Roles ‐ Impostor - Zeo666/AllTheRoles GitHub Wiki
Grenadier
The Grenadier is an Impostor that can throw smoke grenades.
During the game, the Grenadier has the option to throw down a smoke grenade which blinds crewmates so they can't see.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Grenadier | The percentage probability of the Grenadier appearing | Percentage | 50% |
Flash Grenade Cooldown | The cooldown of the Grenadier's Flash button | Time | 25s |
Flash Grenade Duration | How long the Flash Grenade lasts for | Time | 10s |
Flash Radius | How wide the flash radius is | Factor | 1x |
Indicate Flashed Crewmates | Whether the Grenadier can see who has been flashed | Toggle | False |
Can Vent | Whether the Grenadier can Vent | Toggle | False |
Morphling
The Morphling is an Impostor that can Morph into another player.
At the beginning of the game and after every meeting, they can choose someone to Sample.
They can then Morph into that person at any time for a limited amount of time.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Morphling | The percentage probability of the Morphling appearing | Percentage | 50% |
Morph Cooldown | The cooldown of the Morphling's Morph button | Time | 25s |
Morph Duration | How long the Morph lasts for | Time | 10s |
Can Vent | Whether the Morphling can Vent | Toggle | False |
Swooper
The Swooper is an Impostor that can temporarily turn invisible.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Swooper | The percentage probability of the Swooper appearing | Percentage | 50% |
Swoop Cooldown | The cooldown of the Swooper's Swoop button | Time | 25s |
Swoop Duration | How long the Swooping lasts for | Time | 10s |
Can Vent | Whether the Swooper can Vent | Toggle | False |
Poisoner
The Poisoner is an Impostor who has to poison another play instead of kill.
When they poison a player, the poisoned player dies either upon the start of the next meeting or after a set duration.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Poisoner | The percentage probability of the Poisoner appearing | Percentage | 50% |
Poison Cooldown | The cooldown of the Poisoner's Poison button | Time | 25s |
Poison Kill Delay | The delay of the kill after being poisoned | Time | 5s |
Can Vent | Whether the Poisoner can Vent | Toggle | False |
Traitor
If all Impostors die before a certain point in the game, a random crewmate is selected to become the Traitor.
The Traitor has no additional abilities and their job is simply to avenge the dead Impostors.
Once this player has turned into the Traitor their alliance sits with the Impostors.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Traitor | The percentage probability of the Traitor appearing | Percentage | 50% |
Latest Spawn | The minimum number of people alive when a Traitor can spawn | Number | 5 |
Traitor Won't Spawn if Neutral Killing are Alive | Whether the Traitor won't spawn if any Neutral Killing roles are alive | Toggle | False |
Blackmailer
The Blackmailer is an Impostor that can silence people in meetings.
During each round, the Blackmailer can go up to someone and blackmail them.
This prevents the blackmailed person from speaking during the next meeting.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Blackmailer | The percentage probability of the Blackmailer appearing | Percentage | 50% |
Blackmail Cooldown | The cooldown of the Blackmailer's Blackmail button | Time | 10s |
Janitor
The Janitor is an Impostor that can clean up bodies.
Both their Kill and Clean ability by default have a shared cooldown, meaning they have to choose which one they want to use.
If there is a Janitor in the game, there can't be a Vulture, Altruist or Necromancer.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Janitor | The percentage probability of the Janitor appearing | Percentage | 50% |
Trigger Both Cooldowns | If set to true, casting clean will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) | Toggle | False |
Miner
The Miner is an Impostor that can create new vents.
These vents only connect to each other, forming a new passway.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Miner | The percentage probability of the Miner appearing | Percentage | 50% |
Mine Cooldown | The cooldown of the Miner's Mine button | Time | 25s |
Undertaker
The Undertaker is an Impostor that can drag and drop bodies.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Undertaker | The percentage probability of the Undertaker appearing | Percentage | 50% |
Drag Cooldown | The cooldown of the Undertaker Drag ability | Time | 25s |
Can Vent | Whether the Undertaker can Vent | Toggle | False |
Can Vent while Dragging | Whether the Undertaker can Vent when they are Dragging a Body | Toggle | False |
Camouflager
The Camouflager is an Impostor that can turn everyone into colorless characters.
Everyone then goes grey for a certain period of time, along with their names disappearing, making them become unrecognizable.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Camouflager | The percentage probability of the Camouflager appearing | Percentage | 50% |
Camouflage Cooldown | The cooldown of the Camouflager's Camouflage button | Time | 25s |
Camouflage Duration | How long the Camouflage lasts for | Time | 10s |
Bounty Hunter
The Bounty Hunter is an Impostor, that continuously get bounties (the targeted player doesn't get notified).
