Roles ‐ Neutral - Zeo666/AllTheRoles GitHub Wiki

Amnesiac

The Amnesiac is a Neutral role with no win condition.
They have zero tasks and are essentially roleless.
However, they can remember a role by finding a dead player.
Once they remember their role, they go on to try win with their new win condition.
If the Amnesiac doesn't remember a role once the minimum amount of crew are alive they will turn into the Shifter

Game Options

Name Description Type Default
Amnesiac The percentage probability of the Amnesiac appearing Percentage 50%
Amnesiac Gets Arrows Whether the Amnesiac has arrows pointing to dead bodies Toggle False
Arrow Appear Delay The delay of the arrows appearing after the person died Time 5s
Latest Turn Into Shifter Minimum People Alive When Amnesiac Turns Into Shifter Number 5

Guardian Angel

The Guardian Angel is a Neutral role which aligns with the faction of their target.
Their job is to protect their target at all costs.
If their target loses, they lose.

Game Options

Name Description Type Default
Guardian Angel The percentage probability of the Guardian Angel appearing Percentage 50%
Protect Cooldown The cooldown of the Guardian Angel's Protect button Time 25s
Protect Duration How long The Guardian Angel's Protect lasts Time 10s
Kill Cooldown Reset on Attack The attackers kill cooldown after they attacked the protected target Time 2.5s
Max Uses The amount of times the Protect ability can be used Number 5
Show Protected Player Who should be able to see who is Protected Self / GA / Self + GA / Everyone Self
Guardian Angel becomes on Target Dead Which role the Guardian Angel becomes when their target dies Crewmate / Amnesiac / Survivor / Jester Crewmate
Target Knows GA Exists Whether the GA's Target knows they have a GA Toggle False
GA Knows Targets Role Whether the GA knows their target's role Toggle False

Survivor

The Survivor is a Neutral role which can wins by simply surviving.
However, if Lovers, or a Neutral Evil role wins the game, the survivor loses.
In order to achieve this goal, the Survivor has two abilities:
The "Vest" ability, which protects the Survivor and resets the kill cooldown of the attacker.
The "Blank" ability, where they can fill a killers (this also includes the Sheriff) weapon with a blank. So, if the killer attempts to kill someone, the killer will miss their target, and their cooldowns will be triggered as usual.
If the killer fires the "Blank", shields (e.g. Medic shield or Time Master shield) will not be triggered.\

Game Options

Name Description Type Default
Survivor The percentage probability of the Survivor appearing Percentage 50%
Vest Cooldown The cooldown of the Survivor's Vest button Time 25s
Vest Duration How long The Survivor's Vest lasts Time 10s
Kill Cooldown Reset on Attack The attackers kill cooldown after they attacked the veste Survivor Time 2.5s
Max Uses The amount of times the Vest ability can be used Number 5
Blank Cooldown The cooldown of the Survivor's blank ability Time 10s
Number Of Blanks The number of charges of the Survivor's blank ability Number 5

Jester

The Jester is a Neutral role with its own win condition.
If they are voted out after a meeting, the game finishes and they win.
However, the Jester does not win if the Crewmates, Impostors or another Neutral role wins.

Game Options

Name Description Type Default
Jester The percentage probability of the Jester appearing Percentage 50%
Can Button Whether the Jester Can Press the Button Toggle True
Has Impostor Vision Jester Has Impostor Vision Toggle True
Can Vent Whether the Jester Can Vent Toggle False

Executioner

The Executioner is a Neutral role with its own win condition.
Their goal is to vote out a player, specified in the beginning of a game.
If that player gets voted out, they win the game.

Game Options

Name Description Type Default
Executioner The percentage probability of the Executioner appearing Percentage 50%
Executioner becomes on Target Dead Which role the Executioner becomes when their target dies Crewmate / Amnesiac / Survivor / Jester Crewmate
Can Button Whether the Executioner Can Press the Button Toggle True

Phantom

The Phantom is a Neutral role with its own win condition.
They become half-invisible when they die and have to complete all their tasks without getting caught.

Game Options

Name Description Type Default
Phantom The percentage probability of the Phantom appearing Percentage 50%
When Phantom Can Be Clicked The amount of tasks remaining when the Phantom Can Be Clicked Number 5

Arsonist

The Arsonist is a Neutral role with its own win condition.
They have two abilities, one is to douse other players with gasoline.
The other is to ingite all doused players.
When all players have been ignited the Arsonist wins.

