Dialogue - YoshiRulz/Rayman2-TAS-scripts GitHub Wiki

In which I painstakingly reproduce the text of every cutscene in every language.

Typos / grammatical mistakes have been left in, but capitalization has been added to reduce eye bleed.
Colour change for emphasis is represented with bold. Specially-formatted or animated text is <described> within code tags.
"Float" refers not to literal floating or to the number format, but to text position. "◰" indicates the speaker's avatar is displayed. "▷" indicates the dialogue requires pressing A to progress (shown in-game as a blue arrow).

The numbering of cuts/dialogues is not final in any way. It couldn't be less final, at this stage, so descriptions + opening lines are still the best way to identify them.

Jump to level

  1. AtB: Aboard the Buccaneer (really? it's right below this...)
  2. WoL: Woods of Light
  3. HoD: Hall of Doors (first visit)
  4. FG: The Fairy Glade (first visit)
  5. MoA: The Marshes of Awakening (first visit)
  6. Bonus Stage
  7. The Bayou
  8. Lyfe: The Walk of Life
  9. SoWaI: The Sanctuary of Water and Ice
  10. MH: The Menhir Hills (first visit)
  11. MoA: The Marshes of Awakening (second visit)
  12. CoBD: The Cave of Bad Dreams
  13. Lore Screen

AtB: Aboard the Buccaneer

Opening sequence (AtB Cuts0), English

Speaker Line #1 Line #2 Line #3
Ly △ Rayman, look what the Pirates have done to our world...
Ly ▽ A planet of anguish and pain, haunted by evil.
Ly △ A dark place, teeming with fierce monsters.
Ly ▽ Nothing can stop them now that they've captured you.
Ly △ They've taken everything and reduced our people to slaves.
Ly ▽ The Robots search for innocent prey.
Ly △ In the chaos, they exploded the Heart of the World.
Ly ▽ The 1000 lums of energy which form it have been scattered. [sic]
Ly △ We are getting weak. Soon, it will be too late...
Ly (center) You must escape, Rayman. You are our only hope!
Ly ▽ The Buccaneer, the Pirates' prison ship, commander: the Admiral Razorbeard.
Ly ▽ Slaves now on board: <eval 0x3A74AE (U) in lighter blue>
Ly ▽ Wake up Rayman, I have sent you help...

Opening sequence, continued (AtB Cuts1), English

Speaker Line #1 Line #2
Slave #1 (float) Water...
Slave #2 (float) Spare us...
Slave #3 (float) <"O...." then "O....ooh">
Slave #4 (float) Help!
Globox (float) Rayman?
Rayman (float) Globox! My friend!
Globox (float) Are you ok, Rayman?
Rayman Not really... I feel weak and my powers have disappeared.
Rayman You know Globox... I think this might be the end...
Globox No! Not the end! Globox bring good gift from Ly!
Rayman Ly,the fairy? [sic]
Rayman A silver lum!
Rayman Incredible! I can feel its energy building up in me...
Rayman Now I can shoot with my fist again!
Rayman Globox we're saved! [sic]
Rayman Yahoooo!
Rayman Let's go see Ly! She'll give me all my powers back.

Opening sequence, Globox's incidental dialogue (AtB Dia0), English

All: ◰

Speaker Line #1 Line #2
Globox Well, go ahead... use your magic fist!

Pre-WoL sequence (AtB Cuts2), English

Speaker Line #1
Rayman OOOOOOOOAAAAAAAAAAAAH !!

WoL: Woods of Light

Pre-WoL sequence, continued (WoL Cuts0), English

Speaker Line #1
Rayman <"GLOOBOOX!" [sic] in large text>

Murphy encounter #1 (WoL Dia0), English

All: ◰ ▷

Speaker Line #1 Line #2
Murphy Hi, Rayman! Glad to see that you escaped!
Murphy I'm Murphy, and I'm here to be your guide.
Murphy You see that stone right next to us, there?
Murphy It's a magic stone which can read your thoughts.
Murphy If you need some help, pass close to a stone. [sic]
Murphy and I'll quickly appear in your mind to help you.
Murphy If my advice sounds confusing,
Murphy stay next to the stone and keep B pressed,
Murphy I will appear and repeat the instructions.

Murphy stone #1 (WoL Stone0), English

Summon repeats Dia0.
All: ◰

Speaker Line #1 Line #2 Line #3
Murphy Press A to jump. Press B to shoot. Keep B pressed and I will return.

