Modifiers - Zeo666/AllTheRoles GitHub Wiki

Bait

Applied to: Crewmates
Killing the Bait makes the killer auto self-report.

Game Options

Name Description Type Default
Bait The percentage probability of the Bait appearing Percentage 50%
Bait Minimum Delay The minimum time the killer of the Bait reports the body Time 0s
Bait Maximum Delay The maximum time the killer of the Bait reports the body Time 1s

Diseased

Applied to: Crewmates
Killing the Diseased triples the killer's Kill cooldown.

Game Options

Name Description Type Default
Diseased The percentage probability of the Diseased appearing Percentage 50%
Kill Multiplier How much the Kill Cooldown of the Impostor is increased by Factor 3x

Torch

Applied to: Crewmates
The Torch's vision doesn't get reduced when the lights are sabotaged.

Game Options

Name Description Type Default
Torch The percentage probability of the Torch appearing Percentage 50%

Multitasker

Applied to: Crewmates
A player with this modifier can see through all task, consoles and door minigames.

Game Options

Name Description Type Default
Multitasker The percentage probability of the Multitasker appearing Percentage 50%
Multitasker Alpha The percentage opacity of all minigames Percentage 50%

Blind

Applied to: Crewmates
The Blind's report button does not light up.

Game Options

Name Description Type Default
Blind The percentage probability of the Blind appearing Percentage 50%

Swapper

Applied to: Crewmates
The Swapper is a modifier that allows the crewmate to swap the votes on 2 players during a meeting.
All the votes for the first player will instead be counted towards the second player and vice versa.

Game Options

Name Description Type Default
Swapper The percentage probability of the Swapper appearing Percentage 50%
Swapper Can Button Whether the Swapper Can Press the Button Toggle True
Swap After Voting Swapper Can Swap After Voting Toggle True

Drunk

Applied to: All
The Drunk's controls are inverted.

Game Options

Name Description Type Default
Drunk The percentage probability of the Drunk appearing Percentage 50%
Round Limit The number of rounds the drunk affect lasts for Number 2

Button Barry

Applied to: All
Button Barry has the ability to call a meeting from anywhere on the map, even during sabotages. They have the same amount of meetings as a regular player.

Game Options

Name Description Type Default
Button Barry The percentage probability of Button Barry appearing Percentage 50%
Enabled After Round The button can only be used after this number of rounds Number 2

Flash

Applied to: All
The Flash travels at twice the speed of a normal player.

Game Options

Name Description Type Default
Flash The percentage probability of the Flash appearing Percentage 50%
Speed How fast the Flash moves in comparison to normal Factor 1.25x

Giant

Applied to: All
The Giant is a gigantic Crewmate, that has a decreased walk speed.

Game Options

Name Description Type Default
Giant The percentage probability of the Giant appearing Percentage 50%
Speed How fast the Giant moves in comparison to normal Factor 0.75x

Lovers

Applied to: All
The Lovers are two players who are linked together.
These two players get picked randomly between Crewmates and Impostors.
They gain the primary objective to stay alive together.
If they are both among the last 3 players, they win.
In order to so, they gain access to a private chat, only visible by them in between meetings.
However, they can also win with their respective team, hence why the Lovers do not know the role of the other lover.

The lovers have a second win condition: The lover that dies due to their partner being killed will become the Avenger in the next round.
The Avenger needs to kill the player responsbible for their lovers death for both Lovers to win.
The Avenger will be invisible to everyone until they come within a certain distance of their target.
An arrow will indicate to their target that the Avenger is coming for them.
If Avenger Activate Time is set to "After Meeting" the Avenger will spawn in a random unsealed vent.

Game Options

Name Description Type Default
Lovers The percentage probability of the Lovers appearing Percentage 50%
Both Lovers Die Whether the other Lover automatically dies if the other does Toggle True
Loving Impostor Probability The chances of one lover being an Impostor Percentage 20%
Neutral Roles Can Be Lovers Whether a Lover can be a Neutral Role Toggle True
Lovers Can Kill Each Other Whether lovers can kill each other if they have a kill ability Toggle False
Lovers Can Be Avenged Lovers Can Be Avenged Toggle True
Avenger Activate Time Avenger Activate Time Immediately / After Meeting Immediately
Avenger Kill Cooldown Avenger Kill Cooldown Time 25s
Avenger Reveal Distance Avenger Reveal Distance Number 5
Avenger Update Interval Avenger Arrow Update Interval Time 5s

Sleuth

Applied to: All
The Sleuth is a crewmate who gains knowledge from reporting dead bodies.
During meetings the Sleuth can see the roles of all players in which they've reported.

Game Options

Name Description Type Default
Sleuth The percentage probability of the Sleuth appearing Percentage 50%

Tiebreaker

Applied to: All
If any vote is a draw, the Tiebreaker's vote will go through.
If they voted another player, they will get voted out.
If the Tiebreaker is the Mayor, it applies to the Mayor's first vote.