Game Options

Name Description Type Default
Arsonist The percentage probability of the Arsonist appearing Percentage 50%
Douse Cooldown The cooldown of the Arsonist's Douse button Time 25s
Douse Duration The time that you need to stay next to a target in order to douse them Time 1s
Douse Radius The size of the Douse Factor 1x
Max Player Douse Max Player Douse Number 1
Has Imposter Vision Where the arsonist has imposter vision Toggle False
Arsonist Game End Game Continues As Long As Arsonist Is Alive Toggle False

Glitch

The Glitch is a Neutral role with its own win condition.
The Glitch's aim is to kill everyone and be the last person standing.
The Glitch can Hack players, resulting in them being unable to report bodies and do tasks.
Hacking prevents the hacked player from doing anything but walk around the map.
The Glitch can Mimic someone, which results in them looking exactly like the other person.

Game Options

Name Description Type Default
Glitch The percentage probability of The Glitch appearing Percentage 50%
Kill Cooldown The cooldown of the Glitch's Kill button Time 30s
Mimic Cooldown The cooldown of The Glitch's Mimic button Time 30s
Mimic Duration How long The Glitch can Mimic a player Time 10s
Hack Cooldown The cooldown of The Glitch's Hack button Time 30s
Hack Duration How long The Glitch can Hack a player Time 10s
Hack Distance How far away The Glitch can Hack someone from Short / Normal / Long Short
Can Vent Whether the Glitch can use vents Toggle False

Juggernaut

The Juggernaut is a Neutral role with its own win condition.
The Juggernaut's aim is to kill everyone and be the last person standing.\

Game Options

Name Description Type Default
Juggernaut The percentage probability of Juggernaut appearing Percentage 50%
Kill Cooldown The cooldown of the Juggernaut's Kill button Time 25s
Kill Cooldown Reduction The cooldown reduction of the Juggernaut's Kill button after a kill is made Time 5s
Can Vent Whether the Juggernaut can Vent Toggle False

Werewolf

The Werewolf is a Neutral role with its own win condition.
Although the Werwolf has a kill button, they can't use it unless they are Rampaged.
Once the Werewolf rampages they gain Impostor vision and the ability to kill.
However, unlike most killers their kill cooldown is really short.
The Werewolf needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Werewolf The percentage probability of the Werewolf appearing Percentage 50%
Rampage Cooldown The cooldown of the Werewolf's Rampage button Time 25s
Rampage Duration The duration of the Werewolf's Rampage Time 25s
Rampage Kill Cooldown The cooldown of the Werewolf's Kill button Time 10s
Can Vent when Rampaged Whether the Werewolf can Vent when Rampaged Toggle False

Lawyer

The Lawyer is a neutral role that has a client.
The client might be an Impostor or Neutral Killer which is not a Lover.
Depending on the options, the client can also be a Jester.
The Lawyer needs their client to win in order to win the game.
Their client doesn't know that it is their client.
If their client gets voted out, the Lawyer dies with the client.
If their client dies, the Lawyer changes their role and becomes a different role (based on settings), which has a different goal to win the game.
During a meeting the Lawyer can use their protection ability on players to prevent them from being assassinate.

How the Lawyer wins:

  • Lawyer dead/alive, client alive and client wins: The Lawyer wins together with the team of the client.
  • If their client is Jester and the Jester gets voted out, the Lawyer wins together with the Jester.

NOTE:

  • If the client disconnects, the Lawyer will also turn into a different role depending on settings
  • The Lawyer needs to figure out the role of their client depending on the options

Game Options

Name Description Type Default
Lawyer The percentage probability of the Lawyer appearing Percentage 50%
Target Can Be The Jester Where the Lawyer can have a Jester as their client Toggle True
Lawyer Becomes On Target Dead Lawyer Becomes On Target Dead Crew / Amnesiac / Survivor / Jester Crew
Lawyer Vision Lawyer vision multiplier Factor 1x
Lawyer Knows Target Role Whether the lawyer can see their targets role Toggle True

Vulture

The Vulture is a neutral role that must eat a specified number of corpses (depending on the options) in order to win.
Depending on the options, when a player dies, the Vulture gets an arrow pointing to the corpse.
If there is a Vulture in the game, there can't be a Altruist, Janitor or Necromancer.

Game Options

Name Description Type Default
Vulture The percentage probability of the Vulture appearing Percentage 50%
Devour Cooldown Devour Cooldown Time 25
Number Of Corpses Needed To Be Eaten Corpes needed to be eaten to win the game Number 3
Can Vent Whether the Vulture can use vents Toggle True
Show Corpse Arrows Show Arrows Pointing Towards The Corpes Toggle True

Shifter

The shifter is a Neutral role that can steal another players role.
If they try to steal an Impostor role however they will be killed.

