Supported types - YAL-GameMaker-Tools/GmlCppExtFuncs GitHub Wiki
The following are handled by the tool:
-
bool
<->buffer_bool
-
char
,int8_t
<->buffer_s8
-
unsigned char
,byte
,uint8_t
<->buffer_u8
-
short
,int16_t
<->buffer_s16
-
unsigned short
,uint16_t
<->buffer_u16
-
int
,int32_t
<->buffer_s32
-
unsigned int
,uint32_t
<->buffer_u32
-
long long
,int64_t
<->buffer_u64
-
unsigned long long
,uint64_t
<->buffer_u64
-
float
<->buffer_f32
-
double
<->buffer_f64
-
struct
<->array
or (2.3+)struct
See--struct
; supports nested structures and arrays;
Arrays of characters are converted to GML strings. -
const char*
<->string
(note: can only be argument/return types - if you need a string in a struct, usechar str[len]
) -
std::vector<T>
<->array<T>
(note: vectors cannot currently be nested inside other vectors or structs) -
std::tuple<...>
<->array
Tuple values are unpacked -
gml_vector<T>
<->array<T>
Likevector
, but points at data right in the GML buffer instead of making a copy. -
std::optional<T>
<->T
orundefined
Can be used to accept/return a value-type or GMLundefined
.
Currently can only be used on argument/return types - no optional values inside structs/arrays.
The tool will resolve any typedefs so long as they are in the files to be processed or indexed (--index
)