Roles ‐ Crewmate - Zeo666/AllTheRoles GitHub Wiki
Detective
The Detective is a Crewmate that can examine the chalk outlines of the recently dead.
Once examined the Detective can then inspect players to find the victims killer.
Killers flash red, but the innocent flash green.
In the following meeting, The Detective will receive a report on any dead body or chalk outline they examined.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Detective | The percentage probability of the Detective appearing | Percentage | 50% |
Examine/Inspect Cooldown | The cooldown of the Detective's Examine/Inspect ability | Time | 10s |
Examine Chalk Outline Casting Duration | The time that you need to stay next to the chalk outline in order to examine it | Time | 1s |
Show Reports | Whether the Detective should get information when reporting a body | Toggle | True |
Time Reports Will Have Role | If a body has been dead for shorter than this amount, the Detective's report will contain the killer's role | Time | 15s |
Time Reports Will Have Faction | If a body has been dead for shorter than this amount, the Detective's report will contain the killer's faction | Time | 30s |
Investigator
The Investigator is a Crewmate that can see the footprints of players.
Every footprint disappears after a set amount of time.
The Investigator can view the security cameras from anywhere on the map.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Investigator | The percentage probability of the Investigator appearing | Percentage | 50% |
Footprint Size | The size of the footprint | Number | 1 |
Footprint Interval | The time interval between footprints | Time | 0.25s |
Footprint Duration | The amount of time that the footprint stays on the ground for | Time | 10s |
Anonymous Footprint | When enabled, all footprints are grey instead of the player's colors | Toggle | False |
Footprint Vent Visible | Whether footprints near vents are shown | Toggle | False |
Camera Charges | The number of times the Investigator can view cameras | Number | 4 |
Camera Duration | The duration of one camera charge | Time | 10s |
Mystic
The Mystic is a Crewmate that gets an alert revealing when someone has died.
On top of this, the Mystic briefly gets an arrow pointing in the direction of the body.
They Mystic can also see what other players are doing from their POV with the Mind Vision ability.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Mystic | The percentage probability of the Mystic appearing | Percentage | 50% |
Mind Vision Cooldown | The cooldown of the Mystic's Mind Vision ability | Time | 25s |
Mind Vision Duration | The duration of the Mystic's Mind Vision ability | Time | 10s |
Arrow Duration | The duration of the arrows pointing to the bodies | Time | 1s |
Priest
The Priest is a Crewmate that can reveal the alliance of other players.
Based on settings, the Priest can find out whether a role is Good or Evil.
A player's name will change color to their team.
The Priest also has the Sancitfy ability which creates an area where no interacting can occur.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Priest | The percentage probability of the Priest appearing | Percentage | 50% |
Confess Cooldown | The Cooldown of the Priests's Confess button | Time | 25s |
Crewmate Killing show up as Evil | Crewmate Killing roles show up as Red | Toggle | False |
Neutral Benign show up as Evil | Neutral Benign roles show up as Red | Toggle | False |
Neutral Evil show up as Evil | Neutral Evil roles show up as Red | Toggle | False |
Neutral Killing show up as Evil | Neutral Killing roles show up as Red | Toggle | False |
Traitor does not swap Colours | The Traitor remains their original colour | Toggle | False |
Sancitfy Cooldown | The cooldown of the Priests sanctify ability | Time | 25s |
Sancitfy Charges | The number of times you can sanctify the ground | Number | 5 |
Sancitfy Radius | The size of the Sanctify | Factor | 1x |
Snitch
The Snitch is a Crewmate that can get arrows pointing towards the Impostors, once all their tasks are finished.
The names of the Impostors will also show up as red on their screen.
Based on game settings, the Snitch may not know who they are until they have one task left.
