Reimagination - acikek/qcraft GitHub Wiki
To recreate is to create something again. To reimagine is to reinterpret and rethink.
Motivation
The last original qCraft release was for Minecraft version 1.7.10. While on this version, the modding community is still quite active, it was released eight years ago. In those years since, new concepts, technical changes, and boatloads of features have been brought to the table.
Regardless of the circumstances, the modding community will always progress. The Fabric modloader is proving itself as the dominant force in newer Minecraft versions, with Quilt presenting a promising alternative. As newer mods are made, there's less to do in comparison in older versions.
It's not difficult to explain why people want qCraft for newer versions: it's an interesting concept with great execution and they'd like to play it on an updated game with newer, more polished mods.
Reimagining
An exact recreation of qCraft would not be ideal: Minecraft was fundamentally different at the time the original mod was made. To make qCraft for modern versions, one must reimagine the mod's concepts. Many of them are acceptable; for instance, the qBlock and entanglement recipes are already intuitive, even if they lacked dynamic block support, but not to the fault of the layout.
The core job of reimagining a mod is the rethinking of concepts. Essentially, one needs to get into the psyche of the creator, and ask themselves, "how would the original mod author make this feature given the current version?" This is what qCraft: Reimagined aims to accomplish.
Somewhat counterintuitively, it's actually beneficial to have not played the original mod, since you won't be biased in your reimagination. This doesn't function amazingly if the mod is very complex and intricate; however, as qCraft relies on simple rules with emergent properties, the reimagination takes this approach.