configuration - acrawley/PlayerPortals GitHub Wiki
#Configuration Settings (config.yml)
IsMomentumConserved: true
PortalBlockPhysicsEnabled: true
DistributedSpawnsIntegrationEnabled: true
DynmapIntegrationEnabled: false
IsMomentumConserved [true | false]
- If set to true, the player's velocity when leaving a portal will scale relative to the velocity they had when entering the source portal
PortalBlockPhysicsEnabled [true | false]
- Portal blocks generally disappear when not surrounded by an obsidian frame. Setting this property to false
disables this behavior, and portal blocks will not disappear unless the block underneath them is air.
DistributedSpawnsIntegrationEnabled [true | false]
- If enabled, portals that target a world rather than another portal will check to see if the DistributedSpawns plugin provides a custom spawn point for the user.
DynmapIntegrationEnabled [true | false]
- If enabled, an additional layer (hidden by default) will be added to the dynamic map showing the locations and names of portals.