Modifiers - Zeo666/AllTheRoles GitHub Wiki
Bait
Applied to: Crewmates
Killing the Bait makes the killer auto self-report.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Bait | The percentage probability of the Bait appearing | Percentage | 50% |
Bait Minimum Delay | The minimum time the killer of the Bait reports the body | Time | 0s |
Bait Maximum Delay | The maximum time the killer of the Bait reports the body | Time | 1s |
Diseased
Applied to: Crewmates
Killing the Diseased triples the killer's Kill cooldown.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Diseased | The percentage probability of the Diseased appearing | Percentage | 50% |
Kill Multiplier | How much the Kill Cooldown of the Impostor is increased by | Factor | 3x |
Torch
Applied to: Crewmates
The Torch's vision doesn't get reduced when the lights are sabotaged.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Torch | The percentage probability of the Torch appearing | Percentage | 50% |
Multitasker
Applied to: Crewmates
A player with this modifier can see through all task, consoles and door minigames.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Multitasker | The percentage probability of the Multitasker appearing | Percentage | 50% |
Multitasker Alpha | The percentage opacity of all minigames | Percentage | 50% |
Blind
Applied to: Crewmates
The Blind's report button does not light up.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Blind | The percentage probability of the Blind appearing | Percentage | 50% |
Swapper
Applied to: Crewmates
The Swapper is a modifier that allows the crewmate to swap the votes on 2 players during a meeting.
All the votes for the first player will instead be counted towards the second player and vice versa.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Swapper | The percentage probability of the Swapper appearing | Percentage | 50% |
Swapper Can Button | Whether the Swapper Can Press the Button | Toggle | True |
Swap After Voting | Swapper Can Swap After Voting | Toggle | True |
Drunk
Applied to: All
The Drunk's controls are inverted.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Drunk | The percentage probability of the Drunk appearing | Percentage | 50% |
Round Limit | The number of rounds the drunk affect lasts for | Number | 2 |
Button Barry
Applied to: All
Button Barry has the ability to call a meeting from anywhere on the map, even during sabotages.
They have the same amount of meetings as a regular player.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Button Barry | The percentage probability of Button Barry appearing | Percentage | 50% |
Enabled After Round | The button can only be used after this number of rounds | Number | 2 |
Flash
Applied to: All
The Flash travels at twice the speed of a normal player.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Flash | The percentage probability of the Flash appearing | Percentage | 50% |
Speed | How fast the Flash moves in comparison to normal | Factor | 1.25x |
Giant
Applied to: All
The Giant is a gigantic Crewmate, that has a decreased walk speed.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Giant | The percentage probability of the Giant appearing | Percentage | 50% |
Speed | How fast the Giant moves in comparison to normal | Factor | 0.75x |
Lovers
Applied to: All
The Lovers are two players who are linked together.
These two players get picked randomly between Crewmates and Impostors.
They gain the primary objective to stay alive together.
If they are both among the last 3 players, they win.
In order to so, they gain access to a private chat, only visible by them in between meetings.
However, they can also win with their respective team, hence why the Lovers do not know the role of the other lover.
The lovers have a second win condition: The lover that dies due to their partner being killed will become the Avenger in the next round.
The Avenger needs to kill the player responsbible for their lovers death for both Lovers to win.
The Avenger will be invisible to everyone until they come within a certain distance of their target.
An arrow will indicate to their target that the Avenger is coming for them.
If Avenger Activate Time is set to "After Meeting" the Avenger will spawn in a random unsealed vent.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Lovers | The percentage probability of the Lovers appearing | Percentage | 50% |
Both Lovers Die | Whether the other Lover automatically dies if the other does | Toggle | True |
Loving Impostor Probability | The chances of one lover being an Impostor | Percentage | 20% |
Neutral Roles Can Be Lovers | Whether a Lover can be a Neutral Role | Toggle | True |
Lovers Can Kill Each Other | Whether lovers can kill each other if they have a kill ability | Toggle | False |
Lovers Can Be Avenged | Lovers Can Be Avenged | Toggle | True |
Avenger Activate Time | Avenger Activate Time | Immediately / After Meeting | Immediately |
Avenger Kill Cooldown | Avenger Kill Cooldown | Time | 25s |
Avenger Reveal Distance | Avenger Reveal Distance | Number | 5 |
Avenger Update Interval | Avenger Arrow Update Interval | Time | 5s |
Sleuth
Applied to: All
The Sleuth is a crewmate who gains knowledge from reporting dead bodies.
During meetings the Sleuth can see the roles of all players in which they've reported.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Sleuth | The percentage probability of the Sleuth appearing | Percentage | 50% |
Tiebreaker
Applied to: All
If any vote is a draw, the Tiebreaker's vote will go through.
If they voted another player, they will get voted out.
