Switch 2 - Xieons-Gaming-Corner/Wiki GitHub Wiki

🚀 Nintendo Switch 2: The Next-Gen Beast Unveiled! 🚀**

Posted by Dave/Xieon [🍄XGC Lead Dev]

Custom NVIDIA Powerhouse

  • T2-39 Custom Chip: Built from the ground up for Nintendo!
  • CPU: Arm Cortex-A78C, 8-core, ARMv8 64-bit, cryptography extensions enabled.
    • Switch 2: 6-8 cores for games, 1-2 for OS/Nintendo services.
    • Switch 1: 3-4 cores for games, 1 for OS.
    • Clock Speed: 1.7 GHz for snappy performance.

GPU: Custom NVIDIA Ampere

  • 1536 CUDA Cores: Massive graphical leap!
  • Clock Speeds: 561 MHz (portable), 1007 MHz (docked).
  • Performance: 1.711 TFLOPS (portable), 3.072 TFLOPS (docked).
  • Ray Tracing & DLSS: Yes, Switch 2 brings next-gen visuals with NVIDIA’s DLSS upscaling!
  • Comparison: Switch 1 used a Tegra X1 (Maxwell); Switch 2’s Ampere is a monster by comparison.

Memory & Storage

  • RAM: 12 GB (2x6 GB modules).
    • 3 GB for system, 9 GB for games/devs.
  • FDA Storage System: Proprietary Nintendo magic for file management.
    • Uses GPU for decompression (unlike Switch 1’s CPU), making load times faster.

Display

  • 10-point multi-touch screen for crisp, responsive controls.

Bandwidth

  • Portable: 68 GB/s.
  • Docked: 102 GB/s for buttery-smooth performance.

Docked vs. Performance Mode

  • Docked mode = Performance mode! Higher clocks, more power.
  • Portable mode downclocks for battery life but still packs a punch.

The HDMI Oopsie 😂

Nintendo might’ve dropped the ball with the dock’s HDMI port. It’s not fully compatible with the Switch 2’s high-end graphics output, potentially limiting TV visuals. Classic Nintendo move, but we’ll survive!

Why This Matters

The Switch 2 is a beast with ray tracing, DLSS, and a custom chip that leaves the original Switch in the dust. Devs get more memory and power to play with, and the FDA system could mean faster load times. Just don’t expect perfect 4K on your TV until Nintendo fixes that HDMI port! 😜