x abandoned Future features? - ZaneDubya/MedievaLandsPublic GitHub Wiki
Health stats
- As events, collect these health stats (both as average and 99%)
- login time
- transition time
- frame time
- counts of errors by hour.
8bytegaming suggested the following:
This would be a suggestion to change the "vanilla" core of the game to fix a balance issue inherent to it. Magic damage does not scale; nor does it reward class\race choices mid-late game.
1.) Eventually you have enough mana to cast to spells that always do the same max damage regardless of class\race. To make casters and caster races relevant you would have to base mana cost and spell damage on the max mana pool.
2.) Some spells are irrelevant late game. Spells like lightning are not useful when you have blast and fireball when you have a large mana pool. You could "morph" low level spells to gain an additional feature at X % max mana pool or character level. Lightning could have a change to affect a group or multiple groups at higher levels as one example.
3.) Passive skills do not include mana regen. % change to regen mana or use reverie(without penalty) on cast of other spells might be useful.
4.) Mana potions and reverie are capped at static variable amounts instead of % based.
5.) Some of the ideas could be added to armor instead of skills or character development.
6.) Spells never crit