configuration - acrawley/PlayerPortals GitHub Wiki

#Configuration Settings (config.yml)

Defaults

IsMomentumConserved: true
PortalBlockPhysicsEnabled: true
DistributedSpawnsIntegrationEnabled: true
DynmapIntegrationEnabled: false

Settings

Portal Mechanics

IsMomentumConserved [true | false] - If set to true, the player's velocity when leaving a portal will scale relative to the velocity they had when entering the source portal

PortalBlockPhysicsEnabled [true | false] - Portal blocks generally disappear when not surrounded by an obsidian frame. Setting this property to false disables this behavior, and portal blocks will not disappear unless the block underneath them is air.

Plugin Integration

DistributedSpawnsIntegrationEnabled [true | false] - If enabled, portals that target a world rather than another portal will check to see if the DistributedSpawns plugin provides a custom spawn point for the user.

DynmapIntegrationEnabled [true | false] - If enabled, an additional layer (hidden by default) will be added to the dynamic map showing the locations and names of portals.

⚠️ **GitHub.com Fallback** ⚠️