Skills: Status Effects Buffs and Nerfs by Type - Zicerite/Gavania-Project GitHub Wiki

Status Ailments, Buffs, and Nerfs, sorted by type, with a list of each class that can cause it.

This page is not finished! Development of the server is not complete, so this page will be updated every patch if necessary!

Skill_Level = Level of the skill.

Class_Level = Level of the class.


HP Regen:

  • Swordsman:

    • Sword Beam (Rune 1) (Tier 2, 4s) (Self)
    • For Victory (Rune 2) (Tier 1, 8s) (Self + Allies)
    • Hilt Hit (Rune 2) (Tier 2, 3s) (Self)
    • Just a Scratch (Default) (Passive, Above 90% HP) (Tier 1) (Self)
  • Mage:

    • Cure (Default) (Tier 1, 8s) (Self + Allies)
    • Aquatic Grace (Default) (Tier 3, 5.05s + Skill_Level*0.05) (Self + Allies)
    • Mana Droplet (Rune 2) (Passive, Taking/Dealing Water Damage) (Tier 1, 3s) (Self + Allies)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Mana Regen:

  • Swordsman:

    • Sword Beam (Default) (Tier 2.02 + level*0.02, 5s)
    • For Victory (Rune 2) (Tier 1, 8s) (Self + Allies)
    • Hilt Hit (Rune 2) (Tier 2, 3s) (Self)
  • Mage:

    • Aquatic Grace (Default) (Tier 3, 5.05s + Skill_Level*0.05) (Self + Allies)
    • Graceful Water (Rune 2) (Passive, When in Water) (Tier 1) (Self)
    • Mana Droplet (Default) (Passive) (Tier 1, 3s) (Self + Allies)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Tech Regen:

  • Swordsman:

    • For Victory (Rune 3) (1 per second, 8s) (Self + Allies)
  • Automation:

  • Synergist:

Speed:

  • Swordsman:

    • Gale Blade (Default) (Tier 1, 8s) (Self)
    • Plate Up (Rune 2) (Tier 1, 5s) (Self)
    • Battle Preparations (Default) (Tier 2.02 + Skill_Level*0.02, 5s) (Self + Allies)
    • For Victory (Rune 1) (Tier 1, 8s) (Self + Allies)
  • Mage:

    • Gust (Default) (Tier 1.02 + Skill_Level*0.02, 10s) (Self)
    • Aerospeed (Default) (Tier 1, 8s) (Self + Allies)
    • Roaring Thunder (Default) (Tier 2, 5.05s + Skill_Level*0.05)
  • Archer:

    • Retreat (Default) (Tier 1.02 + Skill_Level*0.02, 15s) (Self + Allies)
    • Wildside (Default) (Tier 2, 10s) (Self + Allies)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Damage Buff:

  • Swordsman:

    • For Victory (Default) (Flat, 5.2 + Skill_Level*0.2, 8s) (Self + Allies)
    • Battle Preparations (Default) (Flat, 11 + level*1, 5s) (Self + Allies)
    • Injured Boost (Passive, Below 30% HP) (Percent, 12%)
    • Injured Boost (Rune 1) (Passive, Below 30% HP) (Percent, 5%)
  • Mage:

    • Melting Ignition (Rune 3) (Percent, 20%, 6s) (Self + Allies)
    • Roaring Thunder (Rune 3) (Percent, 10%, 6s) (Self + Allies)
    • Eternal Fire (Rune 1) (Passive, Always) (Percent, 5%)
    • Eternal Fire (Rune 2) (Passive, Below 20% HP) (Percent, 12%)
  • Archer:

    • Wildside (Default) (Flat, 5.5 + Skill_Level*0.5, 10s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Defense Buff:

  • Swordsman:

