a3g Dev stuff tracker tickets - a3g/a3g-information GitHub Wiki
WIP. Feel very free to suggest shit for in here. Send the admins a link / comment through the usual channels (Thread, Steam, Email, Skype, whatever) And we'll get on it ASAP.
Good resources: http://community.bistudio.com/wiki/Arma_3_CfgPatches_CfgWeapons http://community.bistudio.com/wiki/Arma_3_CfgWeapons_Vehicle_Weapons Blurb from spotrep 37: Senior designer Karel Mořický has taken to the Community Wiki and spammed it with a huge and complete Arma 3 asset library (https://community.bistudio.com/wiki/Arma_3_Assets ) - with pictures! The library can be sorted by various categories and gives you useful technical details, such as class names, weapon load-outs and descriptions. This export is automated on our end, so we intend to iterate it with every major update of the game. It should be a nice reference guide for scenario designers and modders.
sqf mistakes 101 http://pastebin.com/jD8ycxef
akp's Weapons and Stuff (CP codes and such) http://pastebin.com/qG5sM7Fc
akp's RPG codes and info http://pastebin.com/VGuDVXAR
'Loot-prevention' script (by Comfy) http://pastebin.com/ZqakyDNr Removes all gear from dead people.
Disable hollywood vehicle deaths from anything but high explosives. http://pastebin.com/GFMzffSb Civilian vehicles or vehicles with very low armor in general need the damage multiplier set to something low like 0.1-0.3. Otherwise 0.8 is fine for most vehicles.
'Lootbag' script, put dead people's shit in a box http://pastebin.com/b1MQ1BMM
AI Paradrop Script (by BIS) http://pastebin.com/CHuXpbEZ
AI Paradrop Script (by Paliasso) http://pastebin.com/1pCbK8sQ Mission example: http://www20.zippyshare.com/v/21120834/file.html
AKP/PANSY TIMER SCRIPT (line 20 fixed) http://pastebin.com/X4CtdJyL
Pansy ACRE TEAM SCRAMBLE http://pastebin.com/YT76H79F (Needs to be ran on every client. ) Scrambles radios so different teams are on different wavelengths
Derpy LOCAL ACRE SCRAMBLER http://pastebin.com/QV5MP8wV Scrambles (disables) all radios in it's vicinity.
PansyDAC (Doesn't come with proper unit config) https://anonfiles.com/file/0f743d7c8f10ae1418df81f2af57ee9c
FAR Revive 1.6 Comfy Branch v0.6 http://www.mediafire.com/download/wx6n6otwaeqwto7/FAR_revive_comfy_v0.6.7z
v0.6 -Dragging animations implemented for picking up, dragging, and dropping units. Time to drag is still the same. -Death animation implemented to make it very clear when someone has been incapped and not just going prone. -Players now properly slump over when injured in vehicles. They are now longer bloodied (a placeholder). -Various fixes in regards to player alignment with stabilize animation and other minor problems. -You will be automatically ejected from dead vehicles all the time rather than some of the time. -You will no longer have a black screen when being unloaded from a vehicle (while stabilized).
KNOWN ISSUES: -ACRE mute is bugged and causes players to lose all control when revived. Beg akp to fix it. -Prone units will still play the death animation rather than straight rolling to their back.
FAR_revive 1.6 - comfy branch v0.1 http://www.mediafire.com/download/mo0ouaxo4lo6l8w/FAR_revive_v1.6_persistant.7z
- Bleedout does not reset when revived and you can lose a set amount of bleedout health defined by FAR_Drain.
- A fourth revive mode has been added that required a player to both be a medic and have the medikit on him to revive people.
FAR_revive 1.6a http://www.mediafire.com/download/ucqiskfi9zccihh/FAR_revive_1.6a.zip 1.6a Changes: FAR_revive_funcs.sqf line 112 is more concise "Undefined variable _keyEH" error is fixed Teamkill messages only show up if the the killer and the killed player are on your side
Slow Mission template.
"I just made a new version of mission template. It explains "in-depth" about stuff I've used in my "kebabs strike back" mission and how to implement things like akp's timer, repair pod, aircraft lift script, UPS and other. There's a huge readme file and comments in script files. I also made a bunch of small script to make things like managing tasks easier."
http://www.mediafire.com/?59x97m63dl0sg6j
Ye olde mission liste https://docs.google.com/spreadsheet/ccc?key=0Aj344W5E8ygcdG5QZnBTVVg0Q2l4ODQ0WFlpRlZhQmc
*** LEGACY REVIVE LINKS:
*** FAR Revive v1.6 Comfy Branch v0.5a *** http://www.mediafire.com/download/z7tlulq3grrd9nu/FAR_revive_comfy_v0.5a.7z
*** v0.5a *** -Reviving a player that was stabilized will no longer do a 180 when switching animations.
*** v0.5 *** -If you die in a vehicle you will no longer auto-eject. You will need to be unloaded manually. (This should make dangerous runs *** through hot zones more reliable) *** -Your remaining bleedout health and blood loss on next incap will remain visible when stabilized. *** -Your vision will remain blacked out until stabilized or revived. (Think of it as regaining conciousness. Matches with the ACRE *** mute option [which is currently broken].) *** -Players who are stabilized will be in a different injured animation to easily determine that someone is stable from a distance. *** -Dragging now reapplies the target's "lying down" animation on use. This causes no visual difference in normal circumstances but *** it's in case someone is stuck in an odd standing animation when unloading from a wrecked vehicle. *** -Empty vehicles that had injured cargo unload without using the "Unload Injured" action should no longer have that action appear *** when empty.