Murphy encounter #2 (WoL Dia1), English

All: ◰ ▷

Speaker Line #1 Line #2
Murphy Great! you have just smashed a Pirate cage.
Murphy Destroy lots of them, they're full of energy.
Murphy What's more, you see that bright sphere there?
Murphy That's a yellow lum. Gather a lot of them.
Murphy They'll give you access to secret places.
Murphy And they'll teach you all the secrets of the world.
Murphy Take the lum and hold L down, you'll see...

Murphy stone #2 (WoL Stone1), English

All: ◰

Speaker Line #1 Line #2
Murphy You can point the camera with Z, C△, C▷, C▽ and C◁.

Murphy stone #3 (WoL Stone2), English

All: ◰

Speaker Line #1 Line #2 Line #3
Murphy Yellow lums are very important. If you want to know why, press L.

Murphy stone #4 (WoL Stone3), English

All: ◰

Speaker Line #1 Line #2
Murphy Hang on to the walls whenever you can.

Murphy stone #5 (WoL Stone4), English

All: ◰

Speaker Line #1 Line #2 Line #3
Murphy In mid-air, press A to start the helicopter and press A again to stop it.

Murphy stone #6 (WoL Stone5), English

All: ◰

Speaker Line #1 Line #2 Line #3
Murphy In mid-air, press A to start the helicopter and press A again to stop it.

Globox's children encounter (WoL Dia2), English

Speaker Line #1 Line #2
Kids Daddy saved Rayman! Where's Daddy?
Rayman Uh, that is to say we were separated, and uh.... [sic]
Kids Not daddy Globox?
Kids We want our daddy!
Rayman Now don't worry kiddies!
Rayman I'll bring your dad back!
Rayman But first I've got to find Ly.
Rayman She likes to hang out around here. Have you seen her?
Rayman What?
Kids The mean old Pirates took Ly over there!
Rayman Hmmmm...
Rayman I've got to set her free!

Murphy encounter #3 (WoL Dia3), English

All: ◰ ▷

Speaker Line #1 Line #2 Line #3
Murphy I'll bet you'd like to know how to climb... You see these two walls?
Murphy Go stand between them. Press A to jump and A again to grab on.
Murphy Repeat this maneuvre until you have reached the very top.

Murphy stone #7 (WoL Stone6), English

Summon repeats Dia3.
All: ◰

Speaker Line #1 Line #2 Line #3
Murphy To climb up between two walls, press A repeatedly. Try it.

Teensies encounter w/ <5 lums (WoL Dia4), English

Speaker Line #1 Line #2
Teensie #1 Splendid, Rayman! I'm King of the Teensies, [sic]
Teensie #1 I congratulate you on your courage.
Teensie #2 Don't listen to him! I'm the King of the Teensies!
Rayman But...
Teensie #3 No! I'm the real king!
Rayman Come on, who's the king?
Teensie #4 It's me!
Teensie #3 (float) me
Teensie #2 (float) me
Teensie #1 (float) me
Teensie #2 (float) me
Teensies (top) <"me, me!!! no me" in medium-sized text> [sic]
Rayman (center) <"STOP!" in large, white text>
Rayman I absolutely must see Ly. Do you know where she is?
Teensie #2 Uh.. this is not easy to say, but I have to tell you this...
Teensie #2 The Pirates have taken Ly to the Fairy Glade. [sic]
Teensie #2 and they've locked her in one of their strongholds.
Teensie #2 To find her, you'll need to go through the Hall of Doors.
Teensie #2 The hall is a magic place. It leads to many other worlds.
Teensie #2 Only the Teensies know how to get there.
Teensie #2 Sadly, the passage requires 5 lums, and you don't have 5.
Rayman Yes, I still need <remainder (mechanics unknown)>.
Teensie #2 Come back later [sic]

Teensies encounter, return w/ <5 lums (WoL Dia5), English

Speaker Line #1 Line #2
Teensie #2 You need 5 lums to enter, and you are still missing <remainder (mechanics unknown)>.
Teensie #2 Come back when you've got enough!

Teensies encounter, return w/ 5 lums (WoL Dia6), English

Speaker Line #1 Line #2
Teensie #2 Splendid, Rayman! You have found the 5 lums!
Teensie #2 Now we can take you to the Hall of Doors...
Teensie #2 Where you'll find the entrance to the Fairy Glade.

Teensies encounter w/ 5 lums (WoL Dia7), English

Identical to Dia4 until the 21st set of dialogue ("Sadly, the passage requires [...]").