Game Options

Name Description Type Default
Shifter The percentage probability of the Shifter appearing Percentage 50%
Shifter Cooldown Shifter Cooldown Time 30s
Shifter Who Shifts Who gets the Shifter role on Shift NoImps / RegCrew / Nobody NoImps
Shift Modifiers Modifiers included on Shift Toggle True

Jackal

The Jackal is part of an extra team, that tries to eliminate all the other players.
The Jackal has no tasks and can kill Impostors, Crewmates and Neutrals.
The Jackal (if allowed by the options) can select another player to be their Sidekick. Creating a Sidekick removes all tasks of the Sidekick and adds them to the team Jackal. The Sidekick loses their current role (except if they're a Lover, then they play in two teams). The "Create Sidekick Action" may only be used once per Jackal or once per game (depending on the options). The Jackal can also promote Impostors to be their Sidekick, but depending on the options the Impostor will either really turn into the Sidekick and leave the team Impostors or they will just look like the Sidekick to the Jackal and remain as they were.
Also if a Spy or Impostor gets sidekicked, they still will appear red to the Impostors.

The team Jackal enables multiple new outcomes of the game, listing some examples here:

  • The Impostors could be eliminated and then the crew plays against the team Jackal.
  • The Crew could be eliminated, then the Team Jackal fight against the Impostors (The Crew can still make a task win in this scenario)

The priority of the win conditions is the following:

  1. Crewmate Mini lose by vote
  2. Jester wins by vote
  3. Arsonist win
  4. Team Impostor wins by sabotage
  5. Team Crew wins by tasks (also possible if the whole Crew is dead)
  6. Lovers among the last three players win
  7. Team Jackal wins by outnumbering (When the team Jackal contains an equal or greater amount of players than the Crew and there are 0 Impostors left and team Jackal contains no Lover)
  8. Team Impostor wins by outnumbering (When the team Impostors contains an equal or greater amount of players than the Crew and there are 0 players of the team Jackal left and team Impostors contains no Lover)
  9. Team Crew wins by outnumbering (When there is no player of the team Jackal and the team Impostors left)

NOTE:

  • The Jackal (and their Sidekick) may be killed by a Sheriff.
  • A Jackal cannot target the Mini, while it's growing up. After that they can kill it or select it as its Sidekick.
  • The Crew can still win, even if all of their members are dead, if they finish their tasks fast enough (That's why converting the last Crewmate with tasks left into a Sidekick results in a task win for the crew.)

If both Impostors and Jackals are in the game, the game continues even if all Crewmates are dead. Crewmates may still win in this case by completing their tasks. Jackal and Impostor have to kill each other.

Game Options

Name Description Type Default
Jackal The percentage probability of the Jackal appearing Percentage 50%
Kill Cooldown Kill cooldown Time 25s
Jackal and Sidekick have Impostor vision Where the Jackal has Impostor vision Toggle True
Can Vent Where the Jackal can use vents Toggle True
Can Create a Sidekick Yes/No Toggle True
Create Sidekick Cooldown Cooldown before a Sidekick can be created Toggle True
Jackals can make an Impostor to their Sidekick Yes/No (to prevent a Jackal from turning an Impostor into a Sidekick, if they use the ability on an Impostor they see the Impostor as Sidekick, but the Impostor isn't converted to Sidekick. If this option is set to "No" Jackal and Sidekick can kill each other.) Toggle True
Jackals promoted from Sidekick can create a Sidekick Yes/No (to prevent the Jackal team from growing) Toggle True

Sidekick

Gets assigned to a player during the game by the "Create Sidekick" ability of the Jackal and joins the Jackal in their quest to eliminate all other players.
Upon the death of the Jackal (depending on the options), they might get promoted to Jackal themself and potentially even assign a Sidekick of their own.

NOTE:

  • A player that converts into a Sidekick loses their previous role and tasks (if they had one).
  • The Sidekick may be killed by a Sheriff.
  • The Sidekick cannot target the Mini, while it's growing up.

Game Options

Name Description Type Default
Jackal/Sidekick Kill Cooldown Uses the same kill cooldown setting as the Jackal Time 25s
Sidekick gets promoted to Jackal on Jackal death Yes/No Toggle False
Sidekick Can Kill Where the Sidekick has the kill ability Toggle True
Sidekick Can Vent Where the Sidekick can use vents Toggle True

Bomber

The Bomber is a Neutral role that can plant bombs on other players.
and get them to kill for them or they die themselves when the timer ends.

Game Options

Name Description Type Default
Bomber The percentage probability of the Bomber appearing Percentage 50%
Place Bomb Cooldown The plant bomb cooldown Time 25s
Place Bomb Timer Delay The time is takes for the bomb victim to find out they have a bomb on them Time 5s
Bomb Timer The time it takes for the bomb to explodes Time 20s
Bomb Indicator Bomb Indicator Every X seconds Time 5s
Hot Potato Mode Hot Potato Mode Enabled Toggle False
Can Vent Whether the Bomber can vent Toggle False

Joker

The Joker is an Neutral role that can place decoys of other crewmates.
To win the Joker must get a number of those decoys killed to win.