    • Plate Up (Default) (Percent, 15.5% + Skill_Level*0.5 5s) (Self)
    • Plate Up (Rune 2) (Flat, Class_Level*0.25, 5s) (Self)
    • Mega Guard (Default) (Percent, 15.25% + level*0.25 8s) (Self)
    • Mega Guard (Rune 2) (Flat, Class_level*0.18, 8s) (Self)
    • For Victory (Default) (Percent, 20%, 8s) (Self + Allies) (Self + Allies)
    • Battle Preparations (Default) (Flat, 11 + Skill_Level*1, 5s) (Self + Allies)
    • Just a Scratch (Rune 3) (Passive, Above 90% HP) (Percent, 3.5%) (Self)
    • Glancing Hit (Default) (Passive, Above 95% HP) (Percent, 50%) (Self)
    • Glancing Hit (Rune 1) (Passive, Always) (Flat, 2.5%) (Self)
    • Glancing Hit (Rune 2) (Passive, Always) (Percent, 2.5%) (Self)
    • Glancing Hit (Rune 3) (Passive, Always) (Flat, 1.25) (Percent, 1.25%) (Self)
    • Injured Boost (Rune 2) (Passive, Below 30% HP) (Percent, 5%) (Self)
  • Mage:

    • Ice Comet (Rune 3) (Percent, 20%, 5s)
    • Terra Shield (Rune 1) (Percent, 20%, 8s) (Self + Allies)
    • Frost Shield (Default) (Flat, 5.25 + Skill_level*0.25, 7s) (Self)
    • Frost Shield (Rune 1) (Percent, 20%, 7s) (Self)
    • Cure (Rune 3) (Percent, 15%, 3s) (Self + Allies)
    • Aquatic Grace (Rune 3) (Percent, 20%, 6s) (Self + Allies)
    • Roaring Thunder (Rune 3) (Percent, 10%, 6s) (Self + Allies)
  • Archer:

    • Wild Camo (Default) (Percent, 20%, 6s)
    • Wildside (Default) (Flat, 5.5 + Skill_Level*0.5, 10s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Healing Buff:

  • Mage:

    • Graceful Water (Rune 1) (Passive, Always) (Percent, 5%)
    • Mana Droplet (Rune 3) (Passive, Always) (Percent, 5%)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Haste:

  • Thief:
  • Beast:
  • Automation:
  • Deity:
  • Reaper:
  • Gunman:
  • Synergist:
  • Bard:
  • Insect:
  • Dragon-Knight:
  • Archangel:
  • Archdemon:
  • Phoenix:

Invincibility: -Note 1-

  • Swordsman:

    • Plate Up (Rune 1) (1.5s) (Self)
    • Mega Guard (Rune 1) (1s) (Self + Allies)
    • Back Slash (Rune 2) (1s) (Self)
  • Mage:

    • Barrier (Default) (1s) (Self)
    • Melting Ignition (Rune 2) (1.5s) (Self + Allies)
    • Aquatic Grace (Rune 2) (1.5s) (Self + Allies)
    • Roaring Thunder (Rune 2) (1.5s) (Self + Allies)
    • Supercharged (Rune 2) (Passive, Take Thunder Damage) (1.2s) (Self)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Invisibility:

  • Archer:

    • Wild Camo (Default) (Tier 3, 6s) (Self + Allies)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Mana Degen:

  • Swordsman:

    • Sword Beam (Default) (Tier 3.02 + Skill_Level*0.02, 5s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Ignition:

  • Swordsman:

    • Burning Blade (Default) (3s)
    • Sword Spin (Rune 1) (3s)
    • Gale Blade (Rune 2) (3s)
  • Mage:

    • Right Click (Rune 1) (2s)
    • Fireball (Default) (2s)
    • Meteor (Default) (3s)
    • Meteor (Rune 1) (1.5s)
    • Melting Ignition (Default) (4s)
    • Frost (Rune 3) (3s)
    • Gust (Rune 3) (3s)
    • Ice Beam (Rune 3) (3s)
    • Aerospeed (Rune 3) (3s)
    • Quake (Rune 1) (3s)
    • Thunder Mine (Rune 3) (3s)
  • Archer:

    • Bomb Arrow (Default) (3s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Poison:

  • Archer:

    • Poison Shot (Default) (Tier 2, 4s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Wither:

  • Thief:
  • Beast:
  • Automation:
  • Deity:
  • Reaper:
  • Gunman:
  • Synergist:
  • Bard:
  • Insect:
  • Dragon-Knight:
  • Archangel:
  • Archdemon:
  • Phoenix:

