Roles ‐ Neutral - Zeo666/AllTheRoles GitHub Wiki
Amnesiac
The Amnesiac is a Neutral role with no win condition.
They have zero tasks and are essentially roleless.
However, they can remember a role by finding a dead player.
Once they remember their role, they go on to try win with their new win condition.
If the Amnesiac doesn't remember a role once the minimum amount of crew are alive they will turn into the Shifter
Game Options
Name | Description | Type | Default |
---|---|---|---|
Amnesiac | The percentage probability of the Amnesiac appearing | Percentage | 50% |
Amnesiac Gets Arrows | Whether the Amnesiac has arrows pointing to dead bodies | Toggle | False |
Arrow Appear Delay | The delay of the arrows appearing after the person died | Time | 5s |
Latest Turn Into Shifter | Minimum People Alive When Amnesiac Turns Into Shifter | Number | 5 |
Guardian Angel
The Guardian Angel is a Neutral role which aligns with the faction of their target.
Their job is to protect their target at all costs.
If their target loses, they lose.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Guardian Angel | The percentage probability of the Guardian Angel appearing | Percentage | 50% |
Protect Cooldown | The cooldown of the Guardian Angel's Protect button | Time | 25s |
Protect Duration | How long The Guardian Angel's Protect lasts | Time | 10s |
Kill Cooldown Reset on Attack | The attackers kill cooldown after they attacked the protected target | Time | 2.5s |
Max Uses | The amount of times the Protect ability can be used | Number | 5 |
Show Protected Player | Who should be able to see who is Protected | Self / GA / Self + GA / Everyone | Self |
Guardian Angel becomes on Target Dead | Which role the Guardian Angel becomes when their target dies | Crewmate / Amnesiac / Survivor / Jester | Crewmate |
Target Knows GA Exists | Whether the GA's Target knows they have a GA | Toggle | False |
GA Knows Targets Role | Whether the GA knows their target's role | Toggle | False |
Survivor
The Survivor is a Neutral role which can wins by simply surviving.
However, if Lovers, or a Neutral Evil role wins the game, the survivor loses.
In order to achieve this goal, the Survivor has two abilities:
The "Vest" ability, which protects the Survivor and resets the kill cooldown of the attacker.
The "Blank" ability, where they can fill a killers (this also includes the Sheriff) weapon with a blank. So, if the killer attempts to kill someone, the killer will miss their target, and their cooldowns will be triggered as usual.
If the killer fires the "Blank", shields (e.g. Medic shield or Time Master shield) will not be triggered.\
Game Options
Name | Description | Type | Default |
---|---|---|---|
Survivor | The percentage probability of the Survivor appearing | Percentage | 50% |
Vest Cooldown | The cooldown of the Survivor's Vest button | Time | 25s |
Vest Duration | How long The Survivor's Vest lasts | Time | 10s |
Kill Cooldown Reset on Attack | The attackers kill cooldown after they attacked the veste Survivor | Time | 2.5s |
Max Uses | The amount of times the Vest ability can be used | Number | 5 |
Blank Cooldown | The cooldown of the Survivor's blank ability | Time | 10s |
Number Of Blanks | The number of charges of the Survivor's blank ability | Number | 5 |
Jester
The Jester is a Neutral role with its own win condition.
If they are voted out after a meeting, the game finishes and they win.
However, the Jester does not win if the Crewmates, Impostors or another Neutral role wins.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Jester | The percentage probability of the Jester appearing | Percentage | 50% |
Can Button | Whether the Jester Can Press the Button | Toggle | True |
Has Impostor Vision | Jester Has Impostor Vision | Toggle | True |
Can Vent | Whether the Jester Can Vent | Toggle | False |
Executioner
The Executioner is a Neutral role with its own win condition.
Their goal is to vote out a player, specified in the beginning of a game.
