MIDTERM EXAM - adefelice/NEW-TECHNOLOGIES-MEDST255-SP2019 GitHub Wiki

The Midterm will take place in class on MARCH 19 at 6:30 PM sharp. Weight: 20% of your final grade.

WEEK 8 - MARCH 19 • IN CLASS • MIDTERM: We meet in our usual classroom for a sit down exam.

HOMEWORK FOR NEXT WEEK: READ: Siapara, Eugenia. Chapter 7: New Media and Journalism (pages 137-160), Understanding New Media

The exam will consist of true/false, multiple-choice, fill-in-the-blank, and two short essay questions. The questions will be based on the material we covered in the first-half of the course, corresponding to the principles & impacts of new technology, digital communication, and the Internet.

300-450 words are required for the essay questions. Answer them both. Bring 2 writing implements. The Exam will be printed and extra paper will be provided.

Example questions for multiple choice and/or short answer:

  • What does an Open Internet mean?
  • Name two or more environments that an Internet Acceptable Usage Policy [IAUP] could be administered.

LIST OF TERMS: ALSO [DOWNLOADABLE AS A .PDF HERE.]

  • Unlawful internet usage
  • Agriculture
  • Piracy
  • New commodities
  • Free market economy
  • Internet histories
  • Deciphering trust
  • Computer histories
  • Converging technologies
  • Television
  • Case study
  • Social priorities - wealth and power
  • Critical thinking
  • Facebook
  • TCP/IP
  • Internet regulation
  • Military investments
  • Defense
  • Cognitive Surplus
  • Technology on the brain
  • Telecommunications
  • Prosumer/ism
  • Open internet
  • Net Neutrality
  • UGC
  • Physical/Digital goods
  • New media technologies
  • Analog
  • P2P
  • Internet Vigilantes
  • Increased bandwidth
  • Web 2.0/Media 2.0
  • Social shaping
  • Blogs
  • Wikis
  • Active users
  • FOMO
  • RSS feeds
  • Social media/networks
  • Cultural constraints
  • Technological trajectories
  • Application/software developers
  • Manipulative tactics
  • Cybernetics
  • Hackers
  • Virtual/Augmented reality & virtual worlds
  • IAUP
  • Skeuomorph
  • Gatekeepers
  • Digital divide
  • Global communication
  • Second-order cybernetics
  • The digital inclusion
  • Hyper-tasking/connectivity
  • Commercial & non-commercial culture Websites
  • Security in anonymity
  • Internet addiction
  • Corporate architectures
  • Technological effects on social, political, and civic life
  • Video games
  • Democratic
  • Citizen journalism
  • Video & podcasting
  • Mimicking reality
  • Computer Multimedia
  • Social shaping