Source:mirv_listentities - advancedfx/advancedfx GitHub Wiki

This command is for listing the entities known to the engine when the command is executed.

Supported Games

Only Counter-Strike: Global Offensive is supported.

Usage

When entered the command prints a line for each entity known. The first line contains the information about what is printed in each line, currently this mostly is:

index (distance): className::entityName

Where

  • index is the entity index in the engine, which for example can be used with mirv_aim
  • distance is the distance to the last known camera origin (your in-game view)
  • className and entityName can be useful to determine which type of entity it is.

To find an entity move the camera next to it and check the distance entry.

See also

⚠️ **GitHub.com Fallback** ⚠️