CollisionComponent - acrimi/Raven GitHub Wiki

The CollisionComponent controls whether or not an entity should be treated as a collision object. Collision checks against other entities and against the map environment can be configured independently.

Configuration

When used inside the components block, the initial state of the component can be configured with the following parameters:

Key Type Description
environmentSolidity boolean True if the entity should check for collisions against tile colliders from the tile map. Defaults to false.
entitySolidity boolean True if the entity should check for collisions against other entities. Defaults to false.

Example:

"CollisionComponent": {
  "environmentSolidity": true,
  "entitySolidity": true
}

Properties

This component has no exposed properties