If that player gets voted out, they win the game.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Executioner | The percentage probability of the Executioner appearing | Percentage | 50% |
Executioner becomes on Target Dead | Which role the Executioner becomes when their target dies | Crewmate / Amnesiac / Survivor / Jester | Crewmate |
Can Button | Whether the Executioner Can Press the Button | Toggle | True |
Phantom
The Phantom is a Neutral role with its own win condition.
They become half-invisible when they die and have to complete all their tasks without getting caught.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Phantom | The percentage probability of the Phantom appearing | Percentage | 50% |
When Phantom Can Be Clicked | The amount of tasks remaining when the Phantom Can Be Clicked | Number | 5 |
Arsonist
The Arsonist is a Neutral role with its own win condition.
They have two abilities, one is to douse other players with gasoline.
The other is to ingite all doused players.
When all players have been ignited the Arsonist wins.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Arsonist | The percentage probability of the Arsonist appearing | Percentage | 50% |
Douse Cooldown | The cooldown of the Arsonist's Douse button | Time | 25s |
Douse Duration | The time that you need to stay next to a target in order to douse them | Time | 1s |
Douse Radius | The size of the Douse | Factor | 1x |
Max Player Douse | Max Player Douse | Number | 1 |
Has Imposter Vision | Where the arsonist has imposter vision | Toggle | False |
Arsonist Game End | Game Continues As Long As Arsonist Is Alive | Toggle | False |
Glitch
The Glitch is a Neutral role with its own win condition.
The Glitch's aim is to kill everyone and be the last person standing.
The Glitch can Hack players, resulting in them being unable to report bodies and do tasks.
Hacking prevents the hacked player from doing anything but walk around the map.
The Glitch can Mimic someone, which results in them looking exactly like the other person.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Glitch | The percentage probability of The Glitch appearing | Percentage | 50% |
Kill Cooldown | The cooldown of the Glitch's Kill button | Time | 30s |
Mimic Cooldown | The cooldown of The Glitch's Mimic button | Time | 30s |
Mimic Duration | How long The Glitch can Mimic a player | Time | 10s |
Hack Cooldown | The cooldown of The Glitch's Hack button | Time | 30s |
Hack Duration | How long The Glitch can Hack a player | Time | 10s |
Hack Distance | How far away The Glitch can Hack someone from | Short / Normal / Long | Short |
Can Vent | Whether the Glitch can use vents | Toggle | False |
Juggernaut
The Juggernaut is a Neutral role with its own win condition.
The Juggernaut's aim is to kill everyone and be the last person standing.\
Game Options
Name | Description | Type | Default |
---|---|---|---|
Juggernaut | The percentage probability of Juggernaut appearing | Percentage | 50% |
Kill Cooldown | The cooldown of the Juggernaut's Kill button | Time | 25s |
Kill Cooldown Reduction | The cooldown reduction of the Juggernaut's Kill button after a kill is made | Time | 5s |
Can Vent | Whether the Juggernaut can Vent | Toggle | False |
Werewolf
The Werewolf is a Neutral role with its own win condition.
Although the Werwolf has a kill button, they can't use it unless they are Rampaged.
Once the Werewolf rampages they gain Impostor vision and the ability to kill.
However, unlike most killers their kill cooldown is really short.
The Werewolf needs to be the last killer alive to win the game.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Werewolf | The percentage probability of the Werewolf appearing | Percentage | 50% |
Rampage Cooldown | The cooldown of the Werewolf's Rampage button | Time | 25s |
Rampage Duration | The duration of the Werewolf's Rampage | Time | 25s |
Rampage Kill Cooldown | The cooldown of the Werewolf's Kill button | Time | 10s |
Can Vent when Rampaged | Whether the Werewolf can Vent when Rampaged | Toggle | False |
Lawyer
The Lawyer is a neutral role that has a client.
The client might be an Impostor or Neutral Killer which is not a Lover.
Depending on the options, the client can also be a Jester.
The Lawyer needs their client to win in order to win the game.
Their client doesn't know that it is their client.
If their client gets voted out, the Lawyer dies with the client.
If their client dies, the Lawyer changes their role and becomes a different role (based on settings), which has a different goal to win the game.