Slowness:

  • Swordsman:

    • Sword Spin (Rune 3) (Tier 3, 3s)
  • Mage:

    • Right Click (Rune 2) (Tier 2, 3s)
    • Frost (Default) (Tier 2, 2.1s + Skill_Level*0.1)
    • Ice Beam (Default) (Tier 3, 4s)
    • Ice Comet (Default) (Tier 3, 3s)
    • Frost Shield (Default) (Tier 3, 3s)
    • Fireball (Rune 3) (Tier 3, 3s)
    • Gust (Rune 2) (Tier 3, 3s)
    • Aerospeed (Rune 1) (Tier 3, 3s)
  • Archer:

    • Frost Shot (Default) (Tier 1.05 + Skill_Level0.05, 3.05s + Skill_Level0.05)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Fatigue:

  • Archer:

    • Vampire Shot (Default) (3s)
  • Thief:

    • Multi-Strike (Default) (3s)
  • Beast:

    • Feral Rush (Default) (2s)
  • Deity:

    • Null Nullify (Default) (3.03s + Skill_Level*0.03s)
  • Reaper:

    • Death Field (Default) (2s)
  • Gunman:

    • Triple Kick (Default) (2s)
    • Wrist Uppercut (Default) (3s)
  • Synergist:

    • Envelop (Default) (6s)
  • Dragon-Knight:

    • Drain Dive (Default) (4s)
  • Archdemon:

    • Rosary Bolt (Default) (3s)

Stun:

  • Swordsman:

    • Back Slash (Rune 1) (2s)
    • Hilt Hit (Default) (1s, but 2s if target has Invincibility or Absorb)
  • Mage:

    • Right Click (Rune 3) (3s)
    • Thunderbolt (Default) (2s)
    • Ice Beam (Rune 2) (1s)
    • Aerospeed (Rune 2) (1s)
    • Quake (Default) (2s)
  • Archer:

    • Thunder Shot (Default) (2s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Curse:

  • Swordsman:

    • Blood Slash (Default) (4s)
  • Archer:

    • Poison Shot (Default) (4s)
  • Thief:

  • Beast:

  • Deity:

  • Reaper:

  • Synergist:

  • Dragon-Knight:

  • Archdemon:

  • Phoenix:

Absorb:

  • Deity:

    • Upcoming Skill (Default) (1.5s)
  • Reaper:

    • Upcoming Skill (Default) (3s)
  • Synergist:

    • Upcoming Skill (Default) (2s)
  • Archdemon:

    • Upcoming Skill (Default) (2.5s)

Damage debuff:

  • Swordsman:

    • Down Slash (Rune 3) (Percent, 20%, 5s)
  • Mage:

    • Ice Comet (Rune 1) (Percent, 25%, 3s)
  • Archer:

    • Poison Shot (Default) (Percent, 30%, 4s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Defense debuff:

  • Swordsman:

    • Burning Blade (Default) (3 + Skill_Level*0.4, 5s)
  • Mage:

    • Fireball (Rune 1) (Percent, 20%, 3s)
    • Quake (Rune 3) (Percent, 15%, 3s)
    • Thunder Mine (Rune 1) (Percent, 15%, 3s)
  • Archer:

    • Poison Shot (Default) (Percent, 15%, 4s)
  • Thief:

  • Beast:

  • Automation:

  • Deity:

  • Reaper:

  • Gunman:

  • Synergist:

  • Bard:

  • Insect:

  • Dragon-Knight:

  • Archangel:

  • Archdemon:

  • Phoenix:

Healing debuff:

  • Thief:
  • Beast:
  • Automation:
  • Deity:
  • Reaper:
  • Gunman:
  • Synergist:
  • Bard:
  • Insect:
  • Dragon-Knight:
  • Archangel:
  • Archdemon:
  • Phoenix:

Class Exclusive Status Effects

Demonic Bleed:

  • Shadow-Barbarian:

Notes:

Note 1: As a status bonus, not during a skill. Ie) Rush down type skills. If the buff is from the old runes (Alby, Xync, Yryn, Nrik, Araw), it will be ignored, because That will be removed anyway.