However, when they only have a single task left, the Impostors get an arrow pointing towards the Snitch.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Snitch | The percentage probability of the Snitch appearing | Percentage | 50% |
Snitch Sees Neutral Roles | Whether the Snitch also Reveals Neutral Roles | Toggle | False |
Tasks Remaining When Revealed | The number of tasks remaining when the Snitch is revealed to Impostors | Number | 1 |
Snitch Sees Impostors in Meetings | Whether the Snitch sees the Impostor's names red in Meetings | Toggle | True |
Snitch Sees Traitor | Whether the Snitch sees the Traitor | Toggle | True |
Spy
The Spy is a Crewmate that can reveal information from players by planting bugs on them.
Information such as interacts, revives, sucessful and failed attacks, retaliations and status effects.
The Spy can also gain more information when on the Admin Table and can open the Admin Table from anywhere on the map.
On the Admin Table, the Spy can see the colors of every person on the map.
The Spy can also vent.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Spy | The percentage probability of the Spy appearing | Percentage | 50% |
Plant Bug Cooldown | The vooldown of the Spy's Bug ability | Time | 30s |
Spy Vent | Spy Can Vent | Toggle | True |
Trapper
The Trapper is a Crewmate that can place traps around the map.
When players enter a trap they trigger the trap.
In the following meeting, all players who triggered a trap will have their role displayed to the trapper.
However, this is done so in a random order, not stating who entered the trap, nor what role a specific player is.
The Trapper can also place traps on vents which roots the player who triggered it in place and alerts the Trapper.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Trapper | The percentage probability of the Trapper appearing | Percentage | 50% |
Trap Cooldown | The cooldown on the Trapper's trap ability | Time | 25s |
Maximum Number of Traps Per Game | The number of traps they can place in a game | Number | 5 |
Trap Size | The size of each trap | Factor | 1x |
Minimum Number of Roles required to Trigger Trap | The number of players that must enter the trap for it to be triggered | Number | 3 |
Min Amount of Time in Trap to Register | How long a player must stay in the trap for it to trigger | Time | 1s |
Traps Removed Each Round | Whether the Trapper's traps are removed after each meeting | Toggle | True |
Vent Trap Cooldown | The cooldown on the Trapper's vent trap ability | Time | 25s |
Maximum Number of Vent Traps Per Game | The number of vent traps they can place in a game | Number | 5 |
Vent Trap Root Duration | The length of time a player caught will be rooted in place | Time | 3s |
Sheriff
The Sheriff is a Crewmate that has the ability to eliminate the Impostors using their kill button.
However, if they kill a Crewmate or a Neutral player they can't kill, they instead die themselves.
During meetings, the Sheriff can choose to kill someone by guessing their role, however, if they guess incorrectly, they die instead.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Sheriff | The percentage probability of the Sheriff appearing | Percentage | 50% |
Kill Cooldown | The cooldown on the Sheriff's kill button | Time | 25s |
Misfire Kills Crewmate | Whether the other player is killed if the Sheriff Misfires | Toggle | False |
Can Kill Neutral | Whether the Sheriff is able to kill any Neutral bad guy | Toggle | True |
No First Round Kill | Whether the Sheriff can't use their kill ability in the first round | Toggle | False |
Can report who they've killed | Whether the Sheriff is able to report their own kills | Toggle | False |
Can Guess | Whether the sheriff can kill by guessing roles in meetings | Toggle | True |
Meeting Kills | The number of kills the Sheriff can do with his ability | Number | 1 |
Multiple Kill | Whether the Sheriff can kill more than once per meeting | Toggle | True |
Can Guess Neutral Benign | Whether the Sheriff can Guess Neutral Benign roles | Toggle | True |
Can Guess Neutral Evil | Whether the Sheriff can Guess Neutral Evil roles | Toggle | True |
Can Guess Neutral Killing | Whether the Sheriff can Guess Neutral Killing roles | Toggle | True |
Can Guess Lovers | Whether the Sheriff can Guess Lovers | Toggle | False |
Can Guess After Voting | Whether the Sheriff can Guess after they have voted | Toggle | True |
Deputy
The Deputy has the ability to handcuff a player.
Handcuffs will be hidden until the handcuffed player try to use a disabled button/hotkey.