During a meeting the Lawyer can use their protection ability on players to prevent them from being assassinate.
How the Lawyer wins:
- Lawyer dead/alive, client alive and client wins: The Lawyer wins together with the team of the client.
- If their client is Jester and the Jester gets voted out, the Lawyer wins together with the Jester.
NOTE:
- If the client disconnects, the Lawyer will also turn into a different role depending on settings
- The Lawyer needs to figure out the role of their client depending on the options
Game Options
Name | Description | Type | Default |
---|---|---|---|
Lawyer | The percentage probability of the Lawyer appearing | Percentage | 50% |
Target Can Be The Jester | Where the Lawyer can have a Jester as their client | Toggle | True |
Lawyer Becomes On Target Dead | Lawyer Becomes On Target Dead | Crew / Amnesiac / Survivor / Jester | Crew |
Lawyer Vision | Lawyer vision multiplier | Factor | 1x |
Lawyer Knows Target Role | Whether the lawyer can see their targets role | Toggle | True |
Vulture
The Vulture is a neutral role that must eat a specified number of corpses (depending on the options) in order to win.
Depending on the options, when a player dies, the Vulture gets an arrow pointing to the corpse.
If there is a Vulture in the game, there can't be a Altruist, Janitor or Necromancer.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Vulture | The percentage probability of the Vulture appearing | Percentage | 50% |
Devour Cooldown | Devour Cooldown | Time | 25 |
Number Of Corpses Needed To Be Eaten | Corpes needed to be eaten to win the game | Number | 3 |
Can Vent | Whether the Vulture can use vents | Toggle | True |
Show Corpse Arrows | Show Arrows Pointing Towards The Corpes | Toggle | True |
Shifter
The shifter is a Neutral role that can steal another players role.
If they try to steal an Impostor role however they will be killed.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Shifter | The percentage probability of the Shifter appearing | Percentage | 50% |
Shifter Cooldown | Shifter Cooldown | Time | 30s |
Shifter Who Shifts | Who gets the Shifter role on Shift | NoImps / RegCrew / Nobody | NoImps |
Shift Modifiers | Modifiers included on Shift | Toggle | True |
Jackal
The Jackal is part of an extra team, that tries to eliminate all the other players.
The Jackal has no tasks and can kill Impostors, Crewmates and Neutrals.
The Jackal (if allowed by the options) can select another player to be their Sidekick.
Creating a Sidekick removes all tasks of the Sidekick and adds them to the team Jackal. The Sidekick loses their current role (except if they're a Lover, then they play in two teams).
The "Create Sidekick Action" may only be used once per Jackal or once per game (depending on the options).
The Jackal can also promote Impostors to be their Sidekick, but depending on the options the Impostor will either really turn into the Sidekick and leave the team Impostors or they will just look like the Sidekick to the Jackal and remain as they were.
Also if a Spy or Impostor gets sidekicked, they still will appear red to the Impostors.
The team Jackal enables multiple new outcomes of the game, listing some examples here:
- The Impostors could be eliminated and then the crew plays against the team Jackal.
- The Crew could be eliminated, then the Team Jackal fight against the Impostors (The Crew can still make a task win in this scenario)
The priority of the win conditions is the following:
- Crewmate Mini lose by vote
- Jester wins by vote
- Arsonist win
- Team Impostor wins by sabotage
- Team Crew wins by tasks (also possible if the whole Crew is dead)
- Lovers among the last three players win
- Team Jackal wins by outnumbering (When the team Jackal contains an equal or greater amount of players than the Crew and there are 0 Impostors left and team Jackal contains no Lover)
- Team Impostor wins by outnumbering (When the team Impostors contains an equal or greater amount of players than the Crew and there are 0 players of the team Jackal left and team Impostors contains no Lover)
- Team Crew wins by outnumbering (When there is no player of the team Jackal and the team Impostors left)
NOTE:
- The Jackal (and their Sidekick) may be killed by a Sheriff.
