Modeling study - XianWorld/xxxgame GitHub Wiki
References
PolyWorld: Woodland Low Poly Toolkit
Inspired by the art style of Timothy Reynolds, Polyworld: Woodland Toolkit is a suite of tools and 3D artwork to create a flat-shaded, faceted world.
ProCore Complete Bundle
ProCore is a "Professional Core" for any Unity game developer- a collection of powerful & intuitive tools that are constantly battle-tested and field-proven to help real developers create awesome games
PolyWorld: Ancient East Low Poly Toolkit
Polyworld: Ancient East Toolkit is the second iteration in a suite of tools and 3D artwork to create a flat-shaded, faceted world.
Mesh Merge and Splice
Improve performance by reducing draw calls!
Mesh Merge is a simple tool that can help reduce draw calls by merging multiple objects into one. It's much better to render a smaller number of large objects than a larger number of small objects. Mesh Merge allows you to do this from inside the Unity editor.
Simple Mesh Combine
Features One click mesh combine tool Easily combine meshes by attaching this script to a GameObject containing meshes with the same material. Click the Combine button to merge meshes. To decombine just click the Release button.
Easily decrease draw calls to improve game performance.
Mesh Materializer
Mesh Materializer can convert any mesh with any number of vertices to flat style for imitating low poly effect: • Simple mesh • Skinned mesh • Terrain
Mesh Materializer can calculate and bake useful data to mesh vertex: • Textures and Color (bake one texture or blend two) • Procedural material (Substance) • Mesh vertex color • Unity ambient color • Image based lighting • Lightmap (Unity 4) • Ambient occlusion • Displace
Mesh Materializer can optimize mesh by removing unused data.