Roles ‐ Impostor - Zeo666/AllTheRoles GitHub Wiki

Grenadier

The Grenadier is an Impostor that can throw smoke grenades.
During the game, the Grenadier has the option to throw down a smoke grenade which blinds crewmates so they can't see.

Game Options

Name Description Type Default
Grenadier The percentage probability of the Grenadier appearing Percentage 50%
Flash Grenade Cooldown The cooldown of the Grenadier's Flash button Time 25s
Flash Grenade Duration How long the Flash Grenade lasts for Time 10s
Flash Radius How wide the flash radius is Factor 1x
Indicate Flashed Crewmates Whether the Grenadier can see who has been flashed Toggle False
Can Vent Whether the Grenadier can Vent Toggle False

Morphling

The Morphling is an Impostor that can Morph into another player.
At the beginning of the game and after every meeting, they can choose someone to Sample.
They can then Morph into that person at any time for a limited amount of time.

Game Options

Name Description Type Default
Morphling The percentage probability of the Morphling appearing Percentage 50%
Morph Cooldown The cooldown of the Morphling's Morph button Time 25s
Morph Duration How long the Morph lasts for Time 10s
Can Vent Whether the Morphling can Vent Toggle False

Swooper

The Swooper is an Impostor that can temporarily turn invisible.

Game Options

Name Description Type Default
Swooper The percentage probability of the Swooper appearing Percentage 50%
Swoop Cooldown The cooldown of the Swooper's Swoop button Time 25s
Swoop Duration How long the Swooping lasts for Time 10s
Can Vent Whether the Swooper can Vent Toggle False

Poisoner

The Poisoner is an Impostor who has to poison another play instead of kill.
When they poison a player, the poisoned player dies either upon the start of the next meeting or after a set duration.

Game Options

Name Description Type Default
Poisoner The percentage probability of the Poisoner appearing Percentage 50%
Poison Cooldown The cooldown of the Poisoner's Poison button Time 25s
Poison Kill Delay The delay of the kill after being poisoned Time 5s
Can Vent Whether the Poisoner can Vent Toggle False

Traitor

If all Impostors die before a certain point in the game, a random crewmate is selected to become the Traitor.
The Traitor has no additional abilities and their job is simply to avenge the dead Impostors.
Once this player has turned into the Traitor their alliance sits with the Impostors.

Game Options

Name Description Type Default
Traitor The percentage probability of the Traitor appearing Percentage 50%
Latest Spawn The minimum number of people alive when a Traitor can spawn Number 5
Traitor Won't Spawn if Neutral Killing are Alive Whether the Traitor won't spawn if any Neutral Killing roles are alive Toggle False

Blackmailer

The Blackmailer is an Impostor that can silence people in meetings.
During each round, the Blackmailer can go up to someone and blackmail them.
This prevents the blackmailed person from speaking during the next meeting.

Game Options

Name Description Type Default
Blackmailer The percentage probability of the Blackmailer appearing Percentage 50%
Blackmail Cooldown The cooldown of the Blackmailer's Blackmail button Time 10s

Janitor

The Janitor is an Impostor that can clean up bodies.
Both their Kill and Clean ability by default have a shared cooldown, meaning they have to choose which one they want to use. If there is a Janitor in the game, there can't be a Vulture, Altruist or Necromancer.

Game Options

Name Description Type Default
Janitor The percentage probability of the Janitor appearing Percentage 50%
Trigger Both Cooldowns If set to true, casting clean will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) Toggle False

Miner

The Miner is an Impostor that can create new vents.
These vents only connect to each other, forming a new passway.

Game Options

Name Description Type Default
Miner The percentage probability of the Miner appearing Percentage 50%
Mine Cooldown The cooldown of the Miner's Mine button Time 25s

Undertaker

The Undertaker is an Impostor that can drag and drop bodies.

Game Options

Name Description Type Default
Undertaker The percentage probability of the Undertaker appearing Percentage 50%
Drag Cooldown The cooldown of the Undertaker Drag ability Time 25s
Can Vent Whether the Undertaker can Vent Toggle False
Can Vent while Dragging Whether the Undertaker can Vent when they are Dragging a Body Toggle False

Camouflager

The Camouflager is an Impostor that can turn everyone into colorless characters.
Everyone then goes grey for a certain period of time, along with their names disappearing, making them become unrecognizable.

