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BASIC MACHINES
Basic_machines is a lightweight minetest automation/logic building mod without a lot of background processing. Depends only on default game (minetest 0.4.14 +).
LIST OF MACHINES
Basic nodes
1 keypad
2 mover
4 detector
5 battery
Extra nodes:
8 recycler
9 grinder
10 autocrafter
12 ball spawner
BASIC OVERVIEW
keypad:
- puncheable button that can activate machines (repeatedly too), can be used as keyboard, to change labels on blocks, chat to nearby players or change filters in other machines.
- Can be password protected as well
- partial compatibility with mesecons mod (you can activate mesecon blocks)
- respects protection of nodes
- Keypad working as a keyboard with sign (signs_lib) used as display device
- Keypad can be used to activate other machines, here it opens/closes door
mover:
- automation of harvesting/planting tasks with mover. Harvest trees or plants, replant them... or just dig a hole.
- it can put nodes into or take them from chests
- it can move items between 2 nodes with inventory ( for example from furnace to chest)
- it can work over larger area, limited to radius 10. With upgrading radius increases up to 110.
- it can move players or objects (instantaneous teleport or slow glide)
- it can reverse direction of move or only move specific things ( filter )
- it needs battery nearby to work, required power depends move distance and type of operation
- respects protection of nodes
- Mover can be used to harvest farms and insert harvest into chest
- Mover is used to plant flowers from chest onto field
distributor:
- can pass input signal to up to 16 outputs, with optional delay
- can negate signal (NOT gate)
- can filter signal (only transmit OFF or only ON)
- Distributor can be used to activate many ( up to 16 ) targets at once. Here one distributor controls 16 pixels on 4x4 screen display
- Here 2 distributors open door and turn on the light, then after delay the door closes and light turns off.
detector:
- can detect nodes, players, objects, text on nodes, light levels
- can detect nodes in 2 positions at once and perform OR, AND operation
- as a response it can activate machines or pass name of detected objects to keypad
- has ability to filter output signal ( only OFF, only ON or only activate if state changes)
- Here detector reads the source node (1) and passes detected node name to keypad (2)
- Detector working as a logic OR gate, detecting when at least one of two doors (1,1) is open and activating light (2)
battery
- powers machines using builting power generator, its upgradable for larger capacity and power output
- you can use any furnace fuel to generate power or special power cells, provided by separate generator block
- if you put furnace on top of battery and activate it, furnace will run without needing any other fuel. By upgrading battery furnace will additionaly gain smelting speed boost
- battery powering mover
- Here one battery powers 7 movers and runs one furnace
generator
- slowly (1 per 20 seconds) generates power cells, used in recharging battery
- with upgrades it generates better power cells (upgrade 20: power blocks, upgrade 99: power rods)
- generator
clock generator
- once per 5 seconds it activates the machine on top of it
- clock generator
recycler:
- will give you back ingredients used to create item with some loss
- requires fuel/battery for operation
- recycler
grinder:
- processes materials for more efficient mining
- can grind metals/mese/diamond to dust, can grind cobble->gravel->dirt or stone->sand
- grinder
autocrafter:
- automate crafting by just providing materials
- autocrafter
enviroment block
- can set up physics for players near it. Ordinary players are limited, admin has no limits and can set skybox as well
- can set move speed, jump speed, gravity, sneak
- enviro
ball spawner
- spawns a ball
- there are 2 types of balls: OFF or ON ( depends how spawner was activated)
- balls can be moved around with mover in object mode
- if ball hits an active block it will activate it
- if ball hits other block it will bounce off it
- ball spawner