Handcuffs disable:
- Kill
- Abilities
- Vent
- Report
NOTE: - Duration starts after the handcuffs become visible.
- Deputy can not be in game without Sheriff.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Deputy | The percentage probability of the Deputy appearing | Percentage | 50% |
Sheriff And Deputy Know Each Other | Sheriff And Deputy Know Each Other | Toggle | True |
Handcuff Cooldown | Handcuff Cooldown | Time | 30s |
Handcuff Duration | Handcuff Duration | Time | 15s |
Gets Promoted To Sheriff | Deputy Gets Promoted To Sheriff | Off / On (Immediately) / On (After Meeting) | Off |
Keeps Handcuffs When Promoted | Deputy Keeps Handcuffs When Promoted | Toggle | False |
Veteran
The Veteran is a Crewmate that can go on alert.
When the Veteran is on alert, anyone, whether crew, neutral or impostor, if they interact with the Veteran, they die.
The veteran can also vent and if attacked while in a vent the perpetrator is killed instead.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Veteran | The percentage probability of the Veteran appearing | Percentage | 50% |
Can Be Killed On Alert | Whether the Veteran dies when someone tries to kill them when they're on alert | Toggle | False |
Alert Cooldown | The cooldown on the Veteran's alert button. | Time | 5s |
Alert Duration | The duration of the alert | Time | 25s |
Maximum Number of Alerts | The number of times the Veteran can alert throughout the game | Number | 3 |
Can Vent | Whether the Veteran can vent | Toggle | False |
Vigilante
The Vigilante is a Crewmate that has only one shot available to them.
They can also track other players by tracking them during a round.
Once they track someone, an arrow is continuously pointing to them, which updates in set intervals.
If the Vigilante is voted off they actually survive and spawn in a random vent with an extra shot.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Vigilante | The percentage probability of the Vigilante appearing | Percentage | 50% |
Kill Cooldown | The cooldown on the Vigilante's kill button | Time | 25s |
Arrow Update Interval | The time it takes for the arrow to update to the new location of the tracked player | Time | 5s |
Track Cooldown | The cooldown on the Tracker's track button | Time | 25s |
Tracker Arrows Reset Each Round | Whether Tracker Arrows are removed after each meeting | Toggle | False |
Maximum Number of Tracks Per Round | The number of new people they can track each round | Number | 3 |
Altruist
The Altruist is a Crewmate that is capable of reviving dead players.
Upon finding a dead body, the Altruist can hit their revive button, risking sacrificing themselves for the revival of another player.
If enabled, the dead body disappears, so only they Altruist's body remains at the scene.
After a set period of time, the player will be resurrected, if the revival isn't interrupted.
If there is a Altruist in the game, there can't be a Vulture, Janitor or Necromancer.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Altruist | The percentage probability of the Altruist appearing | Percentage | 50% |
Revive Duration | The time it takes for the Altruist to revive a dead body | Time | 10s |
Target's body disappears on beginning of revive | Whether the dead body of the player the Altruist is reviving disappears upon revival | Toggle | False |
Revive Charges | The number of times you can revive players before you die | Number | 3 |
Medic
The Medic is a Crewmate that can give any player a shield that will make them immortal until the Medic dies.
A Shielded player cannot be Shifted into, Hacked or Killed by anyone, unless by suicide.
The Medic can view vitals from anywhere on the map.
If the Medic reports a dead body, they can get a report containing clues to the Killer's identity.
