Options screen - acidbubbles/vam-timeline GitHub Wiki
Accessible from the more screen.
Options for using Timeline.
Lock
Prevents creating keyframes when moving controllers. This can be useful when you want to avoid accidental modifications, or when other plugins may conflict with Timeline during playback.
Time mode
Whether to play in Real Time (Clock time) or Game Time (Unity). The latter will slow down when the CPU cannot keep up with the physics, so animations can play in slow motion. Clock time is better if you need to sync up with music for example, however game time will allow non-Timeline timings such as Animation Pattern to stay in sync, and will also avoid potential physics anomalies. When the CPU is fast enough for the VaM settings, both should play approximately at the same speed. You can also use audio sync if you really need to sync up with audio precisely.
Always-on parenting
Will apply parent relationships when Timeline is not playing.
Ignore blend speed
By default, if an animation is already blending (e.g. 50% of a 4-second blend in) and it has to blend out, it will blend out at the same speed (in in 2 seconds instead of 4 in this case). This results in predictable blend speeds. If however, you need blend to always happen in the specified time (so in 4 seconds in this case, therefore at half the speed) you can toggle this on.
Sync with other atoms
When this is off, this atom will not publish or receive events from other atoms, even if they share the same animation name.
Snap
This controls how the scrubber snaps. If you want the scrubber to snap to every second, you set Snap to 1.000
.
Keyframe all controllers at once
When enabled, creating a new keyframe will automatically keyframes all other controllers. This can be useful if you are working on a "series of poses".
Show selected controllers path
Whether to show the path of selected controllers when on the Targets tab, while targets are selected in the dope sheet.