Path finding study - XianWorld/xxxgame GitHub Wiki

References

Apex Path

Apex Path handles hundreds of units, local avoidance steering, dynamic obstacles, and changing geometry.

One-click quick starts, ensure an intuitive set-up with no coding experience required.

It is very easy to extend and add your own behaviors to fit your games' specific requirements.

A* Pathfinding Project Pro

The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing fast pathfinding your AIs will be able to find the player in complex mazes in no time at all. Perfect for TD, FPS and RTS games.

Features: Grid, navmesh and point graphs, so you've got 3 types of graphs included. Automatic navmesh generation to save you from doing it manually. Fully multithreaded so it will barely affect the frame rate. Path post-processing using raycasting, smoothing and using the funnel algorithm. A single line of code for a pathfinding call. Graphs can be saved to files. Local Avoidance. Source code included. Supports updating graphs during runtime.