Animation study - XianWorld/xxxgame GitHub Wiki
Key points
- physics material
ManageSpeed does a similar job to simply increasing the friction property of a rigidbodies "physics material" but this is unpredictable and can result in sluggish controls and things like gripping against walls as you walk/falls past them it's not ideal for gameplay, and so we use 0 friction physics materials and control friction ourselves with the ManageSpeed function instead
- precision of destination
when you use MoveTo, make sure the stopping distance is something like 0.3 and not 0 if it is 0, the object is likely to never truly reach the destination, and it will jitter on the spot as it attempts to move toward the destination vector but overshoots it each frame.
References
Character System
The Character System is a universal bipedal character controller, made for Unity's Mecanim.
Skele Character Animation Tools
Make Skeleton & Vertex Animations right inside the Unity Editor.
ZADE: Action FrameWork
For IK Controls Will work in Unity, GamePlay will not be affected but Animation will be off with some motions
Previously Known as ZADE: Mecanim Character Controller This package is a framework for a 3D-Action Game.
Character Customization
This project serves two purposes: Having a drop-in solution where it gets really easy for you to have customizable characters in your game. Having a sample project that uses AssetBundles extensively, so you have some reference on how to use them effectively. The project includes all the fbx files that were used to generate the example assets. Please note that this example project requires Unity Pro due to its use of AssetBundles, a Pro-only feature.
Mecanim Animation Store by Mixamo
Mixamo's Mecanim animation store plugin lets you browse, preview and buy from a selection of thousands of game-ready customizable motions directly in the Unity editor.
Mixamo Animator Event Script
Demoed at GDC2013, this simple but effective, event script, allows animation events on animator controlled characters.
Bone Controller
Bring your baked animations to life with real-time bone control!
In modern games, players expect your characters to react to the enviroment in a realistic way. Whether it's foot placement, real-time looking, or swinging pony-tails players want thier characters to feel alive.
The Bone Controller doesn't just give you out-of-the box access to these features, it also gives you a simple way to create your own bone motors. Using standardized bone settings, you can add limits, colliders, and motors to totally customize your character.
Motion Controller
The perfect character controller for your game!
The Motion Controller is a character controller that supports any type of motion.Motions like jumping, climbing, sneaking, etc. can be built with ease and plugged in as needed.
Adventure Camera and Rig
The perfect camera solution for your game!
The Adventure Camera & Rig is a AAA quality multi-behavior camera built specifically for quality 3rd Person Action/Adventure games. Use it as a basis for your custom camera system or out-of-the-box to kick start your own adventure!
Fighter Pack Bundle
Anime Studio Pro 10
Quickly create 2D animated content or sprite sheets for your Unity game!
Anime Studio Pro 10 is a complete 2D animation program that comes with all of the tools you need.
Take the work out of tedious frame-by-frame animation with our revolutionary bone rigging system. Adding animation to your characters and scenes is fast and easy.
Import your character or scene files and export complete animations with lifelike movements using FBX export for easy integration with Unity.