*** KNOWN ISSUES: *** -Black screen when being unloaded from a vehicle. You regain vision when you are revived or put back into a vehicle. *** -Players do not sit in an "injured pose" when placed in a vehicle in a multiplayer setting *** -ACRE mute is bugged and causes players to lose all control when revived. Beg akp to fix it.
*** FAR Revive v1.6 Comfy Branch v0.4a *** http://www.mediafire.com/download/t6w07smzp09b5mr/FAR_revive_comfy_v0.4a.7z *** - Placeholder: Injured players are now bloody when loaded into a vehicle as an indicator that they are injured. *** - Fixed: Bug where a player killed in a vehicle that had no "eject" option would be stuck
*** Note¹: Injured players need to be unloaded manually from destroyed vehicles, and may appear invisible afterwards. *** Note²: Vehicles must be stationary to unload players from them.
*** FAR Revive v1.6 Comfy Branch v0.4 *** http://www.mediafire.com/download/as9ayyea2ckskjl/FAR_revive_comfy_v0.4.7z *** - You can now load injured players into empty cargo/back vehicle slots.
*** KNOWN ISSUES: *** - Black screen when being unloaded from a vehicle. You regain vision when you are revived or put back into a vehicle. *** - Players do not sit in an "injured pose" when placed in a vehicle in a multiplayer setting
*** FAR Revive - comfy branch v0.3 *** http://www.mediafire.com/download/h5gzd3bh85ei5mn/FAR_revive_comfy_v0.3.7z *** v0.3 *** -Carrying animation is now better aligned. *** -Carried player now uses the "shaking" animation while the person carrying is moving. *** -Initialization hint now displays the customized settings. *** -Option to require FAKs to revive has been added.
*** FAR Revive - comfy branch v0.2 *** http://www.mediafire.com/download/mm7hcze2zzld87s/FAR_revive_comfyEdit.7z *** Should be the same as 1.6a persistant edit, except allows carrying.
*** FAR_revive 1.6 *** http://a.pomf.se/trmncv.7z *** V1.6 *** * FAR_Revive now uses actions for each fallen person instead of CursorTarget *** * FAR_Revive now relies on boolean values for variables instead of using numbers
*** FAR+Paliasso+Pansy+akp+comfy revive *** http://www.mediafire.com/download/kuc376ez6zel9tl/FAR_revive+v1.51.7z *** http://www.mediafire.com/download/axlnhohbrhrwqef/respawn_template.zip *** 16:08 - Pansyfaust: What does it do now *** 16:08 - comfy blanket: persistant bleedout and blood loss on every incap to stop medic trains
*** FAR+Paliasso+Pansy+akp revive *** http://www.mediafire.com/download/65hnh3agmysph8u/FAR_revive_akp_0.2.zip *** http://www.mediafire.com/download/axlnhohbrhrwqef/respawn_template.zip *** 19:33 - SonixApache: this version is the paliasso+pansy edit but with suicide replaced with respawn, right? *** 19:33 - akp: yes
*** FAR_Revive + Paliasso & Pansy edits *** https://anonfiles.com/file/cce4168d80573d0dfb9cf06319e12003 *** Last version that doesn't use the respawn template.
*** Pansy edit of Paliasso edit of FAR_Revive *** 16:54 - Pansyfaust: https://anonfiles.com/file/d6f13f4643bce0ec4c38f0d093f4bf69 *** 16:55 - Pansyfaust: quite possibly a fixed stablize and vehicle bug
*** Paliasso edit of FAR_Revive *** http://www35.zippyshare.com/v/54072172/file.html *** 16:43 - paliasso: i've updated FAR_Revive to allow non-medics to stabilize downed players, *** stopping the bleedout timer and unmuting ACRE
*** FAR_Revive *** https://www.dropbox.com/sh/ukvq1emh5zfoad4/qIbxPuMeDd
Tracker tickets
Report issues! http://feedback.arma3.com/bug_report_page.php
Upboat, comment, upload images / crashlogs / repro missions/videos! Help us fix/improve this shitty game.
Got a ticket for this list? Post it in the thread/chat or contact Sonix.
Mortar Flare Ammo Brightness http://feedback.arma3.com/view.php?id=15276
Have different names and recolored icons for the NVGs http://feedback.arma3.com/view.php?id=15278
Take/Drop whole stack inventory function http://feedback.arma3.com/view.php?id=15279
Rocket flames aren't hot in thermals http://feedback.arma3.com/view.php?id=16189
2D scopes are blurry on low texture settings http://feedback.arma3.com/view.php?id=17018
model.cfg source=rpm doesn't change with thrust for fixed wing aircraft http://feedback.arma3.com/view.php?id=17020
Use of Kanji letters in squad.xml clan nick causes game crash on other clients http://feedback.arma3.com/view.php?id=17021
Change in CursorTarget priority causes issues with scripts that rely on it http://feedback.arma3.com/view.php?id=17237
Fire has a very large radius with little to no indication http://feedback.arma3.com/view.php?id=17238
M4 Scorcher and 2S9 Sochor AT Mine Cluster rounds fire AP mines http://feedback.arma3.com/view.php?id=18193
M5 Sandstorm driver turn out camera in wrong position http://feedback.arma3.com/view.php?id=18194