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Mood analysis and Concept Art

The art of Super Smash TV is done with pixels because of the technology of the time. The art represents a tv show were there are some sci-fi elements, like tank enemies and giant robots

Concept Art

Concept art of the player character

Covers

These are the art from the box of the game. We can see the main characters and some enemies

Front cover from the magazine Sega Force

Sprites

To see the Characters sprites, clic Here.

To see the Enemies sprites, clic Here.

To see the Effects sprites, clic Here. .

Sprite ripping

To ripp the sprites we used the Zsnes emulator with vSNES, which has a tool to see background and sprites fom a save state of the Zsnes emulator.

Level art

The level its composed of a total of 10 different rooms that are connected, that lead to a boss. When the player clears the first room is presented with the map of the room layer. Sometimes after clearing a room of enemies the player can chose between two different rooms

Map of all the diferent routes

The map of the difent types of room

Room tipe S: Inicial room, its a TV show set.

Room tipe A: Grey room with four doors

Room tipe B: Grey room with four doors and a widow for a cayon enemy

Room tipe C: Purple room with four doors and two widow for a cayon enemy

Room tipe $: Orange and blue room with yellow moving lights

Room tipe D: Grey room with tree doors and a broken wall where de boss apears

Transiscion between maps

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