Cars – Tyre Types - ac-custom-shaders-patch/acc-extension-config GitHub Wiki

There are certain settings CSP tries to guess based on tyre names, but sometimes with custom tyre names it doesn’t work as expected (since it’s a racing sim, fallback tyre type is always a slick, which can make cars with tyres with unexpected names behave extra slippery during the rain).

Instead of learning all the guessing rules and tinkering with names, please consider adding a new TYPE_HINT parameter next to regular NAME and SHORT_NAME. Some types support optional modifiers set as TYPE_HINT_MODIFIER as well. Known values:

  • TREADED: regular street tyres, good at driving on water or gravel.
  • VINTAGE_PERFORMANCE: older sporty tyres.
  • RACING_TREADED: racing tyres that can channel water away, but not good at gravel.
  • SLICK: slick tyres, terrible on anything wet.
  • SEMISLICK: semislick tyres, have some difficulties on wet surfaces.
  • RAIN: actual rain tyres (if any present, CSP won’t generate rain tyres).
  • GRAVEL: tyres for offroading (added in 0.2.4-preview1).
    • TYPE_HINT_MODIFIER = RALLY1: modern aggressive rally tyres.
  • ICE: studded tyres (added in 0.2.5).
    • TYPE_HINT_MODIFIER = RALLY: more aggressive studs.
    • Other available parameters:
      • _SFX_ICE_FORCE_MULT_K = 0.4: base grip multiplier on ice.
      • _SFX_ICE_DAMP_MULT_K = 1.4: grip multiplier on snow.
      • _SFX_ICE_BASE_SIZE = 1400: load threshold (in kg) on each wheel. Below this threshold, grip increases proportionally to weight.
      • _SFX_ICE_BASE_STIFF = 0.0005: how quickly grip stops increasing once the load passes the 'base size' threshold.