Cars – New inputs for dynamic controllers - ac-custom-shaders-patch/acc-extension-config GitHub Wiki

CSP adds new inputs that could be used in dynamic physics controllers (along with existing ones like LATG):

  • HEADLIGHTS;
  • CLUTCH;
  • HANDBRAKE;
  • HORN;
  • GEAR_ALT: unlike original GEAR, this one does not go through neutral when shifting;
  • LIGHT_EXTRA_A;
  • LIGHT_EXTRA_B;
  • LIGHT_EXTRA_C;
  • LIGHT_EXTRA_D;
  • LIGHT_EXTRA_E (added in 0.1.76);
  • LIGHT_EXTRA_F (added in 0.1.76);
  • AXLES_DIFFERENCE_RELATIVE: relative difference in angular speed of axles (averaging wheels angular speed);
  • AXLES_DIFFERENCE_ABSOLUTE: absolute difference;
  • AXLES_DIFFERENCE_SIGNED: above zero if front axle spins faster than rear one;
  • FRONT_AXLE_DIFFERENCE_RELATIVE: relative difference in angular speed of front wheels;
  • FRONT_AXLE_DIFFERENCE_ABSOLUTE: absolute difference;
  • FRONT_AXLE_DIFFERENCE_SIGNED: above zero if left wheel is faster;
  • REAR_AXLE_DIFFERENCE_RELATIVE: same, but for rear axle;
  • REAR_AXLE_DIFFERENCE_ABSOLUTE;
  • REAR_AXLE_DIFFERENCE_SIGNED;
  • DAMAGE_ENGINE: from 0 to 1 (added in 0.1.76);
  • DAMAGE_GEARBOX: from 0 to 1 (added in 0.1.76);

Also, since 0.1.77 car physics can use Lua script which can access car state, do its computation and set 8 different values:

  • SCRIPT_0;
  • SCRIPT_1;
  • SCRIPT_2;
  • SCRIPT_3;
  • SCRIPT_4;
  • SCRIPT_5;
  • SCRIPT_6;
  • SCRIPT_7.