Todo - Zednosius/More_Home_Systems GitHub Wiki

Stuff to add

Start of the event chain

when you finish surveying your homesystem you get a message blablabla (i will fill the text later) this adds a project to the eventlog that you should reach the system "Durin´s Hall"

  1. when you reach it you get another event popup then you have to survey the planet "khazad dum" (event log)

  2. this gives another popup leading to another eventlog thing this time an eventlog research project halting your engineering resaerch

  3. after finishing this project the planet "khazad dum gets his planet class changed and tileblockers added to all but 1 tile pop up opens

  4. the player now has to colonize the planet [...] after clearing the last tileblocker enemies army attacks from the deeps (from here on same system as in ancient robot event) if they win your pops on the planet get slaughtered step by step as long as there are more than one (last pop remains) when you finally win you get a popup leading to another eventlog project you need atleast 8 armies present on the planet to do the project when the project is finished more enemies spawn

  5. If you have lost the fight all buildings are destroyed, pops killed and planet gets be to starting condition with all but one tile unblocked ready to start again from 4. If you have won you get another project you will neead ressources for to begin with that when finished changes the planet class to your native type

  6. after this you get another popup followed by an eventlog project that also needs ressources When it is finished the planet class is changed to my planet class clones so arid -> arid clone (this will need much code i think), planet size will be changed from 16 to 25 and the ambient object (destroyed ring) will be replaced with the intact ring at the same spot. After that show another popup and then end the questchain.