Art List - abhinavk0714/csce552-3d-game GitHub Wiki
Visual Assets
Ball
Name: Ball
Description: A glossy spherical object that rolls according to platform tilt. Serves as the main body beneath Aro.
Type: 3D Model
Format: FBX / GLTF
Comments: The ball’s color and reflections will help the player judge speed and momentum.
Frog Rig (Aro)
Name: Frog Rig
Description: Aro’s 3D character model with a simple rig and idle/walk animations that sync with the ball’s rolling motion.
Type: 3D Model (Rigged + Animated)
Format: FBX / GLTF
Comments: Used primarily for visual flair; motion synced to ball velocity.
Platform (Biaxial)
Name: Platform_Biaxial
Description: A rectangular platform capable of tilting along both pitch and roll axes.
Type: 3D Model
Format: FBX / GLTF
Comments: Primary platform type; used in early and intermediate levels.
Platform (Uniaxial)
Name: Platform_Uniaxial
Description: Platform that rotates along a single axis (either pitch or roll).
Type: 3D Model
Format: FBX / GLTF
Comments: Used in puzzle levels requiring controlled movement.
Platform (Static)
Name: Platform_Static
Description: Non-movable platform that maintains a fixed angle or is purely decorative.
Type: 3D Model
Format: FBX / GLTF
Comments: Used as transition or rest areas for the player.
Spinning Coin
Name: Spinning_Coin
Description: Collectible coin that rotates continuously and emits a soft glow.
Type: 3D Model (Animated)
Format: FBX / GLTF
Comments: Collectible used to unlock level goals.
Button
Name: Button
Description: Pressable object with both pressed and unpressed states. Used to trigger mechanisms like barriers or hidden coins.
Type: 3D Model
Format: FBX / GLTF
Comments: Changes color or animates slightly when pressed.
Goal Button
Name: Goal_Button
Description: Special button that indicates the completion of a level.
Type: 3D Model
Format: FBX / GLTF
Comments: A different color from regular buttons. Changes color or animates slightly when pressed.
Walls
Name: Wall
Description: Structures attached to platforms to restrict player movement and define maze boundaries.
Type: 3D Model
Format: FBX / GLTF
Comments: Textured differently per level for visibility and variation.
Barriers
Name: Barrier
Description: Large walls placed between platforms, can be toggled on or off via buttons.
Type: 3D Model
Format: FBX / GLTF
Comments: Used to gate progress and reveal new areas.
Spring
Name: Spring
Description: An object that propels the user in a direction.
Type: 3D Model (Animated)
Format: FBX / GLTF
Comments: Shows spring unwinding and rewinding in its animation sequence.
Skybox
Name: Skybox
Description: Panoramic background that surrounds the level environment, simulating sky and distant scenery.
Type: Texture / HDRI Environment Map
Format: PNG / EXR
Comments: Gives the game its “fragments of the sky” atmosphere.
Button Panels (Menu)
Name: Button_Panel
Description: 3D or flat UI panels used for menu buttons in the start and pause menus.
Type: 2D UI Element / 3D Mesh (depending on implementation)
Format: PNG / FBX
Comments: Matches the color and theme of in-game buttons.
Audio Assets
Roll SFX
Name: Roll_SFX
Description: The continuous sound of the ball rolling on platform surfaces.
Type: Sound Effect
Format: WAV, 48 kHz, 24-bit
Comments: Volume and pitch vary by surface and speed.
Plonk Loud SFX
Name: Plonk_Loud
Description: Sound for high-speed collisions with solid walls or barriers.
Type: Sound Effect
Format: WAV, 48 kHz, 24-bit
Comments: Adds comedic and tactile impact feedback.
Plonk Quiet SFX
Name: Plonk_Quiet
Description: Sound for low-speed or gentle wall bumps.
Type: Sound Effect
Format: WAV, 48 kHz, 24-bit
Comments: Subtle variation of the loud version.
Spring SFX
Name: Spring_SFX
Description: Sound for when the player uses the spring.
Type: Sound Effect
Format: WAV, 48 kHz, 24-bit
Comments: Elastic sounding.
Coin Collect SFX
Name: Coin_Collect
Description: Short chime that plays when a spinning coin is collected.
Type: Sound Effect
Format: WAV, 48 kHz, 24-bit
Comments: High-pitched tone for satisfying feedback.
Button Press SFX
Name: Button_Press
Description: Audible click sound when buttons are activated.
Type: Sound Effect
Format: WAV, 48 kHz, 24-bit
Comments: Differentiates gameplay buttons from menu clicks.
Menu Theme
Name: Menu_Theme
Description: Calm, ambient melody used in the start and pause menus.
Type: Music Track
Format: MP3, 48 kHz, 192 kbps
Comments: Sets a relaxed tone for players entering the game.
Ambient Level Theme
Name: Ambient_Level_Theme
Description: Background music played throughout gameplay.
Type: Music Track
Format: MP3, 48 kHz, 192 kbps
Comments: Looped ambient piece designed to complement puzzle pacing.