Game Options

Name Description Type Default
Camouflager The percentage probability of the Camouflager appearing Percentage 50%
Camouflage Cooldown The cooldown of the Camouflager's Camouflage button Time 25s
Camouflage Duration How long the Camouflage lasts for Time 10s

Bounty Hunter

The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified).
The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time.
If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual.
Killing a player that's not their current target results in an increased kill cooldown.
Depending on the options, there'll be an arrow pointing towards the current target.

NOTE:

  • The target won't be an Impostor, a Spy or the Bounty Hunter's Lover.
  • Killing the target resets the timer and a new target will be selected.

Game Options

Name Description Type Default
Bounty Hunter The percentage probability of the Bounty Hunter appearing Percentage 50%
Duration After Which Bounty Changes - Time 60s
Cooldown After Killing Bounty - Time 3s
Additional Cooldown After Killing Others Time will be added to the normal impostor cooldown if the Bounty Hunter kills a not-bounty player Time 20s
Show Arrow Pointing Towards The Bounty If set to true an arrow will appear (only visiable for the Bounty Hunter) Toggle True
Bounty Hunter Arrow Update Interval Sets how often the position is being updated Time 15s

Warlock

The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified).
If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are).
Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time.
The Warlock can still perform normal kills, but the two buttons share the same cooldown.

NOTE:

  • The Warlock can always kill their Impostor mates (and even themself) using the "cursed kill"
  • If there is a Warlock in the game, there can't be a Vampire
  • Performing a normal kill, doesn't lift the curse

Game Options

Name Description Type Default
Warlock The percentage probability of the Warlock appearing Percentage 50%
Curse Cooldown Cooldown for using the Curse and curse Kill Time 0%
Curse Root Time Time the Warlock is rooted in place after killing using the curse Time 3s
Trigger Both Cooldowns If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) Toggle False
Can Vent Whether the Warlock can Vent Toggle False

Witch

The Witch is an Impostor who has the ability to cast a spell on other players.
During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting.
There are multiple options listed down below with which you can configure to fit your taste.
Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated).
This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch).
If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case.
Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.

NOTE:

  • The spellbound players will die before the voted player dies (which might trigger e.g. trigger an Impostor win condition, even if the Witch is the one being voted)

Game Options

Name Description Type Default
Witch The percentage probability of the Witch appearing Percentage 50%
Hex Spell Casting Cooldown - Time 30s
Hex Additional Cooldown The spell casting cooldown will be increased by the amount you set here after each spell Time 10s
Witch Can Spell Everyone If set to false, the witch can't spell the Spy and other Impostors Toggle True
Witch Spell Casting Duration The time that you need to stay next to the target in order to cast a spell on it Time 1s
Trigger Both Cooldowns If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) Toggle False
Voting The Witch Saves All The Targets If set to true, all the cursed targets will survive at the end of the meeting Toggle True
Can Vent Whether the Witch can Vent Toggle False

Ninja

The Ninja is an Impostor who has the ability to kill another player all over the map.
You can mark a player with your ability and by using the ability again, you jump to the position of the marked player and kill it.
Depending on the options you know where your marked player is.
If the Ninja uses its ability, it will leave a trace (leaves) for a configurable amount of time where it activated the ability and additionally where it killed the before marked player.
When performing a ninja ability kill, the ninja can be invisible for some seconds (depends on options)

NOTE:

  • The Ninja has a 5 second cooldown after marking a player
  • The trace has a darker (black) or lighter (white) color depending on the players color that will fade into green
  • The mark on the marked player will reset after a meeting or after using the ability to kill the marked player. Performing a normal kill will NOT reset the mark
  • If the Ninja tries to kill a shielded player (e.g. Medic shield, Shield last game first kill ), the kill will not be performed
  • If the Ninja tries to kill the Time Master while the shield is active, the Ninja won't teleport to the players position, but the Time Master shield will still be activated
  • If the marked target is on a different floor on Submerged, the arrow will always point to the elevator

