combokey = eKeyA | eKeyModCtrlLeft;
int keycode = combokey & eKeyCodeMask; // keycode now contains only eKeyA
int keymod = combokey & eKeyModMask; // keymod now contains only eKeyModCtrlLeft
Compatibility: eKeyMod enumeration is only supported since AGS 3.6.0.