Class Thief - Zicerite/Gavania-Project GitHub Wiki
Quick Summery: Thief is an all-around class, with a focus on damaging and supporting, along with having the best mana draining overall and the best dodge rate. Slightly harder class to use than the other basic classes, like Swordsman and Mage.
Thief has slightly above average:
- Melee Damage
- Skill Damage
- Support
- Anti-Support
- Reach
Thief has average:
- Healing
- Mobility
Thief has slightly below average:
- Defense
- Elemental Variety
Combat Notes:
- Summery:
Thief is a class that does well at offense, and support. Nearly all of thief's skills have, or have a chance to add, a support or an anti-support effect. Their quick cooldowns on their offensive skills allow for lots of damage output. They have plenty of ways to cause or grant a large variety of potion effects and statuses. Thief's are slightly fragile and lack much elemental variety however.
- Their Advantages:
Thief is able to deal a lot of damage if they are willing to sacrifice their entire mana pool. All of thief's attacks have a cooldown of 6 seconds or less. Their tech costing skills are cheap, allowing tech to be easily available when needed. Thief's are able to easily get Mana Regeneration through one of their passives and Bandage Up with Yryn-1 on it, as well as a 2 mana per second, passive above 75% HP with Nrik-3. They are able to also easily drain mana via their Water Energies and Darker Energies passives, on top of Toxic Dart. Thief's have their dodge rate twice as high as all other classes, on top of having a couple skills able to turn the caster invisible, which increases dodge rate further.
- Their flaws:
Thief
- Playing Offensively
Thief
- Playing Defensively
Thief
- Playing Support
Thief
- The Passives
Thief has 3 passives
- Stealth Bonus allows thief's to deal more damage while invisible. Bonus damage is doubled if crouching.
- Darker Energies drains mana and heals the caster HP, each by a percent, when dealing Dark damage. As a bonus, thief's deal 10% more dark damage when invisible. They gain a 25 Dice bonus at night.
- Water Energies drains mana by a percent, and heals the caster tech, when dealing water damage. Thief's also deal slightly more water damage when in water. Thief's gain Mana Regen 1 when in water.
- Evade Attack grants a chance to dodge incoming damage. This passive stacks with the global dodge chance.
Base Stats:
Formula: x + (y), where x = base, and y = amount gained per level up
- Health: 16
- Mana: 16
- Mana Regen: 1/s
- Base Speed: +11%
- Vitality: 0 + (1.1)
- Spirit: 0 + (1.1)
- Aquatia: 0 + (0)
- Strength: 15 + (1.2)
- Intelligence: 5 + (1)
- Endurance: 10 + (0)
- Willpower: 5 + (0)
- Agility: 0 + (0)
- Dice: 30 + (0)
Skills
- N/A. Will add once finalized...
Runes:
Alby:
- Alby 1:
- Alby 2:
- Alby 3:
Xync:
- Xync 1:
- Xync 2:
- Xync 3:
Yryn:
- Yryn 1:
- Yryn 2:
- Yryn 3:
Nrik:
- Nrik 1:
- Nrik 2:
- Nrik 3:
Notes from Server Owner, and Combat Designer, Vgmusz:
I recommend you play thief if you
Here is my Rune Build: Alby-1, Xync-2, Yryn-2, Nrik-1