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Flambe is a fast, expressive, and cross-platform engine for Flash and HTML5 games.

Installing

See the installation guide.

Code Samples

[ images/space-date.png ](https://aduros.com/space-date) [ images/monster.png ](https://aduros.com/flambe/demos/monster) [ images/physics.png ](https://aduros.com/flambe/demos/physics) [ images/shooter.png ](https://aduros.com/flambe/demos/shmup) [ images/piratemark.png ](https://aduros.com/flambe/demos/piratemark)

The source code for these samples and others are available in the demo repository.

Features

Flambe does a few things very well:

  • Really fast renderers for HTML5 canvas, WebGL, and Stage3D.
  • An intuitive asset loading system.
  • Support for input devices: mouse, touch, keyboard, accelerometer.
  • Excellent mobile web support.
  • Builds native mobile apps using Adobe AIR with Stage3D.
  • Audio playback that just works, even in HTML5. Place a .mp3 and .ogg in your assets/ directory, and Flambe does the rest.
  • Bitmap fonts, created in any tool that uses the BMFont format.
  • Scene management.
  • Support for Flump animations to efficiently display assets created in Flash.
  • Particle systems imported from Particle Designer.
  • Asset live-reloading for development. Change an asset and immediately see the change in the running game, with no restart.

...and more! See the issues page to get a feel for Flambe's roadmap and report bugs.