Point System - XenGenie/XP GitHub Wiki
Experience Points (XP)
Experience points are points quantified to represent time spent behind a task.
To keep things simple - we roughly estimate 1 Minute to = 10XP.
This makes 5min tasks worth 50XP, 15mins/150XP, 30mins/300XP, 60mins/600XP, etc.
The above is have a base XP as there are modifiers that determine the final XP rewarded.
Ability Points (AP)
Ability Points are also rewarded through achievements , and determined by how much is earned in a given timeframe will unlock different abilities throughout XP.
i.e "you've earned #AP in the last..."
1 / 7 / 14 / 30 / 60 / 90 / 180 / 365 days
day/week/bi-week/month/bi-month/tri-month/half-year/year
Gold Points (GP)
Rewarded like the other points, Gold points are the monetary value of the system and can be given, spent, and fined.
After claiming a task, GP is deposited to the player's savings account.
Player's are able to able to make a limited amount of withdrawls from their savings accounts into their wallets a month.
Players are first limited to the amount of GP they can hold, but are able to increase this limit based on the size of their wallet.
There are 4 different wallets to obtain throughout XP:
Starting Size: 99GP
300GP +1 ^adult-wallet
500GP +2 ^medium-wallet
1,000GP +3 ^big-wallet
5,000GP +4 ^giant-wallet
9,999GP +5 ^tycoon-wallet
Health Points (HP)
Health Points increase as levels are gained.
Different types of achievements require a number of HP upon completion.
HP is helpful to indicate how much stamina a user may have to complete achievements .
When Health Points reach 0, it's meant to indicate a timeout to reheal.
Potions can be given to help heal and encourage.
Empty Potion bottles can be returned and sold back to the shop for extra GP
Magic Points (MP)
Magic points also increase by level upgrades.
MP is spent in order to cast spells that can be learned.
MP slowly replenishes over time, but can also be repaired by using an ether, or other items.
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