Speaker Line #1 Line #2
Teensie #1 Splendid, Rayman! I'm King of the Teensies, [sic]
Teensie #1 I congratulate you on your courage.
Teensie #2 Don't listen to him! I'm the King of the Teensies!
Rayman But...
Teensie #3 No! I'm the real king!
Rayman Come on, who's the king?
Teensie #4 It's me!
Teensie #3 (float) me
Teensie #2 (float) me
Teensie #1 (float) me
Teensie #2 (float) me
Teensies (top) <"me, me!!! no me" in medium-sized text>
Rayman (center) <"STOP!" in large, white text>
Rayman I absolutely must see Ly. Do you know where she is?
Teensie #2 Uh.. this is not easy to say, but I have to tell you this...
Teensie #2 The Pirates have taken Ly to the Fairy Glade.
Teensie #2 And they've locked her in one of their strongholds.
Teensie #2 To find her, you'll need to go through the Hall of Doors.
Teensie #2 The hall is a magic place. It leads to many other worlds.
Teensie #2 Only the Teensies know how to get there.
Teensie #2 The passage requires 5 lums, but I see that you have them.
Teensie #2 Prepare yourself for a great journey...

HoD: Hall of Doors (first visit)

Murphy encounter #1 (HoD Dia0), English

All: ◰ ▷

Speaker Line #1 Line #2
Murphy Rayman, you are now in the Hall of Doors.
Murphy From here, you may enter many new worlds.
Murphy Use Analog to place the lum on the door of your choice. [sic]
Murphy and press A to jump.
Murphy Now, hurry and rescue Ly!
Murphy She is being held in the Fairy Glade.

Murphy stone #1 (HoD Stone0), English

All: ◰

Speaker Line #1 Line #2
Murphy Move the lum with Analog and press A to jump.

FG: The Fairy Glade (first visit)

Murphy incidental dialogue #1 (FG Dia0), English

All: ◰

Speaker Line #1 Line #2 Line #3
Murphy To swim, use Analog. To dive, press Z. To resurface, press A.

Murphy stone #1 (FG Stone0), English

All: ◰

Speaker Line #1 Line #2
Murphy Grab the blue lums. They're full of air.

Murphy stone #2 (FG Stone1), English

All: ◰

Speaker Line #1
Murphy Swimming not advised.

Murphy stone #3 (FG Stone2), English

All: ◰

Speaker Line #1 Line #2
Murphy If you need energy, collect some red lums.

Globox's children's incidental dialogue (FG Dia1), English

All: ◰

Speaker Line #1 Line #2
Kids Hurry up, Rayman! We want our daddy back!

Murphy stone #4 (FG Stone3), English

All: ◰

Speaker Line #1 Line #2 Line #3
Murphy Grab the green lums. If you die, you'll reappear where you last took one.

Murphy stone #5 (FG Stone4), English

All: ◰

Speaker Line #1 Line #2
Murphy Look at this web. You can grab onto it.

Murphy encounter #1 (FG Dia2), English

All: ◰ ▷

Speaker Line #1 Line #2
Murphy Careful, there are lots of pirates in the area.
Murphy There's a good chance you'll have to fight one!
Murphy To move around during combat, press Z [sic]
Murphy This will allow you to keep your enemy targeted
Murphy and make it easier to avoid his shots.

Murphy stone #6 (FG Stone5), English

Summon repeats Dia2.
All: ◰

Speaker Line #1 Line #2
Murphy To move around during combat, press Z [sic]

Murphy stone #7 (FG Stone6), English

All: ◰

Speaker Line #1 Line #2 Line #3
Murphy To grab the powder keg, place yourself in front of it, and release Analog.

Ly's incidental dialogue #1 (FG Dia3), English

All: ◰

Speaker Line #1 Line #2 Line #3
Ly Free me, Rayman! Find the machine and destroy it!

Murphy stone #8 (FG Stone7), English

All: ◰

Speaker Line #1 Line #2 Line #3
Murphy To throw it high, press A. To throw it forward, press B.

Freeing Ly (FG Dia4), English

Speaker Line #1 Line #2
Rayman Ly... are you O.K?
Ly Oh, Rayman at last... I was afraid Globox had failed.
Rayman He gave me the silver lum. But, we got separated.
Rayman I need to find him and get rid of the Pirates.
Rayman But, to do that, I'll need all of my powers...
Ly I am too weak to give you back all your powers.
Ly They broke the primordial energy core into 1000 lums.
Ly and combining the energy has become very difficult.
Ly But, there may be another solution...
Ly Have you ever heard of Polokus?
Rayman Umm...no
Ly He's the spirit of the world. His power are immense.
Ly He could help you defeat the Pirates.
Ly Unfortunately, he has been secluded for many years.
Ly But there is a legend which says he could be awakened.
Ly If you reunite the 4 masks...
Rayman The 4 masks?
Ly These masks are magical and very powerful.
Ly They are hidden in secret and mysterious places.
Ly Find them, Rayman! It's our only hope.
Ly I'll help you by giving you all the energy I've gathered.
Rayman <"YAAAHOOOO!" in large, white text>
Ly Good luck, Rayman!
Ly Now you can grab onto the purple lums.

