Movesets - YoshiRulz/Rayman2-TAS-scripts GitHub Wiki
Rayman's full moveset, not previously documented in its entirety:
While... | Press... | To... |
---|---|---|
Idle | Analog △/▽/◁/▷ | Move Rayman forwards/backwards/left/right (relative to the camera) along the ground he's standing on, if possible |
Idle | A | Jump |
Idle | B | Fire (strength depends on progress and whether or not you have gold fists) - lets you do a lot of things, such as (in order of appearance): break weak/damaged doors/walls/other, smash cages, hit enemies and other hazards, throw switches and press buttons, grab purple lums and friends' scarves, irritate crabs, loosen icicles/stalactites, banish wall-dwelling claws and thorny roots to the hell from whence they spawned, smash green crystals, freeze hovering skull platforms, do nothing to Globox when his snail-like pace enrages you and you shoot him, scare away piranhas, knock plums off their trees and bounce them off walls, spin cogs to power machinery, break mind control implants, and rid the world of evil. |
Idle | B (hold) | Charge shot (if unlocked) |
Idle | C-△ (hold) | Move camera into the back of Rayman's head, allowing you to see through his eyes somehow |
Idle | C-▽ | Move camera behind / in line with Rayman, if possible |
Idle | C-◁/▷ (hold) | Rotate camera CW/CCW around Rayman (from above), if possible |
Idle | L (hold) | Concentrate until lore screen opens |
Idle | R | Toggle HUD |
Idle | Start | Pause |
Idle | Z | Move camera behind Rayman, if possible, locking onto closest target, if applicable |
Airborne | A | Toggle helicopter for slowfall (flight in SoRaL-B), auto-disengages upon landing |
In menu | Start | Unpause (if paused) |
Dialog open | A | Progress past dialogues marked with blue arrows (the important parts) |
Ledge-grabbing | A | Leap up over the ledge |
Ledge-grabbing | Analog △/▽/◁/▷ | Let go and fall (where analog stick direction is away from the ledge, relative to the camera) |
In HoD | Analog △/▽/◁/▷ | Move the glowing indicator along the lines connecting levels |
In HoD | A | Enter currently selected level |
In HoD | Start | Return to Main Menu+ |
Carrying barrel/other | A | Toss barrel/other up briefly, allowing you to shoot |
Carrying barrel/other | B | Throw barrel/other forward |
Marsh-skiing | A | Jump (without letting go) |
Marsh-skiing | Z (hold) | Lean backward towards the surface, lowering drag to go faster |
Riding shell | A | Jump off (in regular platforming section), make the shell jump (in shell-riding section) |
Riding shell | B | Use speed boost (has a short cooldown) |
Flailing on barrel | A | Abandon driftwood (jump off) |
Riding plum | A | Abandon fruit (jump off) |
Riding plum | B | Shoot, propelling yourself in the opposite direction |
Riding rail-chair | Analog ◁/▷ | Rotate CCW/CW around the rail |
Piloting skyboat | Analog △/▽ | Pitch ship down/up (i.e. Y-inverted steering) |
Piloting skyboat | Analog ◁/▷ | Yaw ship left/right |
Riding flying shell | Analog △/▽ | Pitch shell down/up (i.e. Y-inverted steering) |
Riding flying shell | Analog ◁/▷ | Yaw+roll shell left/right (with a more pronounced banking effect than an IRL plane) |
Riding flying shell | Z (hold) + Analog ◁/▷ | Roll shell CCW/CW |