Game Options

Name Description Type Default
Ninja The percentage probability of the Ninja appearing Percentage 50%
Ninja Mark Cooldown Cooldown for using the Mark/Assasinate ability Time 25s
Ninja Knows Location Of Target If enabled an arrow indicates the direction of the Ninjas target Toggle False
Trace Duration The time that the leaves remain after a kill Time 5s
Time Till Trace Color Has Faded Time Till Trace Color Has Faded Time 2s
Invisible Duration Time The Ninja Is Invisible Time 10s
Can Vent Whether the Ninja can Vent Toggle False

Astral

The Astral is an Impostor who can leave their physical form and kill as a ghost,\ however if they do not kill within a certain time frame, they will stay dead.

Game Options

Name Description Type Default
Astral The percentage probability of the Astral appearing Percentage 50%
Astral Cooldown Astral Form Cooldown Time 25s
Astral Duration Astral Form Duration Time 10s
Can Vent Whether the Astral can Vent Toggle False

Necromancer

The Necromancer is an Impostor who can raise dead players and make them a Ghoul.
If there is a Necromancer in the game, there can't be a Vulture, Altruist or Janitor.

Game Options

Name Description Type Default
Necromancer The percentage probability of the Necromancer appearing Percentage 50%
Raise Duration The time that you need to stay next to the a body in order to raise the dead player Time 1s
Raise Cooldown Cooldown for using the Raise ability Time 10s
Raise Additional Cooldown The spell casting cooldown will be increased by the amount you set here after each raise Time 10s
Raise Charges The number of times the Necromancer can raise a dead player Number 5
Trigger Both Cooldowns If set to true, casting raise will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) Toggle False
Can Vent Whether the Necromancer can Vent Toggle False

Scorpion

The Scorpion is an Impostor who can mark a player for teleportation and teleport that player to them.

Game Options

Name Description Type Default
Scorpion The percentage probability of the Scorpion appearing Percentage 50%
Teleport Cooldown Cooldown for using the Teleport ability Time 10s
Scorpion Knows Target Location Show an arrow pointing to the marked target Toggle True
Can Vent Whether the Scorpion can Vent Toggle False

Outlaw

The Outlaw is an Impostor who can kill twice in a row within a certain time frame.

Game Options

Name Description Type Default
Outlaw The percentage probability of the Outlaw appearing Percentage 50%
Kill Cooldown Cooldown for using the Kill ability Time 10s
Second Kill Cooldown Time window that Outlaw can kill again before cooldown is incurred Time 10s
Outlaw Vent Whether the Outlaw can Vent Toggle False

Banshee

The Banshee is an Impostor ghost role that can scare the living and root them in place.

Game Options

Name Description Type Default
Banshee The percentage probability of the Banshee appearing Percentage 50%
Scare Cooldown Cooldown for using the Scare ability Time 25s
Scare Duration Time that the Scare target will be rooted Time 3s

Sniper

The Sniper is an Impostor role that can kill players from a distance.

Game Options

Name Description Type Default
Sniper The percentage probability of the Sniper appearing Percentage 50%
Snipe Cooldown Cooldown for using the Snipe ability Time 25s
Can Kill Impostors Sniper Can Kill Impostors Toggle False
Can Vent Whether the Sniper can Vent Toggle False

Vampire

The Vampire is an Impostor role that can only kill when lights are off.
To assist in the killing the Vampire has a seperate lights out ability.
During lights out the Vampire speeds up, turns black and their name becomes red and shows as "VAMPIRE"

Game Options

Name Description Type Default
Vampire The percentage probability of the Vampire appearing Percentage 50%
Lights Cooldown Cooldown for using the Lights ability Time 25s
Lights Duration Duration of the Lights ability Time 25s
Kill Cooldown Cooldown for using the Kill ability Time 25s
Post Meeting Grace Period Duration after a meeting when a Vampire doesn't show as a Vampire Time 10s
Can Vent Whether the Vampire can Vent Toggle False