OpenableComponent - acrimi/Raven GitHub Wiki

Extends StatefulComponent

OpenableComponent is an extension of StatefulComponent that represents and open/closed state of an entity. The "active" state corresponds to being open, and "inactive" to being closed. Alias events "isOpen" and "isClosed" will be fired in addition to the standard "openableComponentActive" and "openableComponentInactive" events.

Configuration

When used inside the components block, the initial state of the component can be configured with the following parameters:

Key Type Description
opened boolean Alias for isActive. If present, initialState and isActive will be ignored
oneWay boolean If true, the component will only change states once, meaning, for instance, if it starts closed and moves to opened, it will not return to closed and deactivation requests will be ignored.
duration* float The duration, in seconds, of the "active" state for this component. Defaults to -1, which is treated as infinite duration.
enterStates* (string|object)[] An array of states that will be passed through when going from the "inactive" state to the "active" state. Each state can be defined as either an object with a single key value pair corresponding the state's name and duration, or as a string representing the state name. States defined as a string will have an infinite duration. The array values can be heterogenous.
      [stateName]* float The key represents the name of this state and the value is the duration, in seconds. For infinite duration, use a value of -1
exitStates* (string|object)[] An array of states that will be passed through when going from the "active" state to the "inactive" state. Each state can be defined as either an object with a single key value pair corresponding the state's name and duration, or as a string representing the state name. States defined as a string will have an infinite duration. The array values can be heterogenous.
      [stateName]* float The key represents the name of this state and the value is the duration, in seconds. For infinite duration, use a value of -1
initialState* string The state the component will start in. Must be one of "inactive", "active", or any of the custom states provided via enterStates or exitStates. By default, the component will start in the "inactive" state. Setting a different initial state will not cause events to fire for entering that state.
isActive* boolean Equivalent to passing "active" to initialState. Defaults to false.

* from StatefulComponent

Examples:

"OpenableComponent": {
  "opened": true,
  "oneWay": false,
  "enterStates": [
    {
      "opening": 0.2
    }
  ],
  "exitStates": [
    {
      "closing": 0.2
    }
  ]
}
"OpenableComponent": {
  "isActive": true,
  "duration": 1.8
}
"OpenableComponent": {
  "exitStates": [
    "jammed"
  ],
  "initialState": "jammed",
  "oneWay": true
}

Properties

The following properties are readable by property accessors (eg render state and persistence definitions):

Key Type Description
isOpened boolean Alias for isActive
isClosed boolean Alias for isInactive
isActive* boolean Whether or not the current state is "active"
isInactive* boolean Whether or not the current state is "inactive"
state* string The name of the current state
progress* float The percentage, from 0 to 1, of how much time has elapsed for the current state relative to its duration (elapsedTime / duration). If the current state has an infinite duration, this value is always 0.

* from StatefulComponent

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