A report can contain the name of the killer or the color type (Darker/Lighter)
Game Options
Name | Description | Type | Default |
---|---|---|---|
Medic | The percentage probability of the Medic appearing | Percentage | 50% |
Show Shielded Player | Who should be able to see who is Shielded | Self / Medic / Self + Medic / Everyone | Self |
Who Gets Murder Attempt Indicator | Who will receive an indicator when someone tries to Kill them | Medic / Shielded / Everyone / Nobody | Medic |
ShowShieldActivated | Shield Will Be Activated | Instantly / Instantly, Visible After Meeting / After Meeting | Instantly |
Shield breaks on murder attempt | Whether the Shield breaks when someone attempts to Kill them | Toggle | False |
Shield Resets After Meeting | Shield Resets After Meeting | Toggle | False |
Show Reports | Whether the Medic should get information when reporting a body | Toggle | True |
Time Reports Will Have Name | If a body has been dead for shorter than this amount, the Medic's report will contain the killer's name | Time | 0s |
Time Reports Will Have Color Type | If a body has been dead for shorter than this amount, the Medic's report will have the type of color | Time | 15s |
Max Vitals Charges | Number of charges you can view the vitals panel | Number | 5 |
Vitals Duration | How long a single charge lasts for | Time | 10s |
Engineer
The Engineer is a Crewmate that can fix sabotages from anywhere on the map.
They can use vents to get across the map easily, and can seal them up too so noone else can enter or exit them.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Engineer | The percentage probability of the Engineer appearing | Percentage | 50% |
Engineer Fix Limit | Number of times a fix can be used per round or game | Number | 1 |
Engineer Fix Per | Whether the Engineer can fix 1 sabotage per round or per game | Round / Game | Round |
Seal Vent Cooldown | The cooldown of the Engineer's Seal Vent button | Time | 10s |
Seal Vent Charges | Number of charges you can seal vents | Number | 5 |
Seal Vents Next Round | Whether the vents are sealed immediately or after the next meeting | Toggle | False |
Mayor
The Mayor is a Crewmate that can vote multiple times.
The Mayor has a Vote Bank, which is the number of times they can vote.
They have the option to abstain their vote during a meeting, adding that vote to the Vote Bank.
As long as not everyone has voted, the Mayor can use as many votes from their Vote Bank as they please.
Regardless of if everyone has voted or not the Mayor can dump all their votes on a target in one click.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Mayor | The percentage probability of the Mayor appearing | Percentage | 50% |
Initial Mayor Vote Bank | The number of votes in the Vote Bank at the start of a game | Number | 1 |
Votes Show Anonymous | Whether the Mayor's extra votes will show up anonymously | Toggle | False |
Medium
The Medium is a Crewmate that can see ghosts.
During each round the Medium has an ability called Mediate.
If the Medium uses this ability and no one is dead, nothing will happen.
However, if someone is dead, the Medium and the dead player will be able to see each other and communicate from beyond the grave!
After a meeting the Medium can view the souls of the dead and can ask them for more information.
In the following meeting, the Medium will receive a report on any soul they questioned.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Medium | The percentage probability of the Medium appearing | Percentage | 50% |
Mediate Cooldown | The cooldown of the Medium's Mediate button | Time | 10s |
Reveal Appearance of Mediate Target | Whether the Ghosts will show as themselves, or camouflaged | Toggle | True |
Reveal the Medium to the Mediate Target | Whether the ghosts can see that the Medium is the Medium | Toggle | True |
Who is Revealed | Which players are revealed to the Medium | Oldest Dead / Newest Dead / All Dead | Oldest Dead |
Mediate Soul Casting Duration | The time that you need to stay next to a soul in order to get info from it | Time | 1s |
Time Lord
The Time Lord is a Crewmate that can rewind time and reverse the positions of all players.
If enabled, any players killed during this time will be revived.
Nothing but movements and kills are affected.
The Time Lord also has a Time Shield that they can use to protect themselves and the attacker will get rewinded by themselves.
If enabled, the Time Lord can't use Vitals to make things more balanced.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Time Lord | The percentage probability of the Time Lord appearing | Percentage | 50% |
Revive During Rewind | Whether the Time Lord revives dead players when rewinding | Toggle | False |
Rewind Duration | How far the rewind goes back in time | Time | 2s |
Rewind Cooldown | The cooldown of the Time Lord's Rewind button | Time | 25s |
Max Uses | The amount of times the Rewind ability can be used | Number | 5 |
Can use Vitals | Whether the Time Lord has the ability to use Vitals | Toggle | False |
Time Shield Cooldown | Time Shield Cooldown | Time | 25s |
Time Shield Duration | Time Shield Duration | Time | 5s |
Transporter
The Transporter is a Crewmate that can change the locations of two random players at will.
