technical details - adamb924/mortal-engine GitHub Wiki
Use UTF-8... everywhere. Other encodings might work, but I wouldn't risk it.
There are three XML namespaces:
-
https://www.adambaker.org/mortal-engine
for morphology files (and writing system files). -
https://www.adambaker.org/mortal-engine/stems
for stem files. -
https://www.adambaker.org/mortal-engine/tests
for test files.
Dirty secret: Mortal Engine doesn't even look at the namespace. They're actually just there to help with XSD validation.
It is well worth figuring out how to tell Visual Studio where the XSD files are, because it will then give you validation as you type, and autocomplete. There are different ways you can do it. The quick-and-dirty way would just to put the files in the schemata folder in the same folder you have your files.
Mortal Engine doesn't actually validate your input files when it reads them. You should do that beforehand—continuously, automatically, as Visual Studio Code will do for you. If your files don't validate correctly against the relevant XSDs, the program's behavior is undefined.
I've been developing this and testing it with Qt 5.15.1. It also builds on Qt 6, and I have done some limited testing there.