Cars – Tyre Types - ac-custom-shaders-patch/acc-extension-config GitHub Wiki
There are certain settings CSP tries to guess based on tyre names, but sometimes with custom tyre names it doesn’t work as expected (since it’s a racing sim, fallback tyre type is always a slick, which can make cars with tyres with unexpected names behave extra slippery during the rain).
Instead of learning all the guessing rules and tinkering with names, please consider adding a new TYPE_HINT
parameter next to regular NAME
and SHORT_NAME
. Some types support optional modifiers set as TYPE_HINT_MODIFIER
as well. Known values:
TREADED
: regular street tyres, good at driving on water or gravel.VINTAGE_PERFORMANCE
: older sporty tyres.RACING_TREADED
: racing tyres that can channel water away, but not good at gravel.SLICK
: slick tyres, terrible on anything wet.SEMISLICK
: semislick tyres, have some difficulties on wet surfaces.RAIN
: actual rain tyres (if any present, CSP won’t generate rain tyres).GRAVEL
: tyres for offroading (added in 0.2.4-preview1).TYPE_HINT_MODIFIER = RALLY1
: modern aggressive rally tyres.
ICE
: studded tyres (added in 0.2.5).TYPE_HINT_MODIFIER = RALLY
: more aggressive studs.- Other available parameters:
_SFX_ICE_FORCE_MULT_K
= 0.4: base grip multiplier on ice._SFX_ICE_DAMP_MULT_K
= 1.4: grip multiplier on snow._SFX_ICE_BASE_SIZE
= 1400: load threshold (in kg) on each wheel. Below this threshold, grip increases proportionally to weight._SFX_ICE_BASE_STIFF
= 0.0005: how quickly grip stops increasing once the load passes the 'base size' threshold.