Point System - XenGenie/XP GitHub Wiki

The Point System

  • Experience Points (XP)

    • Experience points are points quantified to represent time spent behind a task.
    • To keep things simple - we roughly estimate 1 Minute to = 10XP.
      • This makes 5min tasks worth 50XP, 15mins/150XP, 30mins/300XP, 60mins/600XP, etc.
    • The above is have a base XP as there are modifiers that determine the final XP rewarded.
  • Ability Points (AP)

    • Ability Points are also rewarded through achievements, and determined by how much is earned in a given timeframe will unlock different abilities throughout XP.
    • i.e "you've earned #AP in the last..."
      • 1 / 7 / 14 / 30 / 60 / 90 / 180 / 365 days
      • day/week/bi-week/month/bi-month/tri-month/half-year/year
  • Gold Points (GP)

    • Rewarded like the other points, Gold points are the monetary value of the system and can be given, spent, and fined.
    • After claiming a task, GP is deposited to the player's savings account.
    • Player's are able to able to make a limited amount of withdrawls from their savings accounts into their wallets a month.
    • Players are first limited to the amount of GP they can hold, but are able to increase this limit based on the size of their wallet.
    • There are 4 different wallets to obtain throughout XP:
      • Starting Size: 99GP
      • 300GP +1 ^adult-wallet
      • 500GP +2 ^medium-wallet
      • 1,000GP +3 ^big-wallet
      • 5,000GP +4 ^giant-wallet
      • 9,999GP +5 ^tycoon-wallet
  • Health Points (HP)

    • Health Points increase as levels are gained.
    • Different types of achievements require a number of HP upon completion.
    • HP is helpful to indicate how much stamina a user may have to complete achievements.
    • When Health Points reach 0, it's meant to indicate a timeout to reheal.
    • Potions can be given to help heal and encourage.
    • Empty Potion bottles can be returned and sold back to the shop for extra GP
  • Magic Points (MP)

    • Magic points also increase by level upgrades.
    • MP is spent in order to cast spells that can be learned.
    • MP slowly replenishes over time, but can also be repaired by using an ether, or other items.
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