Source:mirv_input - advancedfx/advancedfx GitHub Wiki

Subcommands

mirv_input camera

Enables the camera input mode.

  • Overrides the game's camera
  • The camera mode input is suspended as long as the console is open
  • Camera mode overrides mirv_campath
  • For sensitivity control see mirv_input cfg below

Currently the key / mouse bindings are hard-coded as follows:

Third person camera:

For GOTV demos you should switch to free camera view and then execute:
mirv_input camera

For POV demos we recommend to execute the following commands:
sv_cheats 1
thirdperson
mirv_input camera

mirv_input cfg

Access to input mode configuration.

  • mirv_input cfg msens <dValue> : Set mouse sensitivity to floating point value <dValue>
  • mirv_input cfg ksens <dValue> : Set keyboard sensitivity to floating point value <dValue>
  • mirv_input cfg mouseMoveSupport 0|1 : If enabled, use the mouse buttons to adjust the camera

Enter mirv_input cfg into the console for a full list of options.

mirv_input end

Ends current input mode(s).

mirv_input order

Allows to change order in which camera input of HLAE is applied.

See also

⚠️ **GitHub.com Fallback** ⚠️