Art - YunqianAo/Filosaurios GitHub Wiki
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Mood analysis and Concept Art
The art of Super Smash TV is done with pixels because of the technology of the time. The art represents a tv show were there are some sci-fi elements, like tank enemies and giant robots
Concept Art
Concept art of the player character
Covers
These are the art from the box of the game. We can see the main characters and some enemies
Front cover from the magazine Sega Force
Sprites
To see the Characters sprites, clic Here.
To see the Enemies sprites, clic Here.
To see the Effects sprites, clic Here. .
Sprite ripping
To ripp the sprites we used the Zsnes emulator with vSNES, which has a tool to see background and sprites fom a save state of the Zsnes emulator.
Level art
The level its composed of a total of 10 different rooms that are connected, that lead to a boss. When the player clears the first room is presented with the map of the room layer. Sometimes after clearing a room of enemies the player can chose between two different rooms
Map of all the diferent routes
The map of the difent types of room
Room tipe S: Inicial room, its a TV show set.
Room tipe A: Grey room with four doors
Room tipe B: Grey room with four doors and a widow for a cayon enemy
Room tipe C: Purple room with four doors and two widow for a cayon enemy
Room tipe $: Orange and blue room with yellow moving lights
Room tipe D: Grey room with tree doors and a broken wall where de boss apears
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