Ly's incidental dialogue #2 (FG Dia5), English

All: ◰

Speaker Line #1 Line #2 Line #3
Ly To grab onto the purple lums, shoot them. To let go, press A.

Murphy encounter #2 (FG Dia6), English

All: ◰ ▷

Speaker Line #1 Line #2
Murphy You see these air currents, Rayman?
Murphy Activate your helicopter in them and you'll fly.

Murphy stone #6 (FG Stone5), English

Summon repeats Dia6.
All: ◰

Speaker Line #1 Line #2
Murphy Activate your helicopter in them and you'll fly.

Teensie incidental dialogue (FG Dia7), English

All: ◰

Speaker Line #1 Line #2 Line #3
Teensie Break the cages. Their energy will make you less vulnerable.

Lore Screen

English

Polokus' name is misspelled as "Polukus" in every instance except on page 15. These remain in the table, but are unmarked for brevity.

Page Text
1 Yellow lums are the 1000 fragments of the Heart of the World broken by the Pirates. [sic] They contain universal knowledge. The more you gather, the more you will learn. You can access the secrets of the world by pressing L.
2 First, you must know that the universe is made of energy. Everything that moves around you, everything that lives and thinks is given life by the tiny magical lights which we call... "lums".
3 There are 4 types of lums. The most important are the yellow lums. There are 1000 of them. The yellow lums give knowledge to those who gather them and can also open doors into unknown places...
4 The red lums are full of vital energy. They can prolong your life. Pirates love them. Destroy them and you can take all the red lums which they have stolen for yourself.
5 Purple lums assure the cohesion of the world. Without them, nothing would be solid or visible. With your magic fist, you can jump through the air and grab one after another.
6 Blue lums contain the first breath. They are the origin of all life. Each creature receives at birth his blue lums and keeps them until the day they die.
7 One day, the lums focused their energy into thought, and their consciousness brought to life a strange and marvellous [sic] creature Polukus. His power is such that his smallest dream or desire becomes reality.
8 Polukus decided to use his powers to bring people to the world. He began with the magical beings, and dreamed up the Fairies. They are his emissaries. After the first 4 lums, they made the silver lums which give you your special powers.
9 Polukus then created the Teensies. Their role is to unveil all the roads in the world. They know every secret passage and can lead you to the Hall of Doors, where all paths eventually come together.
10 Next, he created the simpler creatures, the people. First came Clark. His incredible strength proved very useful in carving the landscape, to fold hills into the monotonous plains and to deviate the too-impetuous rivers.
11 After, came the adorable Globox and his family. [sic] Aren't they cute? The wise sages don't know what Polukus had in mind when creating them, but he truly used his sense of humor for inspiration.
12 Polukus finished his creative efforts by conceiving a multitude of fantastic creatures, like Murfy [sic], the flying one-volume encyclopedia, or the horrible Eig, who spends his time getting drunk on strange brews fermented in the depths of the marshes.
13 Unfortunately, Polukus couldn't control all of his creations. His nightmares and negative thoughts gave birth to their own peculiar beasts. So, be careful not to meet up with them. [sic] and avoid any nightmares you might meet in your journeys.
14 After having created all the creatures who live in this world, a herder task remained: creating time. So, Polukus went to the place where all the gods of all the worlds meet, and together they set about dreaming up the future.
15 To be warned of any problems that might occur, Polokus sent magic masks to the four corners of the world. Before leaving, he explained to the Fairies that reuniting all 4 masks would be all it would take to bring him back.
16 Since he didn't want to be called back by just anybody, Polukus created fierce guardians to protect the masks, giving them all hidden weaknesses that only a true warrior could discover and use...
17 The period immediately following Polukus's [sic] departure was a time of wonder. The people learned to speak and love nature. A wind of freedom blew through all their souls. Everything was in harmony. [sic] Until the Pirates landed...
18 As you know, the Pirates broke the Heart of the World into pieces. They want to make us all slaves and keep all the riches to themselves. They are soulless monsters, good at only one thing: stealing our dreams that they will never share.
19 You must wake Polukus! Only he can help you defeat the Pirates. So, unite the 4 masks as quickly as you can, otherwise the world as we know it will be forever doomed to bathe in pain and suffering.
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