Technology studies - XianWorld/xxxgame GitHub Wiki
Technology selections
- Client
- Framework/Engine: Unity3D 5+
- GUI: uGUI
- Physics: Rigbody/Collider
- Animation: Animator(Mecanim)/Animation controller
- Audio: Audio Mixer
- Input: Easy Touch/Finger Gesture*
- Logic: FSM/Behaviour tree
- Data: Protobuf/JSON
- Server
- Framework: Photon/SFS/Pomelo*
- Communication: TCP/UDP
- Message: Protobuf/JSON
- Object transfer/Function call: State sync/RPC/event
- DB
Key
- scene
- terrain/module
- scene management
- scene data
- path finding
- character
- module/animation
- animator/animator controller/root motion
- physics/ragdoll/IK control
- user control/input/camera control
- foot placement
- combat
- skill stream define/edit: action/effect/sound/judgment etc.
- physics effects
- game data
- edit/export/management
- data format/serialize/deserialize
- inspector/editor
- game settings
- game resource
- asset/asset bundles
- resource management
- load/unload/pooling
- game logic
- network
- netmanager/netview
- state sync/RPC
Design requirements
- use unity editor edit:
- client resource (for client)
- game data (for client and server)
- game scripts (for client and server)
- server use game data edited and exported by unity editor to construct the game world
Work flow
Company & Studios