Cars – New inputs for dynamic controllers - ac-custom-shaders-patch/acc-extension-config GitHub Wiki
CSP adds new inputs that could be used in dynamic physics controllers (along with existing ones like LATG
):
HEADLIGHTS
;CLUTCH
;HANDBRAKE
;HORN
;GEAR_ALT
: unlike originalGEAR
, this one does not go through neutral when shifting;LIGHT_EXTRA_A
;LIGHT_EXTRA_B
;LIGHT_EXTRA_C
;LIGHT_EXTRA_D
;LIGHT_EXTRA_E
(added in 0.1.76);LIGHT_EXTRA_F
(added in 0.1.76);AXLES_DIFFERENCE_RELATIVE
: relative difference in angular speed of axles (averaging wheels angular speed);AXLES_DIFFERENCE_ABSOLUTE
: absolute difference;AXLES_DIFFERENCE_SIGNED
: above zero if front axle spins faster than rear one;FRONT_AXLE_DIFFERENCE_RELATIVE
: relative difference in angular speed of front wheels;FRONT_AXLE_DIFFERENCE_ABSOLUTE
: absolute difference;FRONT_AXLE_DIFFERENCE_SIGNED
: above zero if left wheel is faster;REAR_AXLE_DIFFERENCE_RELATIVE
: same, but for rear axle;REAR_AXLE_DIFFERENCE_ABSOLUTE
;REAR_AXLE_DIFFERENCE_SIGNED
;DAMAGE_ENGINE
: from 0 to 1 (added in 0.1.76);DAMAGE_GEARBOX
: from 0 to 1 (added in 0.1.76);
Also, since 0.1.77 car physics can use Lua script which can access car state, do its computation and set 8 different values:
SCRIPT_0
;SCRIPT_1
;SCRIPT_2
;SCRIPT_3
;SCRIPT_4
;SCRIPT_5
;SCRIPT_6
;SCRIPT_7
.