If the Tiebreaker is the Mayor, it applies to the Mayor's first vote.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Tiebreaker | The percentage probability of the Tiebreaker appearing | Percentage | 50% |
Bloody
Applied to: All
If killed, the Bloody Modifier will leave a trail for x-seconds on their killer. The trail will have the color of the killed person. Impostor,
Neutral or Crewmate roles can have this Modifier.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Bloody | The percentage probability of the Bloody appearing | Percentage | 50% |
Trail duration | The time before a blood splatter fades away | Time | 10s |
VIP
Applied to: All
Anyone can be affected by the VIP (Very Important Player) Modifier.
The VIP will show everyone when he dies with a flash.
Teams:
- Impostor = Red
- Neutral = Blue
- Crewmate = Yellow
Game Options
Name | Description | Type | Default |
---|---|---|---|
VIP | The percentage probability of the VIP appearing | Percentage | 50% |
Indomitable
Applied to: All
A player with this modifier can not be assassinated in meeting.
A screen flash will indicate to both the assassin and the player when it has been tried.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Indomitable | The percentage probability of the Indomitable appearing | Percentage | 50% |
Radar
Applied to: All
A player with this modifier has an arrow pointing to the closest player.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Radar | The percentage probability of the Radar appearing | Percentage | 50% |
Mini
Applied to: All
The Mini's character is smaller and hence visible to everyone in the game.
The Mini cannot be killed until it turns 18 years old, however it can be voted out.
Impostor/Neutral Killer Mini:
- While growing up the kill cooldown is doubled. When it's fully grown up its kill cooldown is 2/3 of the default one.
- If it gets thrown out of the ship, everything is fine.
Crewmate Mini:
- The Crewmate Mini aims to play out the strength its invincibility in the early game.
- If it gets thrown out of the ship before it turns 18, everyone loses. So think twice before you vote out a Mini.
Neutral Mini:
- If it gets thrown out of the ship, everything is fine except for the Jester.
- If the Jester Mini gets voted out the game will end in a Jester win.
NOTE:
- If a Sheriff tries to kill the Mini before it's fully grown, nothing happens.
- Any killer can kill the Impostor/Neutral Mini, but only if it's fully grown up.
- If the Mini's primary role is guessed correctly, it dies like every other role and nothing further happens.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Mini | The percentage probability of the Mini appearing | Percentage | 50% |
Mini Grows Up In Meeting | Whether the mini grows up during a meeting | Toggle | False |
Chameleon
Applied to: All
The Chameleon becomes (partially or fully) invisible when standing still for x-seconds (depends on the settings).
NOTE
- You can use abilities while being invisible, only moving will make you visible again
Game Options
Name | Description | Type | Default |
---|---|---|---|
Chameleon | The percentage probability of the Chameleon appearing | Percentage | 50% |
Time Until Fading Starts | Time Until Fading Starts | Time | 3s |
Fade Duration | Fade Duration | Time | 1s |
Minimum Visibility | Minimum Visibility | Factor | 0% |
EMP
Applied to: All
EMP has the ability to reset the cooldowns of every ability of every player.
Game Options
Name | Description | Type | Default |
---|---|---|---|
EMP | The percentage probability of the EMP appearing | Percentage | 50% |
Max Charges | The number of times the EMP can be used | Number | 3 |
Professional
Applied to: Killers
Professional is a killer only modifier that makes any dead body instantly disappear.
However if anyone else arrives within the radius of the kill the body is reported.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Professional | The percentage probability of Professional appearing | Percentage | 50% |
Disperser
Applied to: Impostors
Disperser is a button modifier that gives the impostors the ability to teleport every player to a random vent
Game Options
Name | Description | Type | Default |
---|---|---|---|
Disperser | The percentage probability of Disperser appearing | Percentage | 50% |
Underdog
Applied to: Impostors
The Underdog is a modifier with a prolonged kill cooldown.
When they are the only remaining Impostor, they will have their kill cooldown shortened.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Underdog | The percentage probability of Underdog appearing | Percentage | 50% |
Kill Cooldown Bonus | The amount of time added or removed from the Underdog's Kill Cooldown | Time | 5s |
Increased Kill Cooldown | Whether the Underdog's Kill Cooldown is Increased when 2+ Imps are alive | Toggle | True |
Double Shot
Applied to: Impostors
Double Shot is a modifier which grants the impostor an extra life when assassinating.
Once they use their life they are indicated with a red flash
and can no longer guess the person who they guessed wrong for the remainder of that meeting.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Double Shot | The percentage probability of Double Shot appearing | Percentage | 50% |
Ruthless
Applied to: Impostors
Ruthless is a modifier that allows the impostor to kill through Medic shields, GA protection, Survivor vests & Veteran alerts.
The impostor will still die if the Veteran is on alert.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Ruthless | The percentage probability of Ruthless appearing | Percentage | 50% |
Confuse
Applied to: Impostors
Confuse is a button modifier that allows the impostor to reverse all the crewmates controls.
NOTE
- If a crewmate has the drunk modifier their controls will be reverted to normal temporarily.
Game Options
Name | Description | Type | Default |
---|---|---|---|
Confuse | The percentage probability of Confuse appearing | Percentage | 50% |
Confuse Cooldown | The cooldown of the Confuse ability | Time | 30s |
Confuse Duration | The duration of the Confuse ability | Time | 5s |