Game Options

Name Description Type Default
Joker The percentage probability of the Joker appearing Percentage 50%
Decoy Cooldown The cooldown of the Joker's Decoy ability Time 25s
Number Of Decoys Needed To Be Killed Decoys needed to be killed to win the game Number 3

Poltergeist

The Poltergeist is an Neutral role with its own win condition.
They become half-invisible when they die and have to get enough fake bodies reported without getting caught.
Fake dead bodies can be cleared by the crew by standing next to them for 5 seconds.

Game Options

Name Description Type Default
Poltergeist The percentage probability of the Poltergeist appearing Percentage 50%
Prank Cooldown The cooldown for using the Poltergeist's Prank ability Time 25s
Number Of Bodies Needed To Be Reported Dead Bodies needed to be reported to win the game Number 3

Doomsayer

The Doomsayer is an Neutral role with its own win condition.
During meetings the Doomsayer has the ability to guess a crewmates role and assasinate them.
To win the Doomsayer must correctly guess the required number of roles.

Game Options

Name Description Type Default
Doomsayer The percentage probability of the Doomsayer appearing Percentage 50%
Observe Cooldown The cooldown for using the Doomsayer's Observe ability Time 25s
Number Of Guesses Needed Correct assasination guesses needed to win the game Number 3

Pelican

The Pelican is an Neutral role with its own win condition.
They can swallow players whole, but they do not die until a meeting is called.
If the Pelican is killed before a meeting is called, any players currently swallowed are released.

Game Options

Name Description Type Default
Pelican The percentage probability of the Pelican appearing Percentage 50%
Devour Cooldown The cooldown of the Pelican's devour ability Time 25s
Can Vent Whether the Pelican can Vent Toggle False

Plaguebearer

The Plaguebearer is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Plaguebearer has one ability, which allows them to infect other players.
Once infected, the infected player can go and infect other players via interacting with them.
Once all players are infected, the Plaguebearer becomes Pestilence.
The Pestilence is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Plaguebearer or Pestilence needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Plaguebearer The percentage probability of the Plaguebearer appearing Percentage 50%
Infect Cooldown The cooldown of the Plaguebearer's Infect button Time 25s
Pestilence Smite Cooldown The cooldown of the Pestilence's Smite ability Time 25s
Pestilence Can Vent Whether the Pestilence can Vent Toggle False

Baker

The Baker is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Baker has the ability to give Bread to other players.
When enough players have been given Bread, the Baker becomes Famine.
If less than 3 players are alive and they have not yet transformed, the Baker will die of starvation.
All players without Bread will die of starvation the round after Famine transforms.\ If they are killed before then, the starvation will not occur.
Players with Bread survive for 3 more rounds before starving and will be alerted that the Famine has begun.
The Famine has the ability to speed up a players starvation by one round.
The Famine is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Famine needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Baker The percentage probability of the Baker appearing Percentage 50%
Bread Cooldown The cooldown of the Baker's bread ability Time 25s
Bread Count The number of players to have bread that begins the Famine Number 3
Famine Starve Cooldown The cooldown of the Famine's Starve ability Time 25s
Rounds To Starve The number of rounds before a player starves during Famine Number 3
Famine Can Vent Whether the Famine can Vent Toggle False

Berserker

The Berserker is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Beserker has the ability to kill.
After the first kill the Berserker's kill cooldown is halved.
After the second kill the Berserker gains the Berserk ability which causes any player who interacts with them to die.
When 3 players have been killed, the Berserker becomes War.
War is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
War has the ability to kill 2 players in a single attack if their victims are close together.
The Berserker or War needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Berserker The percentage probability of the Berserker appearing Percentage 50%
Kill Cooldown The cooldown of the Berserker's kill ability Time 25s
Berserk Cooldown The cooldown of the Berserker's berserk ability Time 25s
Berserk Duration The duration of the Berserker's berserk ability Time 10s
War Kill Cooldown The cooldown of the War's kill ability Time 25s
War Can Vent Whether the War can Vent Toggle False

Reaper

The Reaper is a Neutral role with its own win condition, as well as an ability to transform into another role.
The Reaper has one ability, which allows them to collect the souls of players when they die.
The souls can be collected either directly from dead bodies or automatically when a marked target is killed.
Once enough souls are collected, the Reaper becomes Death.
Death is an unkillable force which can only be killed by being voted out, even their lover dying won't kill them.
The Reaper or Death needs to be the last killer alive to win the game.

Game Options

Name Description Type Default
Reaper The percentage probability of the Reaper appearing Percentage 50%
Soul Cooldown The cooldown of the Reaper's Soul ability Time 25s
Death Kill Cooldown The cooldown of the Death's Kill ability Time 25s
Death Can Vent Whether the Death can Vent Toggle False