- A Jackal cannot target the Mini, while it's growing up. After that they can kill it or select it as its Sidekick.
- The Crew can still win, even if all of their members are dead, if they finish their tasks fast enough (That's why converting the last Crewmate with tasks left into a Sidekick results in a task win for the crew.)
If both Impostors and Jackals are in the game, the game continues even if all Crewmates are dead. Crewmates may still win in this case by completing their tasks. Jackal and Impostor have to kill each other.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Jackal | The percentage probability of the Jackal appearing | Percentage | 50% |
Kill Cooldown | Kill cooldown | Time | 25s |
Jackal and Sidekick have Impostor vision | Where the Jackal has Impostor vision | Toggle | True |
Can Vent | Where the Jackal can use vents | Toggle | True |
Can Create a Sidekick | Yes/No | Toggle | True |
Create Sidekick Cooldown | Cooldown before a Sidekick can be created | Toggle | True |
Jackals can make an Impostor to their Sidekick | Yes/No (to prevent a Jackal from turning an Impostor into a Sidekick, if they use the ability on an Impostor they see the Impostor as Sidekick, but the Impostor isn't converted to Sidekick. If this option is set to "No" Jackal and Sidekick can kill each other.) | Toggle | True |
Jackals promoted from Sidekick can create a Sidekick | Yes/No (to prevent the Jackal team from growing) | Toggle | True |
Sidekick
Gets assigned to a player during the game by the "Create Sidekick" ability of the Jackal and joins the Jackal in their quest to eliminate all other players.
Upon the death of the Jackal (depending on the options), they might get promoted to Jackal themself and potentially even assign a Sidekick of their own.
NOTE:
- A player that converts into a Sidekick loses their previous role and tasks (if they had one).
- The Sidekick may be killed by a Sheriff.
- The Sidekick cannot target the Mini, while it's growing up.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Jackal/Sidekick Kill Cooldown | Uses the same kill cooldown setting as the Jackal | Time | 25s |
Sidekick gets promoted to Jackal on Jackal death | Yes/No | Toggle | False |
Sidekick Can Kill | Where the Sidekick has the kill ability | Toggle | True |
Sidekick Can Vent | Where the Sidekick can use vents | Toggle | True |
Bomber
The Bomber is a Neutral role that can plant bombs on other players.
and get them to kill for them or they die themselves when the timer ends.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Bomber | The percentage probability of the Bomber appearing | Percentage | 50% |
Place Bomb Cooldown | The plant bomb cooldown | Time | 25s |
Place Bomb Timer Delay | The time is takes for the bomb victim to find out they have a bomb on them | Time | 5s |
Bomb Timer | The time it takes for the bomb to explodes | Time | 20s |
Bomb Indicator | Bomb Indicator Every X seconds | Time | 5s |
Hot Potato Mode | Hot Potato Mode Enabled | Toggle | False |
Can Vent | Whether the Bomber can vent | Toggle | False |
Joker
The Joker is an Neutral role that can place decoys of other crewmates.
To win the Joker must get a number of those decoys killed to win.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Joker | The percentage probability of the Joker appearing | Percentage | 50% |
Decoy Cooldown | The cooldown of the Joker's Decoy ability | Time | 25s |
Number Of Decoys Needed To Be Killed | Decoys needed to be killed to win the game | Number | 3 |
Poltergeist
The Poltergeist is an Neutral role with its own win condition.
They become half-invisible when they die and have to get enough fake bodies reported without getting caught.
Fake dead bodies can be cleared by the crew by standing next to them for 5 seconds.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Poltergeist | The percentage probability of the Poltergeist appearing | Percentage | 50% |
Prank Cooldown | The cooldown for using the Poltergeist's Prank ability | Time | 25s |
Number Of Bodies Needed To Be Reported | Dead Bodies needed to be reported to win the game | Number | 3 |
Doomsayer
The Doomsayer is an Neutral role with its own win condition.
During meetings the Doomsayer has the ability to guess a crewmates role and assasinate them.
