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Narrative Structure
The game "Super Smash TV" introduces us to the year 1999, where television "has adapted to the violent nature of man", because of this one program dominates all the others: "Smash TV". It is a competition where two contestants fight for prizes. Each one is equipped with a high number of powerful weapons and locked in an arena, they will have to fight against revived former contestants and defeat the final boss of each arena to get the prizes. The action takes place in a studio surrounded by spectators and is broadcast live via satellite around the world.
The game takes several ideas from the movie "The Running Man": a cyber-punk dystopia where the main entertainment medium is this program called "Smash TV".
Analysis Of Each Level
Items
Sprites | Name | Points | Description |
---|---|---|---|
Gold | Unknown | Gives points | |
Silver | Unknown | Gives points | |
Silver+Gold | Unknown | Gives points | |
Money | Unknown | Gives points | |
Green Gift | Unknown | Gives points | |
Red Gift | Unknown | Gives points | |
Yellow Gift | Unknown | Gives points | |
Orbitting Orb | None | An orb apears Rotating the player and shots on teh direcion the payer is shoting. Disapers when the player is hit | |
Ball Laucher | None | Changes de player weapon to one that fires explosive beach ball on an arc. Has a limited shots | |
Invincibility Field | None | Gives the player a green circle around them that explodes ever everything at contact. Lasts (Unknown) seconds | |
Key | None | Unknown | |
Smart Bomb | None | Kills every enemy in the screen | |
Speed Bosst | None | Boost the speed of the player | |
Shotgun | None | Changes de player weapon to one that fires 3 angled projectiles. Has a limited shots | |
Orbitting Blades | None | Surrounds the player with 5 Orbitting Blades that kill everything at contact. They disapear individually with a few impacts | |
Grenade laucher | None | Changes de player weapon to one that fires angled granades limited range. Has a limited shots | |
Rocket laucher | None | Changes de player weapon to one that fires rockets. Has a limited shots | |
Live UP | None | Gives a live to the player |
Enemies
Sprites | Name | Points | Description |
---|---|---|---|
Unknown (Green Enemy) | 500 | Walks to the player and ataks at mele range | |
Unknown (Pink Enemy) | 500 | Like the green enemy but walks faster | |
Unknown (Bomberman) | 2350 | Moves in a square on the arena. If not killed explotes in (Unknown) seconds and fires 8 angled projectiles | |
Unknown (Turret) | 5500 | Stationary enemy that shots bursts of 3 consecutive projectiles. Has a 180º angle | |
Unknown (Tank) | 500 | Moving enemy that shots bursts of 3 consecutive projectiles. Has a 360º angle | |
Final Boss | Unknown | Moves horizontally and vertically. Spawns with 2 turret enemies up front. To attack shoots lasers thro his eyes | |
Final Boss (without head) | Unknown | Only moves doesn't shoot | |
Unknown (Killer Roomba) | None | Moves towards the player and hits on impact. Shows up if the player doesn't move to the next room in (Unknown) seconds. | |
Mine | None | Explotes in contact with the Player |
Gameplay
The player enters the room from one of the entrances. There are four entrances in this room. Afterwards, enemies randomly appear from these entrances. The player will use shooting weapons to kill the enemies. The number of enemies increases with the number of rooms. Obstacles and gifts randomly appear in the room, which can be used to upgrade levels and change weapons. The gifts obtained will add points at the end of the level. Player experience can be obtained by killing enemies. Each room will have a special enemy, which will be stronger than ordinary enemies, and the boss room will only have a boss.
Eventually we can access a special "bonus" room, which will allow us to collect many more points than normal rooms, normal enemies will appear but in a greater quantity.
Another aspect is that the player cannot wait in the room that he has already completed, since an enemy will appear after a few seconds that will chase him until he is killed.
Mechanics
As for the mechanics, there is not much to worry about, the player must master the ability to move while shooting, and the difficulty of this would be to coordinate the buttons well so as not to get confused since it shoots directionally with different buttons.
On the other hand we could talk about power ups, the player should know when to take one and when to wait to use it at the perfect time. You should also know what each one is for, so that you can take advantage of them much more.
You can see the description of each item or enemy at the analysis of each level.
Controls
These are the different control inputs that the game have.
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