title: NumberOfDiscIntersections
categories:
- codility
- Stacks and Queues
comments: false
// you can use includes, for example:
// #include <algorithm>
// you can write to stdout for debugging purposes, e.g.
// cout << "this is a debug message" << endl;
#include<stack>
int solution(vector<int> &A, vector<int> &B) {
// write your code in C++14 (g++ 6.2.0)
// 4 3 2 1 5
// <- -> <- <- <-
// monotonic stack
stack<int> sta;
// 儲存往下游的魚
int n = A.size(), eat = 0;
for(int i=0;i<n;++i){
if(B[i] == 0){
while(!sta.empty() && sta.top() < A[i]){
// 往下游的魚被往上游的魚吃掉了
sta.pop();
eat++;
}
if(!sta.empty() && sta.top() > A[i]){
// 往上游的魚被往下游的魚吃掉了
eat++;
}
}
else{
sta.push(A[i]);
}
}
return n - eat;
}
- time complexity
O(n)
- space complexity
O(n)