
echo $XDG_SESSION_TYPE
x11
$ ./bin/glmark2-es2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 23.0.4 (git-896db04e02)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 312 FrameTime: 3.213 ms
[build] use-vbo=true: FPS: 283 FrameTime: 3.537 ms
[texture] texture-filter=nearest: FPS: 319 FrameTime: 3.142 ms
[texture] texture-filter=linear: FPS: 327 FrameTime: 3.066 ms
[texture] texture-filter=mipmap: FPS: 323 FrameTime: 3.099 ms
[shading] shading=gouraud: FPS: 324 FrameTime: 3.093 ms
[shading] shading=blinn-phong-inf: FPS: 299 FrameTime: 3.346 ms
[shading] shading=phong: FPS: 262 FrameTime: 3.824 ms
[shading] shading=cel: FPS: 287 FrameTime: 3.488 ms
[bump] bump-render=high-poly: FPS: 265 FrameTime: 3.774 ms
[bump] bump-render=normals: FPS: 333 FrameTime: 3.011 ms
[bump] bump-render=height: FPS: 335 FrameTime: 2.989 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 235 FrameTime: 4.256 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 159 FrameTime: 6.321 ms
[pulsar] light=false:quads=5:texture=false: FPS: 295 FrameTime: 3.401 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 98 FrameTime: 10.210 ms
[desktop] effect=shadow:windows=4: FPS: 250 FrameTime: 4.003 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 112 FrameTime: 8.942 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 112 FrameTime: 8.995 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 158 FrameTime: 6.341 ms
[ideas] speed=duration: FPS: 352 FrameTime: 2.843 ms
[jellyfish] <default>: FPS: 241 FrameTime: 4.162 ms
[terrain] <default>: FPS: 26 FrameTime: 39.305 ms
[shadow] <default>: FPS: 92 FrameTime: 10.908 ms
[refract] <default>: FPS: 32 FrameTime: 32.185 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 357 FrameTime: 2.802 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 253 FrameTime: 3.962 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 341 FrameTime: 2.936 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 270 FrameTime: 3.711 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 277 FrameTime: 3.622 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 320 FrameTime: 3.125 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 328 FrameTime: 3.049 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 232 FrameTime: 4.315 ms
=======================================================
glmark2 Score: 247
=======================================================
$ ./bin/glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: 2.1 Mesa 23.0.4 (git-896db04e02)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 250 FrameTime: 4.005 ms
[build] use-vbo=true: FPS: 275 FrameTime: 3.650 ms
[texture] texture-filter=nearest: FPS: 242 FrameTime: 4.148 ms
[texture] texture-filter=linear: FPS: 242 FrameTime: 4.142 ms
[texture] texture-filter=mipmap: FPS: 245 FrameTime: 4.087 ms
[shading] shading=gouraud: FPS: 250 FrameTime: 4.008 ms
[shading] shading=blinn-phong-inf: FPS: 242 FrameTime: 4.149 ms
[shading] shading=phong: FPS: 233 FrameTime: 4.302 ms
[shading] shading=cel: FPS: 224 FrameTime: 4.472 ms
[bump] bump-render=high-poly: FPS: 213 FrameTime: 4.700 ms
[bump] bump-render=normals: FPS: 252 FrameTime: 3.980 ms
[bump] bump-render=height: FPS: 251 FrameTime: 3.987 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 191 FrameTime: 5.253 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 131 FrameTime: 7.658 ms
[pulsar] light=false:quads=5:texture=false: FPS: 251 FrameTime: 3.997 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 91 FrameTime: 11.091 ms
[desktop] effect=shadow:windows=4: FPS: 214 FrameTime: 4.686 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 105 FrameTime: 9.552 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 104 FrameTime: 9.633 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 147 FrameTime: 6.848 ms
[ideas] speed=duration: FPS: 261 FrameTime: 3.832 ms
[jellyfish] <default>: FPS: 203 FrameTime: 4.929 ms
[terrain] <default>: FPS: 23 FrameTime: 44.165 ms
[shadow] <default>: FPS: 76 FrameTime: 13.173 ms
[refract] <default>: FPS: 29 FrameTime: 34.522 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 263 FrameTime: 3.816 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 223 FrameTime: 4.495 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 256 FrameTime: 3.913 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 251 FrameTime: 3.992 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 215 FrameTime: 4.659 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 243 FrameTime: 4.122 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 244 FrameTime: 4.113 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 212 FrameTime: 4.730 ms
=======================================================
glmark2 Score: 200
=======================================================