Cars – New inputs for dynamic controllers - ac-custom-shaders-patch/acc-extension-config GitHub Wiki
CSP adds new inputs that could be used in dynamic physics controllers (along with existing ones like LATG):
HEADLIGHTS;CLUTCH;HANDBRAKE;HORN;GEAR_ALT: unlike originalGEAR, this one does not go through neutral when shifting;LIGHT_EXTRA_A;LIGHT_EXTRA_B;LIGHT_EXTRA_C;LIGHT_EXTRA_D;LIGHT_EXTRA_E(added in 0.1.76);LIGHT_EXTRA_F(added in 0.1.76);AXLES_DIFFERENCE_RELATIVE: relative difference in angular speed of axles (averaging wheels angular speed);AXLES_DIFFERENCE_ABSOLUTE: absolute difference;AXLES_DIFFERENCE_SIGNED: above zero if front axle spins faster than rear one;FRONT_AXLE_DIFFERENCE_RELATIVE: relative difference in angular speed of front wheels;FRONT_AXLE_DIFFERENCE_ABSOLUTE: absolute difference;FRONT_AXLE_DIFFERENCE_SIGNED: above zero if left wheel is faster;REAR_AXLE_DIFFERENCE_RELATIVE: same, but for rear axle;REAR_AXLE_DIFFERENCE_ABSOLUTE;REAR_AXLE_DIFFERENCE_SIGNED;DAMAGE_ENGINE: from 0 to 1 (added in 0.1.76);DAMAGE_GEARBOX: from 0 to 1 (added in 0.1.76);
Also, since 0.1.77 car physics can use Lua script which can access car state, do its computation and set 8 different values:
SCRIPT_0;SCRIPT_1;SCRIPT_2;SCRIPT_3;SCRIPT_4;SCRIPT_5;SCRIPT_6;SCRIPT_7;
The number of script controllers was increased to 256 (0-255), in CSP version 0.2.1.