Players who have been transported are alerted with a blue flash on their screen.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Transporter | The percentage probability of the Transporter appearing | Percentage | 50% |
Transport Cooldown | The cooldown of the Transporter's transport ability | Time | 25s |
Max Uses | The amount of times the Transport ability can be used | Number | 5 |
Transporter can use Vitals | Whether the Transporter has the ability to use Vitals | Toggle | False |
Self Transport Cooldown | Self Transport Cooldown | Time | 25s |
Self Transport Delay | Self Transport Delay | Time | 5s |
Bodyguard
The bodyguard is a Crewmate that can protect another player from being killed and taking their place as the victim,
with an option to also kill the attacker.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Bodyguard | The percentage probability of the Bodyguard appearing | Percentage | 50% |
Guard Reset After Meeting | Guard Resets After Meeting | Toggle | False |
Kills Attacker On Guard | Kills Attacker on Guard | Toggle | False |
Imitator
The Imitator is a Crewmate that can mimic dead crewamtes.
During meetings the Imitator can select who they are going to imitate the following round from the dead.
They can choose to use each dead players as many times as they wish.
NOTE:
- The Imitator can't become the Mayor or the Snitch
Game Options
Name | Description | Type | Default |
---|---|---|---|
Imitator | The percentage probability of the Imitator appearing | Percentage | 50% |
Tank
The Tank is a crewmate role with the ability to taunt other players.
If a taunted player tries to attack the Tank, the attack fails.
When this happens the Tank then gets the ability to counter attack and kill their attacker.
Players taunted only reset if the Tank uses their Taunt ability again.
NOTE:
- Taunt it lasts through meetings
Game Options
Name | Description | Type | Default |
---|---|---|---|
Tank | The percentage probability of the Tank appearing | Percentage | 50% |
Taunt Cooldown | The cooldown of the Tank's Taunt ability | Time | 25s |
Taunt Radius | The area of effect size when taunting | Factor | 1x |
Max Taunt Count | The number of players that can be taunted at any one time | Number | 1 |
Oracle
The Oracle is a Crewmate that can get another player to provide insight information to them.
The Oracle has 3 abilities, the first is that when they die, the person who gave insight to them will reveal their alignment.
The second, is that every meeting the Oracle receives insight about who might be evil.
The final ability is giving a blessing to the person who gave them insight and gain vote immunity!
Game Options
Name | Description | Type | Default |
---|---|---|---|
Oracle | The percentage probability of the Oracle appearing | Percentage | 50% |
Insight Cooldown | The Cooldown of the Oracle's Insight ability | Time | 25s |
Reveal Accuracy | The percentage probability of the Oracle's target player telling the truth | Percentage | 80% |
Neutral Benign show up as Evil | Neutral Benign roles show up as Evil | Toggle | False |
Neutral Evil show up as Evil | Neutral Evil roles show up as Evil | Toggle | False |
Neutral Killing show up as Evil | Neutral Killing roles show up as Evil | Toggle | True |
Haunter
The Haunter is a dead Crewmate that can reveal Impostors if they finish all their tasks.
Upon finishing all of their tasks, Impostors are revealed to alive crewmates after a meeting is called.
However, if the Haunter is clicked they lose their ability to reveal Impostors and are once again a normal ghost.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Haunter | The percentage probability of the Haunter appearing | Percentage | 50% |
When Haunter Can Be Clicked | The amount of tasks remaining when the Haunter Can Be Clicked | Number | 5 |
Haunter Alert | The amount of tasks remaining when the Impostors are alreted that the Haunter is nearly finished | Number | 1 |
Haunter Reveals Neutral Roles | Whether the Haunter also Reveals Neutral Roles | Toggle | False |
Who Can Click Haunter | Whether even other Crewmates can click the Haunter | All / Non-Crew / Imps Only | All |