TFAR for mission makers - a3g/a3g-information GitHub Wiki
Modules
You don't need to put down any modules in almost all missions. Almost everything works out of the box with our server settings. Not sure if you need a TFAR module? Don't place one.
Radios
Every person that has a vanilla radio item in their inventory will automatically get it replaced by a correctly configured TFAR radio with its setting synched with all other players of your side. If you want to give SQLs long range radios, give them a radio of their side, as radios are encrypted per side.
You can find a list of radios and the faction they belong to here: http://radio.task-force.ru/en/#readme-item-3
Vehicle Radios
Vehicle radios are encrypted by faction as well. If you want to use a vehicle from a different faction than the players, you can put the following piece of code in the vehicles init field:
this addEventHandler ["GetIn", {
if (player == (_this select 2)) then {
_vehicleRadio = ((_this select 2) call TFAR_fnc_vehicleLr);
[(call TFAR_fnc_activeLrRadio),((_this select 2) call TFAR_fnc_vehicleLr)] call TFAR_fnc_CopySettings;
_vehicleRadio call TFAR_fnc_setActiveLrRadio;
};
}];
This will copy all radio settings from the players long range radio to the vehicle radio (including encryption key, active channel, frequencies etc.) as soon as he gets in. It will also automatically set the vehicle radio as the active one so the players can profit from the increased range without changing anything. Just make sure to give your pilots a long range radio of their faction at start or this will not work.
TvT
As mentioned above, radios are encrypted per faction. Give everyone a vanilla radio, don't place any modules and everything works out of the box.