File syntax - adamAndMath/RandomLoot GitHub Wiki

Syntax for loot tables [Not Implemented]

The syntax for a loot table have the recursive definition shown below. To have items with different type rules, they need to be declared in another file. The notation for nested item tables have not yet been finalized.

file: header (\n element)*

header: prop[ : header]

prop: [ type | name ]

element: val[ : element]