Source:mirv_snd_timescale - advancedfx/advancedfx GitHub Wiki

This command allows controlling the sound timescale independently of host_timescale.

This is useful in example used in the Smoother Demos guide.

Supported Games

Only Counter-Strike: Global Offensive is supported.

mirv_snd_timescale <fValue>

Forces the sound system to use the floating point value <fValue> as time scale. Note that this command will ignore the demo speed, unlike host_timescale.

Examples:

mirv_snd_timescale 1.0 // plays the sound in normal speed

mirv_snd_timescale 0.5 // plays the sound in half (50%) speed

mirv_snd_timescale 2 // plays the sound in twice the normal speed

mirv_snd_timescale 0 // mutes the audio

mirv_snd_timescale default

Makes the sound system use the default behaviour (so it will depend on host_timescale again):

mirv_snd_timescale default

See also

⚠️ **GitHub.com Fallback** ⚠️