Game Options

Name Description Type Default
Tiebreaker The percentage probability of the Tiebreaker appearing Percentage 50%

Bloody

Applied to: All
If killed, the Bloody Modifier will leave a trail for x-seconds on their killer. The trail will have the color of the killed person. Impostor, Neutral or Crewmate roles can have this Modifier.

Game Options

Name Description Type Default
Bloody The percentage probability of the Bloody appearing Percentage 50%
Trail duration The time before a blood splatter fades away Time 10s

VIP

Applied to: All
Anyone can be affected by the VIP (Very Important Player) Modifier.
The VIP will show everyone when he dies with a flash.

Teams:

  • Impostor = Red
  • Neutral = Blue
  • Crewmate = Yellow

Game Options

Name Description Type Default
VIP The percentage probability of the VIP appearing Percentage 50%

Indomitable

Applied to: All
A player with this modifier can not be assassinated in meeting.
A screen flash will indicate to both the assassin and the player when it has been tried.

Game Options

Name Description Type Default
Indomitable The percentage probability of the Indomitable appearing Percentage 50%

Radar

Applied to: All
A player with this modifier has an arrow pointing to the closest player.

Game Options

Name Description Type Default
Radar The percentage probability of the Radar appearing Percentage 50%

Mini

Applied to: All
The Mini's character is smaller and hence visible to everyone in the game.
The Mini cannot be killed until it turns 18 years old, however it can be voted out. Impostor/Neutral Killer Mini:

  • While growing up the kill cooldown is doubled. When it's fully grown up its kill cooldown is 2/3 of the default one.
  • If it gets thrown out of the ship, everything is fine.

Crewmate Mini:

  • The Crewmate Mini aims to play out the strength its invincibility in the early game.
  • If it gets thrown out of the ship before it turns 18, everyone loses. So think twice before you vote out a Mini.

Neutral Mini:

  • If it gets thrown out of the ship, everything is fine except for the Jester.
  • If the Jester Mini gets voted out the game will end in a Jester win.

NOTE:

  • If a Sheriff tries to kill the Mini before it's fully grown, nothing happens.
  • Any killer can kill the Impostor/Neutral Mini, but only if it's fully grown up.
  • If the Mini's primary role is guessed correctly, it dies like every other role and nothing further happens.

Game Options

Name Description Type Default
Mini The percentage probability of the Mini appearing Percentage 50%
Mini Grows Up In Meeting Whether the mini grows up during a meeting Toggle False

Chameleon

Applied to: All
The Chameleon becomes (partially or fully) invisible when standing still for x-seconds (depends on the settings).

NOTE

  • You can use abilities while being invisible, only moving will make you visible again

Game Options

Name Description Type Default
Chameleon The percentage probability of the Chameleon appearing Percentage 50%
Time Until Fading Starts Time Until Fading Starts Time 3s
Fade Duration Fade Duration Time 1s
Minimum Visibility Minimum Visibility Factor 0%

EMP

Applied to: All
EMP has the ability to reset the cooldowns of every ability of every player.

Game Options

Name Description Type Default
EMP The percentage probability of the EMP appearing Percentage 50%
Max Charges The number of times the EMP can be used Number 3

Professional

Applied to: Killers
Professional is a killer only modifier that makes any dead body instantly disappear.
However if anyone else arrives within the radius of the kill the body is reported.

Game Options

Name Description Type Default
Professional The percentage probability of Professional appearing Percentage 50%

Disperser

Applied to: Impostors
Disperser is a button modifier that gives the impostors the ability to teleport every player to a random vent

Game Options

Name Description Type Default
Disperser The percentage probability of Disperser appearing Percentage 50%

Underdog

Applied to: Impostors
The Underdog is a modifier with a prolonged kill cooldown.
When they are the only remaining Impostor, they will have their kill cooldown shortened.

Game Options

Name Description Type Default
Underdog The percentage probability of Underdog appearing Percentage 50%
Kill Cooldown Bonus The amount of time added or removed from the Underdog's Kill Cooldown Time 5s
Increased Kill Cooldown Whether the Underdog's Kill Cooldown is Increased when 2+ Imps are alive Toggle True

Double Shot

Applied to: Impostors
Double Shot is a modifier which grants the impostor an extra life when assassinating.
Once they use their life they are indicated with a red flash
and can no longer guess the person who they guessed wrong for the remainder of that meeting.

Game Options

Name Description Type Default
Double Shot The percentage probability of Double Shot appearing Percentage 50%

Ruthless

Applied to: Impostors
Ruthless is a modifier that allows the impostor to kill through Medic shields, GA protection, Survivor vests & Veteran alerts.
The impostor will still die if the Veteran is on alert.

Game Options

Name Description Type Default
Ruthless The percentage probability of Ruthless appearing Percentage 50%

Confuse

Applied to: Impostors
Confuse is a button modifier that allows the impostor to reverse all the crewmates controls.

NOTE

  • If a crewmate has the drunk modifier their controls will be reverted to normal temporarily.

Game Options

Name Description Type Default
Confuse The percentage probability of Confuse appearing Percentage 50%
Confuse Cooldown The cooldown of the Confuse ability Time 30s
Confuse Duration The duration of the Confuse ability Time 5s