The target of the Bounty Hunter swaps after every meeting and after a configurable amount of time.
If the Bounty Hunter kills their target, their kill cooldown will be a lot less than usual.
Killing a player that's not their current target results in an increased kill cooldown.
Depending on the options, there'll be an arrow pointing towards the current target.
NOTE:
- The target won't be an Impostor, a Spy or the Bounty Hunter's Lover.
- Killing the target resets the timer and a new target will be selected.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Bounty Hunter | The percentage probability of the Bounty Hunter appearing | Percentage | 50% |
Duration After Which Bounty Changes | - | Time | 60s |
Cooldown After Killing Bounty | - | Time | 3s |
Additional Cooldown After Killing Others | Time will be added to the normal impostor cooldown if the Bounty Hunter kills a not-bounty player | Time | 20s |
Show Arrow Pointing Towards The Bounty | If set to true an arrow will appear (only visiable for the Bounty Hunter) | Toggle | True |
Bounty Hunter Arrow Update Interval | Sets how often the position is being updated | Time | 15s |
Warlock
The Warlock is an Impostor, that can curse another player (the cursed player doesn't get notified).
If the cursed person stands next to another player, the Warlock is able to kill that player (no matter how far away they are).
Performing a kill with the help of a cursed player, will lift the curse and it will result in the Warlock being unable to move for a configurable amount of time.
The Warlock can still perform normal kills, but the two buttons share the same cooldown.
NOTE:
- The Warlock can always kill their Impostor mates (and even themself) using the "cursed kill"
- If there is a Warlock in the game, there can't be a Vampire
- Performing a normal kill, doesn't lift the curse
Game Options
Name | Description | Type | Default |
---|---|---|---|
Warlock | The percentage probability of the Warlock appearing | Percentage | 50% |
Curse Cooldown | Cooldown for using the Curse and curse Kill | Time | 0% |
Curse Root Time | Time the Warlock is rooted in place after killing using the curse | Time | 3s |
Trigger Both Cooldowns | If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) | Toggle | False |
Can Vent | Whether the Warlock can Vent | Toggle | False |
Witch
The Witch is an Impostor who has the ability to cast a spell on other players.
During the next meeting, the spellbound player will be highlighted and they'll die right after the meeting.
There are multiple options listed down below with which you can configure to fit your taste.
Similar to the Vampire, shields and blanks will be checked twice (at the end of casting the spell on the player and at the end of the meeting, when the spell will be activated).
This can result in players being marked as spelled during the meeting, but not dying in the end (when they get a shield or the Witch gets blanked after they were spelled by the Witch).
If the Witch dies before the meeting starts or if the Witch is being guessed during the meeting, the spellbound players will be highlighted but they'll survive in any case.
Depending on the options you can choose whether voting the Witch out will save all the spellbound players or not.
NOTE:
- The spellbound players will die before the voted player dies (which might trigger e.g. trigger an Impostor win condition, even if the Witch is the one being voted)
Game Options
Name | Description | Type | Default |
---|---|---|---|
Witch | The percentage probability of the Witch appearing | Percentage | 50% |
Hex Spell Casting Cooldown | - | Time | 30s |
Hex Additional Cooldown | The spell casting cooldown will be increased by the amount you set here after each spell | Time | 10s |
Witch Can Spell Everyone | If set to false, the witch can't spell the Spy and other Impostors | Toggle | True |
Witch Spell Casting Duration | The time that you need to stay next to the target in order to cast a spell on it | Time | 1s |
Trigger Both Cooldowns | If set to true, casting a spell will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) | Toggle | False |
Voting The Witch Saves All The Targets | If set to true, all the cursed targets will survive at the end of the meeting | Toggle | True |
Can Vent | Whether the Witch can Vent | Toggle | False |
Ninja
The Ninja is an Impostor who has the ability to kill another player all over the map.
You can mark a player with your ability and by using the ability again, you jump to the position of the marked player and kill it.
Depending on the options you know where your marked player is.
If the Ninja uses its ability, it will leave a trace (leaves) for a configurable amount of time where it activated the ability and additionally where it killed the before marked player.
