Source:mirv_input - advancedfx/advancedfx GitHub Wiki
Enables the camera input mode.
- Overrides the game's camera
- The camera mode input is suspended as long as the console is open
- Camera mode overrides mirv_campath
- For sensitivity control see mirv_input cfg below
Currently the key / mouse bindings are hard-coded as follows:
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End input mode: [ESC]
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Ignore and pass through next key: [CTRL]
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Reset view and speed: [HOME],[NUMPAD 5]
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Move forward: [W],[NUMPAD 8], left mouse button when mouseMoveSupport is enabled
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Move backward: [S], [NUMPAD 2], left mouse button when mouseMoveSupport is enabled
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Move left: [A], [NUMPAD 4], left or right mouse button when mouseMoveSupport is enabled
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Move right: [D], [NUMPAD 6], left or right mouse button when mouseMoveSupport is enabled
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Move up: [R], [NUMPAD 9], right mouse button when mouseMoveSupport is enabled
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Move down: [F], [NUMPAD 3], right mouse button when mouseMoveSupport is enabled
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Zoom in (decrease FOV): [PAGE UP], [NUMPAD 7], mouse scroll up when mouseMoveSupport is enabled
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Zoom out (increase FOV): [PAGE DOWN], [NUMPAD 1], mouse scroll down when mouseMoveSupport is enabled
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Roll left: [Z], [NUMPAD 0]
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Roll right: [X], [NUMPAD . (decimal)]
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Look down: [DOWN ARROW], move mouse backward
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Look up: [UP ARROW], move mouse forward
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Look left: [LEFT ARROW], move mouse left
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Look right: [RIGHT ARROW], move mouse right
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Increase overall speed (double): +
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Decrease overall speed (half): -
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all keys not mentioned go through unmodified
For GOTV demos you should switch to free camera view and then execute:
mirv_input camera
For POV demos we recommend to execute the following commands:
sv_cheats 1
thirdperson
mirv_input camera
Access to input mode configuration.
- mirv_input cfg msens <dValue> : Set mouse sensitivity to floating point value <dValue>
- mirv_input cfg ksens <dValue> : Set keyboard sensitivity to floating point value <dValue>
- mirv_input cfg mouseMoveSupport 0|1 : If enabled, use the mouse buttons to adjust the camera
Enter mirv_input cfg into the console for a full list of options.
Ends current input mode(s).
Allows to change order in which camera input of HLAE is applied.