To win the Doomsayer must correctly guess the required number of roles.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Doomsayer | The percentage probability of the Doomsayer appearing | Percentage | 50% |
Observe Cooldown | The cooldown for using the Doomsayer's Observe ability | Time | 25s |
Number Of Guesses Needed | Correct assasination guesses needed to win the game | Number | 3 |
Pelican
The Pelican is an Neutral role with its own win condition.
They can swallow players whole, but they do not die until a meeting is called.
If the Pelican is killed before a meeting is called, any players currently swallowed are released.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Pelican | The percentage probability of the Pelican appearing | Percentage | 50% |
Devour Cooldown | The cooldown of the Pelican's devour ability | Time | 25s |
Can Vent | Whether the Pelican can Vent | Toggle | False |
Plaguebearer
The Plaguebearer is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Plaguebearer has one ability, which allows them to infect other players.
Once infected, the infected player can go and infect other players via interacting with them.
Once all players are infected, the Plaguebearer becomes Pestilence.
The Pestilence is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Plaguebearer or Pestilence needs to be the last killer alive to win the game.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Plaguebearer | The percentage probability of the Plaguebearer appearing | Percentage | 50% |
Infect Cooldown | The cooldown of the Plaguebearer's Infect button | Time | 25s |
Pestilence Smite Cooldown | The cooldown of the Pestilence's Smite ability | Time | 25s |
Pestilence Can Vent | Whether the Pestilence can Vent | Toggle | False |
Baker
The Baker is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Baker has the ability to give Bread to other players.
When enough players have been given Bread, the Baker becomes Famine.
If less than 3 players are alive and they have not yet transformed, the Baker will die of starvation.
All players without Bread will die of starvation the round after Famine transforms.\
If they are killed before then, the starvation will not occur.
Players with Bread survive for 3 more rounds before starving and will be alerted that the Famine has begun.
The Famine has the ability to speed up a players starvation by one round.
The Famine is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Famine needs to be the last killer alive to win the game.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Baker | The percentage probability of the Baker appearing | Percentage | 50% |
Bread Cooldown | The cooldown of the Baker's bread ability | Time | 25s |
Bread Count | The number of players to have bread that begins the Famine | Number | 3 |
Famine Starve Cooldown | The cooldown of the Famine's Starve ability | Time | 25s |
Rounds To Starve | The number of rounds before a player starves during Famine | Number | 3 |
Famine Can Vent | Whether the Famine can Vent | Toggle | False |
Berserker
The Berserker is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Beserker has the ability to kill.
After the first kill the Berserker's kill cooldown is halved.
After the second kill the Berserker gains the Berserk ability which causes any player who interacts with them to die.
When 3 players have been killed, the Berserker becomes War.
War is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
War has the ability to kill 2 players in a single attack if their victims are close together.
The Berserker or War needs to be the last killer alive to win the game.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Berserker | The percentage probability of the Berserker appearing | Percentage | 50% |
Kill Cooldown | The cooldown of the Berserker's kill ability | Time | 25s |
Berserk Cooldown | The cooldown of the Berserker's berserk ability | Time | 25s |
Berserk Duration | The duration of the Berserker's berserk ability | Time | 10s |
War Kill Cooldown | The cooldown of the War's kill ability | Time | 25s |
War Can Vent | Whether the War can Vent | Toggle | False |
Reaper
The Reaper is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Reaper has one ability, which allows them to collect the souls of players when they die.
The souls can be collected either directly from dead bodies or automatically when a marked target is killed.
Once enough souls are collected, the Reaper becomes Death.
Death is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Reaper or Death needs to be the last killer alive to win the game.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Reaper | The percentage probability of the Reaper appearing | Percentage | 50% |
Soul Cooldown | The cooldown of the Reaper's Soul ability | Time | 25s |
Death Kill Cooldown | The cooldown of the Death's Kill ability | Time | 25s |
Death Can Vent | Whether the Death can Vent | Toggle | False |