Source:mirv_block_commands - advancedfx/advancedfx GitHub Wiki

Allows to block commands recorded in demos for example, but can also be used to block commands from other sources.

Supported Games

Only Counter-Strike: Global Offensive is supported.

Usage

mirv_block_commands add 0|1|2|3|4|5 "command" where each value represents which part of the game will be blocked.

What do the values mean?

  • 0 = Engine code
  • 1 = Engine interface "ClientCommand"
  • 2 = User input
  • 3 = Net client (client.dll)
  • 4 = Net server (server.dll)
  • 5 = Demo file

Example

mirv_block_commands add 5 "volume\*" Blocks all commands in demos starting with "volume" (e.g. volume change scripts).

Built-in Help

Enter mirv_block_commands in the console for built-in command help.

See also