When performing a ninja ability kill, the ninja can be invisible for some seconds (depends on options)
NOTE:
- The Ninja has a 5 second cooldown after marking a player
- The trace has a darker (black) or lighter (white) color depending on the players color that will fade into green
- The mark on the marked player will reset after a meeting or after using the ability to kill the marked player. Performing a normal kill will NOT reset the mark
- If the Ninja tries to kill a shielded player (e.g. Medic shield, Shield last game first kill ), the kill will not be performed
- If the Ninja tries to kill the Time Master while the shield is active, the Ninja won't teleport to the players position, but the Time Master shield will still be activated
- If the marked target is on a different floor on Submerged, the arrow will always point to the elevator
Game Options
Name | Description | Type | Default |
---|---|---|---|
Ninja | The percentage probability of the Ninja appearing | Percentage | 50% |
Ninja Mark Cooldown | Cooldown for using the Mark/Assasinate ability | Time | 25s |
Ninja Knows Location Of Target | If enabled an arrow indicates the direction of the Ninjas target | Toggle | False |
Trace Duration | The time that the leaves remain after a kill | Time | 5s |
Time Till Trace Color Has Faded | Time Till Trace Color Has Faded | Time | 2s |
Invisible Duration | Time The Ninja Is Invisible | Time | 10s |
Can Vent | Whether the Ninja can Vent | Toggle | False |
Astral
The Astral is an Impostor who can leave their physical form and kill as a ghost,\ however if they do not kill within a certain time frame, they will stay dead.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Astral | The percentage probability of the Astral appearing | Percentage | 50% |
Astral Cooldown | Astral Form Cooldown | Time | 25s |
Astral Duration | Astral Form Duration | Time | 10s |
Can Vent | Whether the Astral can Vent | Toggle | False |
Necromancer
The Necromancer is an Impostor who can raise dead players and make them a Ghoul.
If there is a Necromancer in the game, there can't be a Vulture, Altruist or Janitor.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Necromancer | The percentage probability of the Necromancer appearing | Percentage | 50% |
Raise Duration | The time that you need to stay next to the a body in order to raise the dead player | Time | 1s |
Raise Cooldown | Cooldown for using the Raise ability | Time | 10s |
Raise Additional Cooldown | The spell casting cooldown will be increased by the amount you set here after each raise | Time | 10s |
Raise Charges | The number of times the Necromancer can raise a dead player | Number | 5 |
Trigger Both Cooldowns | If set to true, casting raise will also trigger cooldown of the kill button and vice versa (but the two cooldowns may vary) | Toggle | False |
Can Vent | Whether the Necromancer can Vent | Toggle | False |
Scorpion
The Scorpion is an Impostor who can mark a player for teleportation and teleport that player to them.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Scorpion | The percentage probability of the Scorpion appearing | Percentage | 50% |
Teleport Cooldown | Cooldown for using the Teleport ability | Time | 10s |
Scorpion Knows Target Location | Show an arrow pointing to the marked target | Toggle | True |
Can Vent | Whether the Scorpion can Vent | Toggle | False |
Outlaw
The Outlaw is an Impostor who can kill twice in a row within a certain time frame.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Outlaw | The percentage probability of the Outlaw appearing | Percentage | 50% |
Kill Cooldown | Cooldown for using the Kill ability | Time | 10s |
Second Kill Cooldown | Time window that Outlaw can kill again before cooldown is incurred | Time | 10s |
Outlaw Vent | Whether the Outlaw can Vent | Toggle | False |
Banshee
The Banshee is an Impostor ghost role that can scare the living and root them in place.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Banshee | The percentage probability of the Banshee appearing | Percentage | 50% |
Scare Cooldown | Cooldown for using the Scare ability | Time | 25s |
Scare Duration | Time that the Scare target will be rooted | Time | 3s |
Sniper
The Sniper is an Impostor role that can kill players from a distance.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Sniper | The percentage probability of the Sniper appearing | Percentage | 50% |
Snipe Cooldown | Cooldown for using the Snipe ability | Time | 25s |
Can Kill Impostors | Sniper Can Kill Impostors | Toggle | False |
Can Vent | Whether the Sniper can Vent | Toggle | False |
Vampire
The Vampire is an Impostor role that can only kill when lights are off.
To assist in the killing the Vampire has a seperate lights out ability.
During lights out the Vampire speeds up, turns black and their name becomes red and shows as "VAMPIRE"
Game Options
Name | Description | Type | Default |
---|---|---|---|
Vampire | The percentage probability of the Vampire appearing | Percentage | 50% |
Lights Cooldown | Cooldown for using the Lights ability | Time | 25s |
Lights Duration | Duration of the Lights ability | Time | 25s |
Kill Cooldown | Cooldown for using the Kill ability | Time | 25s |
Post Meeting Grace Period | Duration after a meeting when a Vampire doesn't show as a Vampire | Time | 10s |
Can Vent | Whether the Vampire can Vent | Toggle | False |